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QMK Bot 2022-11-09 21:27:12 +00:00
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/* Copyright 2022 Binepad (@binpad) */
/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/*
* Wear Leveling EEPROM Emulation
*/
#define WEAR_LEVELING_LOGICAL_SIZE 2048 // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM.
#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size.
/*
* RGB Matrix
*/
#ifdef RGB_MATRIX_ENABLE
/* ===========================================================================================
* PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable
* =========================================================================================== */
#define RGB_DI_PIN B15
#define DRIVER_LED_TOTAL 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_SOLID_COLOR
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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{
"manufacturer": "Binepad",
"keyboard_name": "BN006",
"maintainer": "Binepad",
"bootloader": "stm32duino",
"debounce": 5,
"diode_direction": "COL2ROW",
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": false,
"rgb_matrix": true
},
"matrix_pins": {
"cols": ["A15", "B3", "B4"],
"rows": ["A8", "C14"]
},
"processor": "STM32F103",
"url": "https://binepad.com",
"usb": {
"vid": "0x4249",
"pid": "0x426E",
"device_version": "1.0.0"
},
"rgb_matrix": {
"driver": "WS2812",
"layout": [
{ "flags": 4, "matrix": [0, 0], "x": 0, "y": 0 },
{ "flags": 4, "matrix": [0, 1], "x": 112, "y": 0 },
{ "flags": 4, "matrix": [0, 2], "x": 224, "y": 0 },
{ "flags": 4, "matrix": [1, 0], "x": 0, "y": 64 },
{ "flags": 4, "matrix": [1, 1], "x": 112, "y": 64 },
{ "flags": 4, "matrix": [1, 2], "x": 224, "y": 64 }
]
},
"community_layouts": ["ortho_2x3"],
"layouts": {
"LAYOUT_ortho_2x3": {
"layout": [
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1, "y": 0 },
{ "matrix": [0, 2], "x": 2, "y": 0 },
{ "matrix": [1, 0], "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1, "y": 1 },
{ "matrix": [1, 2], "x": 2, "y": 1 }
]
}
}
}

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/* Copyright 2022 Binepad (@binpad) */
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* A B C
*
* D E F
*
*/
[0] = LAYOUT_ortho_2x3(
KC_MPLY, KC_MUTE, KC_VOLU,
KC_MPRV, KC_MNXT, KC_VOLD
)
};

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/* Copyright 2022 Binepad (@binpad) */
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* A B C
*
* D E F
*
*/
[0] = LAYOUT_ortho_2x3(
KC_MPLY, KC_MUTE, KC_VOLU,
KC_MPRV, KC_MNXT, KC_VOLD
),
[1] = LAYOUT_ortho_2x3(
_______, _______, _______,
_______, _______, _______
),
[2] = LAYOUT_ortho_2x3(
_______, _______, _______,
_______, _______, _______
),
[3] = LAYOUT_ortho_2x3(
_______, _______, _______,
_______, _______, _______
)
};

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# Copyright 2022 Binepad (@binpad)
# SPDX-License-Identifier: GPL-2.0-or-later
VIA_ENABLE = yes

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# BINEPAD BN006
The BN006 is a CNC machined 6-key macropad
* Keyboard Maintainer: [Binepad](https://github.com/binepad)
* Hardware Supported: BN006
* Hardware Availability: [Binepad.com](https://www.binepad.com/bn006)
Make example for this keyboard (after setting up your build environment):
make binepad/bn006:default
Flashing example for this keyboard:
make binepad/bn006:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` *(or `RESET`)* if it is available

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# Copyright 2022 Binepad (@binpad)
# SPDX-License-Identifier: GPL-2.0-or-later
EPROM_DRIVER = wear_leveling
WEAR_LEVELING_DRIVER = embedded_flash