forked from forks/qmk_firmware
New keymap for The Helix keyboard("five_rows") (#2592)
* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/five_rows * OLED Layer display 'Qwerty','Colemak','Dvorak' * set Qwerty, Lower, Raise map * set Colemak map * set Dvorak map * OLED Layer display 'Raise','Lower' change to 'Extra char','Function' * fix ExtraChar Layer Shift-key disable * Raise,Lower,Adjust layer modify some key change KC_TRNS to KC_NO add KANA, EISU key * refine keymaps/five_rows/{config.h,rules.mk} for easy and safe customize * modify Adjust layer: all function into left hand, remove F1..F12,DEL * Add Helix five_rows keymap README.md and README_jp.md * Raise Layer modify: enable Raise(Extr)+Lower(Func)==Adjust * fix image file url in README.md,README_jp.md * change Layer display on OLED * change OLED display base name position
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73
keyboards/helix/rev2/keymaps/five_rows/README.md
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keyboards/helix/rev2/keymaps/five_rows/README.md
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# Keymap for 5 rows Helix keyboard
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This keymap is only for 5 rows Helix keyboard.
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## Layout
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![fig1](https://gist.github.com/mtei/c81a3688206aa50996339cb9ced4751d/raw/662082b66231eb8d1f45776d813c57f29d445e68/helix-five_rows_r2.png)
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## Layer
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|Priority|Number|Name|Discription|
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| ---- | ---- | --- | --- |
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|high|16|Adjust| keyboard local functions|
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||4|Extra char| some charactors |
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||3|Function| function keys |
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||2|Dvorak|Dvorak|
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||1|Colemak|Colemak|
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|low|0|Qwerty|QWERTY (base)|
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### Adjust Layer
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Adjust Layer has keyboard local function keys.
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* LED control.
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* Mac/Win mode change.
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* Qwerty/Colemak/Dvorak change.
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### Mac mode and Win mode
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Mac mode swap Alt/Win(GUI) key.
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|mode|key|code|
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| ---- | ---- | --- |
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|Mac mode|Adjust + g(Qwerty)|AG_NORM|
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|Win mode|Adjust + h(Qwerty)|AG_SWAP|
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| |Adjust + t(Qwerty)| |
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### LED control
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|command|key|code|
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| ---- | ---- | --- |
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|on/off|Adjust + ,(Qwerty)|RGB_TOG|
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| |Adjust + v(Qwerty)| |
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|change mode|Adjust + Right option |RGB_SMOD|
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| |Adjust + c(Qwerty)| |
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|HUE +|Adjust + .(Qwerty) |RGB_HUI|
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| |Adjust + Left Control| |
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|HUE -|Adjust + menu |RGB_HUD|
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| |Adjust + Left Shift | |
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|SAT +|Adjust + /(Qwerty) |RGB_SAI|
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| |Adjust + a(Qwerty) | |
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|SAT -|Adjust + right hand left side Fn|RGB_SAD|
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| |Adjust + z(Qwerty) | |
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|Bright +|Adjust + Right Shift |RGB_VAI|
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| |Adjust + s(Qwerty)| |
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|Bright -|Adjust + right hand right side Fn|RGB_VAD|
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| |Adjust + x(Qwerty) | |
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|reset|Adjust + w(Qwerty)|RGBRST|
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### Qwerty, Colemak, Dvorak selection
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|char layout|key|
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| ---- | ---- |
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|Qwerty | Adjust + j(Qwerty) |
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| | Adjust + 5|
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|Calemak| Adjust + k(Qwerty) |
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| | Adjust + 4|
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|Dvorak | Adjust + l(Qwerty) |
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| | Adjust + 3|
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## Note
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![fig2](https://gist.github.com/mtei/c81a3688206aa50996339cb9ced4751d/raw/9979482e9aa0b25962fad9ee634cd1c23cef1751/five_rows_making.jpg)
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keyboards/helix/rev2/keymaps/five_rows/README_jp.md
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keyboards/helix/rev2/keymaps/five_rows/README_jp.md
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# Keymap for 5 rows Helix keyboard
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本キーマップは、Helix キーボードの5行版専用のキーマップです。
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普通のキーボード使用者が、Helix キーボードを使うときになるべく違いが少なく戸惑いが少なくなるように意図したキーマップです。(意図通り成功しているかどうかは使用する人の判断で、、、)
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## キー配置
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以下に、Qwerty配列時の、文字配列の図を示します。
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![fig1](https://gist.github.com/mtei/c81a3688206aa50996339cb9ced4751d/raw/662082b66231eb8d1f45776d813c57f29d445e68/helix-five_rows_r2.png)
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## レイヤー
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|優先順位|番号|名称|内容|
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| ---- | ---- | --- | --- |
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|高い|16|Adjust|機能キー(紫)|
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||4|Extra char|記号類(赤)|
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||3|Function|ファンクションキー類(青)|
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||2|Dvorak|Dvorak配列|
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||1|Colemak|Colemak配列|
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|低い|0|Qwerty|QWERTY配列(ベース)|
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Qwerty/Colemak/Dvorak の各レイヤーは、後述する、Ajuest キーによる選択で、いずれか一つだけが有効になり、標準のキーマップとなります。
