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Update XD75 keymap by markus (#5651)

This commit is contained in:
Markus Weimar 2019-04-19 16:27:23 +02:00 committed by MechMerlin
parent e3a940026e
commit 5ed7d9c9ca
4 changed files with 109 additions and 101 deletions

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@ -1,4 +1,4 @@
/* Copyright 2018 Markus Weimar
/* Copyright 2019 Markus Weimar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -18,12 +18,31 @@
// place overrides here
// Mousekeys
#define MOUSEKEY_MOVE_DELTA 1
#define MOUSEKEY_WHEEL_DELTA 1
#define MOUSEKEY_DELAY 90
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 20
#define MOUSEKEY_TIME_TO_MAX 0
#define MOUSEKEY_WHEEL_MAX_SPEED 1
#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
// Mouse keys (accelerated)
//#define MOUSEKEY_MOVE_DELTA 1
//#define MOUSEKEY_WHEEL_DELTA 1
//#define MOUSEKEY_DELAY 90
//#define MOUSEKEY_INTERVAL 16
//#define MOUSEKEY_MAX_SPEED 20
//#define MOUSEKEY_TIME_TO_MAX 0
//#define MOUSEKEY_WHEEL_MAX_SPEED 1
//#define MOUSEKEY_WHEEL_TIME_TO_MAX 0
// Mouse keys (constant)
#define MK_3_SPEED
#define MK_MOMENTARY_ACCEL
#define MK_C_OFFSET_UNMOD 18
#define MK_C_INTERVAL_UNMOD 16
#define MK_C_OFFSET_0 2
#define MK_C_INTERVAL_0 16
#define MK_C_OFFSET_1 6
#define MK_C_INTERVAL_1 16
#define MK_C_OFFSET_2 36
#define MK_C_INTERVAL_2 16
#define MK_W_OFFSET_UNMOD 1
#define MK_W_INTERVAL_UNMOD 40
#define MK_W_OFFSET_0 1
#define MK_W_INTERVAL_0 360
#define MK_W_OFFSET_1 1
#define MK_W_INTERVAL_1 120
#define MK_W_OFFSET_2 1
#define MK_W_INTERVAL_2 20

