forked from forks/qmk_firmware
M10-A refactor (#12242)
This commit is contained in:
parent
2e50b34c67
commit
52b7ebd6be
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@ -1,22 +1,22 @@
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/*
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/* Copyright
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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* 2017 Josh Black (@consolenaut)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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This program is free software: you can redistribute it and/or modify
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#pragma once
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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#include "config_common.h"
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@ -72,5 +72,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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//#define NO_ACTION_FUNCTION
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#endif
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26
keyboards/m10a/info.json
Normal file
26
keyboards/m10a/info.json
Normal file
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@ -0,0 +1,26 @@
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{
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"keyboard_name": "Rama Works X Machine Industries M10-A Macropad",
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"url": "",
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"maintainer": "qmk",
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"width": 3,
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"height": 4,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":1, "y":3, "w":2}
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]
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}
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}
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}
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@ -1,39 +1,101 @@
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/* Copyright
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* 2017 Josh Black (@consolenaut)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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enum layer_names {
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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_LAYER0,
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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_LAYER1,
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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_LAYER2,
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// entirely and just use numbers.
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_LAYER3,
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_LAYER4,
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enum layers {
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_LAYER5,
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_LAYER0,
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_LAYER6,
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_LAYER1,
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_LAYER7,
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_LAYER2,
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_LAYER8,
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_LAYER3,
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_LAYER9
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_LAYER4,
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_LAYER5,
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_LAYER6,
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_LAYER7,
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_LAYER8,
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_LAYER9
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER0] = LAYOUT(
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[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_A, KC_B, KC_C,
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[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_D, KC_E, KC_F,
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[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_G, KC_H, KC_I,
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[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_J
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[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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),
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[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER1] = LAYOUT(
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[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_A, KC_B, KC_C,
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[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_D, KC_E, KC_F,
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[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER2] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER3] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER4] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER5] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER6] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER7] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER8] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER9] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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)
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};
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};
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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#ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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backlight_level(0);
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backlight_level(0);
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#endif
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#endif
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}
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}
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@ -1,4 +1,22 @@
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/* Copyright
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* 2020 Jason Williams (Wilba)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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||||||
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* it under the terms of the GNU General Public License as published by
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||||||
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* the Free Software Foundation, either version 2 of the License, or
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||||||
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||||
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
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* GNU General Public License for more details.
|
||||||
|
*
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||||||
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#pragma once
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// Keep default crazy number of layers
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// Keep default crazy number of layers
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#define DYNAMIC_KEYMAP_LAYER_COUNT 10
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#define DYNAMIC_KEYMAP_LAYER_COUNT 10
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@ -1,39 +1,101 @@
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/* Copyright
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* 2020 Jason Williams (Wilba)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||||
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
* GNU General Public License for more details.
|
||||||
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*
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||||||
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* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||||
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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enum layer_names {
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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_LAYER0,
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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_LAYER1,
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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_LAYER2,
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// entirely and just use numbers.
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_LAYER3,
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_LAYER4,
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enum layers {
