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Remove unnecessary '#include' from keymap.c

This commit is contained in:
mtei 2022-02-22 20:57:17 +09:00
parent 731dbbe151
commit 64ab578cc6
2 changed files with 1 additions and 17 deletions

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@ -15,14 +15,6 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

View file

@ -15,15 +15,7 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "util.h"
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef CONSOLE_ENABLE
#include <print.h>
#endif
#include "layer_number.h" #include "layer_number.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;