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Adjust レイヤーは、Adjust キーを押している間だけ有効になり、標準のキーマップの上にかぶさるように一部のキーが置き換わります。
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Function レイヤーは、Fn キーを押している間だけ有効になり、標準のキーマップの上にかぶさるように一部のキーが置き換わります。
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Extra レイヤーは、Enter キーを一定時間(0.1秒)以上押していると押している間だけ有効になり、標準のキーマップの上にかぶさるように一部のキーが置き換わります。
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このため、Enterキーで Enter を入力するには、Enterキーを押して短時間ですぐ離してください。
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### Adjust レイヤー
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Ajust レイヤーは、Helix の標準キーマップ "default" から F1,F2..F12 を除き、右側にあった機能キーを
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左側にも追加したものとなっています。
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LEDコントロール、Mac/Win モードの切り替え、Qwerty配列, Colemak配列, Dvorak配列の切り替えが行えます。
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### MacモードとWinモード
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キーボードには、Mac モードと、Win モードの二つのモードがあります。
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現在のモードはOLEDにアイコンとして表示されます。
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(以下の指定キーは、Qwerty配列時の文字を使ってキーを表示しています)
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|コマンド|指定キー|コード|
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| ---- | ---- | --- |
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|Macモード|Adjust + g(Qwerty)|AG_NORM|
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|Winモード|Adjust + h(Qwerty)|AG_SWAP|
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| |Adjust + t(Qwerty)| |
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Mac モードと Win モードでは、AltキーとWin(GUI)キーが入れ替わります。
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Mac モードでは、上の配列図の「英数キー」と「かなキー」で英語モードと日本語モードの切り替えができます。。
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Winモードでは、該当のキーはどちらも共に Alt + `(日本語IMEの切り替え)として入力されます。
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### LEDコントロール
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バックライトやUnderglowをコントロールするにはAdjustレイヤーにある機能キーを使います。
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(以下の指定キーは、Qwerty配列時の文字を使ってキーを表示しています)
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|コマンド|指定キー|コード|
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| ---- | ---- | --- |
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|オン/オフ|Adjust + ,(Qwerty)|RGB_TOG|
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| |Adjust + v(Qwerty)| |
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|モード切り替え|Adjust + Right option |RGB_SMOD|
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| |Adjust + c(Qwerty)| |
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|色相 +|Adjust + .(Qwerty)|RGB_HUI|
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| |Adjust + Left Control| |
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|色相 -|Adjust + menu|RGB_HUD|
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| |Adjust + Left Shift | |
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|彩度 +|Adjust + /(Qwerty) |RGB_SAI|
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| |Adjust + a(Qwerty) | |
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|彩度 -|Adjust + 右手Fnの左側|RGB_SAD|
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| |Adjust + z(Qwerty) | |
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|明度 +|Adjust + Right Shift|RGB_VAI|
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| |Adjust + s(Qwerty) | |
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|明度 -|Adjust + 右手Fnの右側|RGB_VAD|
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| |Adjust + x(Qwerty) | |
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|リセット|Adjust + w|RGBRST|
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### 文字配列選択
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Qwerty, Colemak, Dvorak それぞれの文字配列の選択は以下のキーを使います。
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|選択配列|指定キー|
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| ---- | ---- |
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|Qwerty | Adjust + j(Qwerty) |
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| | Adjust + 5|
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|Calemak| Adjust + k(Qwerty) |
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| | Adjust + 4|
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|Dvorak | Adjust + l(Qwerty) |
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| | Adjust + 3|
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## 備考
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本キーマップは、通常のキーボードの主要部分のホームポジション周辺をなるべくそのまま踏襲する方針で作成しました。
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変更点は以下の通りです。
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* 右手小指により多く割り当たっていた5つの記号と左上の1つの記号を中央に集め人差し指の担当とする。
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* Enter キーを親指担当として中央手前に移動。
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* Control キーを左右共にホームポジションの行に移動。
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* 左手親指に BackSpace キーを割り当てる。
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![fig2](https://gist.github.com/mtei/c81a3688206aa50996339cb9ced4751d/raw/9979482e9aa0b25962fad9ee634cd1c23cef1751/five_rows_making.jpg)
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keyboards/helix/rev2/keymaps/five_rows/config.h
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keyboards/helix/rev2/keymaps/five_rows/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* Use I2C or Serial */
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#define USE_I2C
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#define USE_SERIAL
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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// Helix keyboard OLED support
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// see ./rules.mk: OLED_ENABLE=yes or no
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#ifdef OLED_ENABLE
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#define SSD1306OLED
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#endif
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/* Select rows configuration */
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#define HELIX_ROWS 5
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/* key matrix size */
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// Rows are doubled-up
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#if HELIX_ROWS == 4
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 7
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#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
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#elif HELIX_ROWS == 5
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
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#else
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#error "expected HELIX_ROWS 4 or 5"
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#endif
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#define USE_SERIAL_PD2
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#define PREVENT_STUCK_MODIFIERS
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 100
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#undef RGBLED_NUM
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// Helix keyboard RGB LED support
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//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
