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[Keyboard] Ymd09 config updates (#20124)

Co-authored-by: jack <0x6a73@protonmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
SHVD3x 2023-03-23 09:52:31 +03:00 committed by GitHub
parent e624ce959a
commit 4f374640d0
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8 changed files with 137 additions and 62 deletions

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@ -1,5 +1,6 @@
/*
Copyright 2020 Patrick Fruh
Copyright 2023 SHVD3x
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -17,33 +18,59 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { F5, F4, F1 }
#define MATRIX_COL_PINS { D6, D2, D1 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
#define RGB_MATRIX_LED_COUNT 9
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 9
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
//#define ENABLE_RGB_MATRIX_ALPHAS_MODS
//#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
//#define ENABLE_RGB_MATRIX_BAND_SAT
//#define ENABLE_RGB_MATRIX_BAND_VAL
//#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

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@ -10,19 +10,51 @@
},
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"features": {
"bootmagic": true,
"mousekey": true,
"extrakey": true,
"console": false,
"command": false,
"nkro": true,
"rgb_matrix": true,
},
"build": {
"lto": true
},
"diode_direction": "ROW2COL",
"matrix_pins": {
"cols": ["D6", "D2", "D1"],
"rows": ["F5", "F4", "F1"]
},
"layouts": {
"LAYOUT": {
"layout": [
{"label": "7", "x": 0, "y": 0},
{"label": "8", "x": 1, "y": 0},
{"label": "9", "x": 2, "y": 0},
{"label": "4", "x": 0, "y": 1},
{"label": "5", "x": 1, "y": 1},
{"label": "6", "x": 2, "y": 1},
{"label": "1", "x": 0, "y": 2},
{"label": "2", "x": 1, "y": 2},
{"label": "3", "x": 2, "y": 2}
{"label": "7", "matrix": [0, 0], "x": 0, "y": 0},
{"label": "8", "matrix": [0, 1], "x": 1, "y": 0},
{"label": "9", "matrix": [0, 2], "x": 2, "y": 0},
{"label": "4", "matrix": [1, 0], "x": 0, "y": 1},
{"label": "5", "matrix": [1, 1], "x": 1, "y": 1},
{"label": "6", "matrix": [1, 2], "x": 2, "y": 1},
{"label": "1", "matrix": [2, 0], "x": 0, "y": 2},
{"label": "2", "matrix": [2, 1], "x": 1, "y": 2},
{"label": "3", "matrix": [2, 2], "x": 2, "y": 2}
]
}
},
"rgb_matrix": {
"driver": "WS2812",
"layout": [
{ "flags": 4, "matrix": [0, 2], "x": 64, "y": 0 }, //7
{ "flags": 4, "matrix": [0, 1], "x": 32, "y": 0 }, //8
{ "flags": 4, "matrix": [0, 0], "x": 0, "y": 0 }, //9
{ "flags": 4, "matrix": [1, 2], "x": 64, "y": 32 }, //4
{ "flags": 4, "matrix": [1, 1], "x": 32, "y": 32 }, //5
{ "flags": 4, "matrix": [1, 0], "x": 0, "y": 32 }, //6
{ "flags": 4, "matrix": [2, 2], "x": 64, "y": 64 }, //1
{ "flags": 4, "matrix": [2, 1], "x": 32, "y": 64 }, //2
{ "flags": 4, "matrix": [2, 0], "x": 0, "y": 64 } //3
],
"center_point": [ 32, 32 ],
}
}

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@ -1,3 +1,18 @@
/*
Copyright 2023
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -1,3 +1,18 @@
/*
Copyright 2023
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -12,4 +12,16 @@ Make example for this keyboard (after setting up your build environment):
make ymdk/ymd09:default
Flashing example for this keyboard:
make ymdk/ymd09:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -1,13 +1 @@
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
LTO_ENABLE = yes # reduce firmware size
# This file intentionally left blank

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@ -1 +0,0 @@
#include "ymd09.h"

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@ -1,13 +0,0 @@
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, \
K10, K11, K12, \
K20, K21, K22 \
) { \
{ K00, K01, K02 }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 } \
}