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@ -1,4 +1,4 @@
/* Copyright 2018 Markus Weimar
/* Copyright 2019 Markus Weimar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -19,30 +19,29 @@
#define ________ KC_TRNS
#define ___xx___ KC_NO
#define NKRO_TG MAGIC_TOGGLE_NKRO
enum my_layers {
_QWZ,
_QWY,
_GAM,
_FN1,
_FN2,
_FN3,
_QWZ,
_QWY,
_GAM,
_FN1,
_FN2,
_FN3,
};
enum my_keycodes {
QWERTZ = SAFE_RANGE,
QWERTY,
GAMING,
FN1,
FN2,
FN3
QWERTZ = SAFE_RANGE,
QWERTY,
GAMING,
FN1,
FN2,
FN3
};
enum my_ucis {
UNI_LNX,
UNI_MAC,
UNI_WIN,
UNI_LNX,
UNI_MAC,
UNI_WIN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -118,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | " | ' | | | | | | | | | [ | ] | ! | ? | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ° | ^ | | | | | | | # | < | > | | | |
* | | ° | ^ | | | | | | | # | < | > | | EN | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
@ -133,19 +132,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* FN2
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | | |
* | | | | | % | ( | ) | P/ | P* | P- | Print | Scroll | Pause | | MNS |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Mute | Vol- | Vol+ | Bspc | P7 | P8 | P9 | P+ | WH_U | MS_U | WH_D | × | ÷ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | App | ACL0 | ACL1 | ACL2 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
* | | App | ACL2 | ACL1 | ACL0 | Space | P4 | P5 | P6 | WH_L | MS_L | MS_D | MS_R | WH_R | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | | |
* | | | Prev | Play | Next | Tab | P1 | P2 | P3 | PEnter | BTN1 | BTN2 | BTN3 | EM | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Fn2 | | | | | PEnter | P0 | . : | P, | BTN1 | BTN2 | BTN3 | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN2] = {
{ ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L''), ___xx___ },
{ ___xx___, ___xx___, ___xx___, ___xx___, DE_PERC, DE_LPRN, DE_RPRN, KC_PSLS, KC_PAST, KC_PMNS, KC_PSCR, KC_LSCR, KC_PAUS, UC(L''), UC(L'') },
{ ________, ___xx___, KC_MUTE, KC_VOLD, KC_VOLU, KC_BSPC, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_WH_U, KC_MS_U, KC_WH_D, UC(L'×'), UC(L'÷') },
{ ________, KC_APP, KC_ACL2, KC_ACL1, KC_ACL0, KC_SPC, KC_P4, KC_P5, KC_P6, KC_WH_L, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_R, ________ },
{ ________, ___xx___, KC_MPRV, KC_MPLY, KC_MNXT, KC_TAB, KC_P1, KC_P2, KC_P3, KC_PENT, KC_BTN1, KC_BTN2, KC_BTN3, UC(L''), ________ },
@ -156,61 +155,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | U LNX | U WIN | U MAC | F19 | F20 | F21 | F22 | F23 | F24 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | QWERTZ | QWERTY | | NKRO | ThinSp | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
* | | QWERTZ | QWERTY | GAMING | | | L TOG | L MP | L MOD | | Pg Up | Up | Pg Dn | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | NaNbSp | | | | GAMING | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
* | | | | | | | L HUI | L SAI | L VAI | Home | Left | Down | Right | End | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | » | « | | L HUD | L SAD | L VAD | FigSp | | | | NbHyph | |
* | | | | » | « | | L HUD | L SAD | L VAD | NumSp | ThinSp | NaNbSp | NbSp | NbHyph | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | Reset | | NbSp | | | | | |
* | | | | | | | | Reset | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN3] = {
{ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, UNI_LNX, UNI_WIN, UNI_MAC, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
{ ________, QWERTZ, QWERTY, ___xx___, NKRO_TG, UC(L''), RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
{ ________, UC(L''), ___xx___, UC(L''), UC(L''), GAMING, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
{ ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L''), ___xx___, ___xx___, ___xx___, UC(L''), ________ },
{ ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, UC(L''), ________, ________, ________, ________, ________ },
{ ________, QWERTZ, QWERTY, GAMING, ___xx___, ___xx___, RGB_TOG, RGB_M_P, RGB_MOD, ___xx___, KC_PGUP, KC_UP, KC_PGDN, ___xx___, ___xx___ },
{ ________, ___xx___, ___xx___, UC(L''), UC(L''), ___xx___, RGB_HUI, RGB_SAI, RGB_VAI, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_END, ________ },
{ ________, ___xx___, ___xx___, UC(L'»'), UC(L'«'), ___xx___, RGB_HUD, RGB_SAD, RGB_VAD, UC(L''), UC(L''), UC(L''), UC(L' '), UC(L''), ________ },
{ ___xx___, ________, ________, ________, ________, ________, ________, RESET, ________, ________, ________, ________, ________, ________, ________ },
},
};
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
set_unicode_input_mode(UC_LNX);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWZ);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWY);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAM);
}
return false;
break;
case UNI_LNX:
set_unicode_input_mode(UC_LNX);
return false;
break;
case UNI_WIN:
set_unicode_input_mode(UC_WINC);
return false;
break;
case UNI_MAC:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
return true;
switch(keycode) {
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWZ);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWY);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAM);
}
return false;
break;
case UNI_LNX:
set_unicode_input_mode(UC_LNX);
return false;
break;
case UNI_WIN:
set_unicode_input_mode(UC_WINC);
return false;
break;
case UNI_MAC:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
return true;
}

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@ -2,15 +2,15 @@
This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).
QWERTY is identical to QWERTZ except `z` and `y` are swapped.
QWERTY is identical to QWERTZ, except `z` and `y` are swapped.
Gaming is a modified QWERTY layer for left-hand usage.
The function layers contain:
* Symbols (standard and Unicode)
* Symbols
* Unicode characters (e.g. dashes, figure space, non-breaking space and hyphen)
* Unicode input mode switches
* Numpad
* Function keys
* Media, mouse, LED control
* Non-breaking characters
* Media, mouse and LED controls

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@ -1,23 +1,13 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODEMAP_ENABLE = no # This allows sending unicode symbols using X(<unicode>) in your keymap.
UNICODE_ENABLE = yes # Unicode
UCIS_ENABLE = no # Keep in mind that not all will work (See WinCompose for details on Windows).
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = no
MIDI_ENABLE = no
AUDIO_ENABLE = no
UNICODE_ENABLE = yes
BLUETOOTH_ENABLE = no
RGBLIGHT_ENABLE = yes
SLEEP_LED_ENABLE = no