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_LAYER5,
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_LAYER0,
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_LAYER6,
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_LAYER1,
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_LAYER7,
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_LAYER2,
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_LAYER8,
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_LAYER3,
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_LAYER9
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_LAYER4,
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_LAYER5,
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_LAYER6,
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_LAYER7,
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_LAYER8,
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_LAYER9
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER0] = LAYOUT(
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[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_A, KC_B, KC_C,
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[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_D, KC_E, KC_F,
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[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_G, KC_H, KC_I,
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[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_J
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[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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),
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[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER1] = LAYOUT(
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[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_A, KC_B, KC_C,
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[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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KC_D, KC_E, KC_F,
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[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER2] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER3] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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||||||
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),
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[_LAYER4] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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||||||
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KC_G, KC_H, KC_I,
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KC_J
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||||||
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),
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[_LAYER5] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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||||||
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),
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[_LAYER6] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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||||||
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),
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[_LAYER7] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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||||||
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),
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[_LAYER8] = LAYOUT(
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||||||
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KC_A, KC_B, KC_C,
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||||||
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KC_D, KC_E, KC_F,
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||||||
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KC_G, KC_H, KC_I,
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||||||
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KC_J
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),
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[_LAYER9] = LAYOUT(
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||||||
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KC_A, KC_B, KC_C,
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||||||
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KC_D, KC_E, KC_F,
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||||||
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KC_G, KC_H, KC_I,
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KC_J
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)
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||||||
};
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};
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|
|
||||||
void matrix_init_user(void) {
|
void matrix_init_user(void) {
|
||||||
#ifdef BACKLIGHT_ENABLE
|
#ifdef BACKLIGHT_ENABLE
|
||||||
backlight_level(0);
|
backlight_level(0);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
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||||||
|
|
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@ -1,5 +1,19 @@
|
||||||
#include "m10a.h"
|
/* Copyright
|
||||||
|
* 2017 Josh Black (@consolenaut)
|
||||||
|
* 2021 QMK
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
void matrix_init_kb(void) {
|
#include "m10a.h"
|
||||||
matrix_init_user();
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,19 +1,36 @@
|
||||||
#ifndef M10A_H
|
/* Copyright
|
||||||
#define M10A_H
|
* 2017 Josh Black (@consolenaut)
|
||||||
|
* 2021 QMK
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
#include "quantum.h"
|
#include "quantum.h"
|
||||||
|
|
||||||
|
#define ___ KC_NO
|
||||||
|
|
||||||
#define LAYOUT( \
|
#define LAYOUT( \
|
||||||
k00, k01, k02, \
|
k00, k01, k02, \
|
||||||
k10, k11, k12, \
|
k10, k11, k12, \
|
||||||
k20, k21, k22, \
|
k20, k21, k22, \
|
||||||
k30, k31, k32 \
|
k32 \
|
||||||
) \
|
) \
|
||||||
{ \
|
{ \
|
||||||
{ k00, k01, k02 }, \
|
{ k00, k01, k02 }, \
|
||||||
{ k10, k11, k12 }, \
|
{ k10, k11, k12 }, \
|
||||||
{ k20, k21, k22 }, \
|
{ k20, k21, k22 }, \
|
||||||
{ k30, k31, k32 } \
|
{ ___, ___, k32 } \
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,13 +1,21 @@
|
||||||
# Rama Works X Machine Industries M10-A Macropad
|
# Rama Works X Machine Industries M10-A Macropad
|
||||||
|
|
||||||
Firmware for custom macropad PCB
|
![Rama Works X Machine Industries M10-A Macropad](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/m10a/image-asset9_640.jpg)
|
||||||
|
|
||||||
Keyboard Maintainer: QMK Community
|
A 10-key macro pad with support for single-color LED backlighting in a milled aluminum case.
|
||||||
Hardware Supported: Rama Works M10-A
|
|
||||||
Hardware Availability: [Rama Works](https://rama.works/m10-a)
|
* Keyboard Maintainer: QMK Community
|
||||||
|
* Hardware Supported: Rama Works M10-A
|
||||||
|
* Hardware Availability: [Rama Works](https://rama.works/m10-a)
|
||||||
|
|
||||||
Make example for this keyboard (after setting up your build environment):
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
make m10a:default
|
make m10a:default
|
||||||
|
|
||||||
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
|
Flashing example for this keyboard:
|
||||||
|
|
||||||
|
make m10a:default:flash
|
||||||
|
|
||||||
|
To reset the board into bootloader mode, tap the Reset switch mounted on the top side of the PCB, beneath the 2u keycap.
|
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||||
|
|
|
@ -2,32 +2,24 @@
|
||||||
MCU = atmega32u4
|
MCU = atmega32u4
|
||||||
|
|
||||||
# Bootloader selection
|
# Bootloader selection
|
||||||
# Teensy halfkay
|
|
||||||
# Pro Micro caterina
|
|
||||||
# Atmel DFU atmel-dfu
|
|
||||||
# LUFA DFU lufa-dfu
|
|
||||||
# QMK DFU qmk-dfu
|
|
||||||
# ATmega32A bootloadHID
|
|
||||||
# ATmega328P USBasp
|
|
||||||
BOOTLOADER = atmel-dfu
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
# Build Options
|
# Build Options
|
||||||
# change to "no" to disable the options, or define them in the Makefile in
|
# change yes to no to disable
|
||||||
# the appropriate keymap folder that will get included automatically
|
|
||||||
#
|
#
|
||||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
CONSOLE_ENABLE = no # Console for debug
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
|
||||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
|
||||||
MIDI_ENABLE = no # MIDI controls
|
|
||||||
AUDIO_ENABLE = no # Audio output on port C6
|
|
||||||
UNICODE_ENABLE = yes # Unicode
|
|
||||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
|
||||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
|
|
||||||
API_SYSEX_ENABLE = yes
|
|
||||||
|
|
||||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
|
||||||
|
UNICODE_ENABLE = yes # Unicode
|
||||||
|
API_SYSEX_ENABLE = yes
|
||||||
|
|
Loading…
Reference in a new issue