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// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
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#ifdef RGBLED_BACK
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#if HELIX_ROWS == 4
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#define RGBLED_NUM 25
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#elif HELIX_ROWS == 5
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#define RGBLED_NUM 32
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#endif
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#else
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#define RGBLED_NUM 6
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#endif
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#if HELIX_ROWS == 5
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#define RGBLIGHT_LIMIT_VAL 120
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#else
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#define RGBLIGHT_LIMIT_VAL 130
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#endif
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#endif
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGBLIGHT_ENABLE
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// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 330
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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535
keyboards/helix/rev2/keymaps/five_rows/keymap.c
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535
keyboards/helix/rev2/keymaps/five_rows/keymap.c
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#include "helix.h"
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#include "bootloader.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#include "LUFA/Drivers/Peripheral/TWI.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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ADJUST,
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BACKLIT,
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EISU,
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KANA,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Macros
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#define M_SAMPLE M(KC_SAMPLEMACRO)
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#if HELIX_ROWS == 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
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),
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/* Colemak
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_COLEMAK] = KEYMAP( \
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
|
||||
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
|
||||
ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
|
||||
LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
|
||||
),
|
||||
|
||||
/* Dvorak
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_DVORAK] = KEYMAP( \
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
|
||||
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
|
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
|
||||
ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
|
||||
LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
|
||||
),
|
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | PrtSc| | | | | | | | | PrtSc| | |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = KEYMAP( \
|
||||
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
|
||||
XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
|
||||
_______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \
|
||||
_______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
|
||||
XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | _ | - | | = | + | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | { | [ | | ] | } | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = KEYMAP( \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
|
||||
_______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
|
||||
),
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | |Dvorak|Colemk|Qwerty| | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | Reset|RGBRST| | | Win | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = KEYMAP( \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \
|
||||
RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
|
||||
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
|
||||
)
|
||||
};
|
||||
|
||||
#else
|
||||
#error "undefined keymaps"
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
float tone_plover[][2] = SONG(PLOVER_SOUND);
|
||||
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||||
#endif
|
||||
|
||||
// define variables for reactive RGB
|
||||
bool TOG_STATUS = false;
|
||||
int RGB_current_mode;
|
||||
static uint32_t current_default_layer_state;
|
||||
|
||||
uint32_t default_layer_state_set_kb(uint32_t state) {
|
||||
current_default_layer_state = state;
|
||||
return state;
|
||||
}
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
// Setting ADJUST layer RGB back to default
|
||||
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||||
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode);
|
||||
#endif
|
||||
layer_on(layer3);
|
||||
} else {
|
||||
layer_off(layer3);
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(16);
|
||||
#endif
|
||||
}
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||||
#endif
|
||||
TOG_STATUS = false;
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(15);
|
||||
#endif
|
||||
}
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
TOG_STATUS = false;
|
||||
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGB_MOD:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_step();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case EISU:
|
||||
if (record->event.pressed) {
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
register_code(KC_LANG2);
|
||||
}else{
|
||||
SEND_STRING(SS_LALT("`"));
|
||||
}
|
||||
} else {
|
||||
unregister_code(KC_LANG2);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KANA:
|
||||
if (record->event.pressed) {
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
register_code(KC_LANG1);
|
||||
}else{
|
||||
SEND_STRING(SS_LALT("`"));
|
||||
}
|
||||
} else {
|
||||
unregister_code(KC_LANG1);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
startup_user();
|
||||
#endif
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
|
||||
void startup_user()
|
||||
{
|
||||
_delay_ms(20); // gets rid of tick
|
||||
}
|
||||
|
||||
void shutdown_user()
|
||||
{
|
||||
_delay_ms(150);
|
||||
stop_all_notes();
|
||||
}
|
||||
|
||||
void music_on_user(void)
|
||||
{
|
||||
music_scale_user();
|
||||
}
|
||||
|
||||
void music_scale_user(void)
|
||||
{
|
||||
PLAY_SONG(music_scale);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
}
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static char logo[]={
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write(matrix, logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
}
|
||||
|
||||
// #define DEBUG_OLED_LAYER_DISPLAY
|
||||
|
||||
static const char Qwerty_name[] PROGMEM = " Qwerty";
|
||||
static const char Colemak_name[] PROGMEM = " Colemak";
|
||||
static const char Dvorak_name[] PROGMEM = " Dvorak";
|
||||
|
||||
static const char Raise_name[] PROGMEM = ":Extra";
|
||||
static const char Lower_name[] PROGMEM = ":Func";
|
||||
static const char Adjust_name[] PROGMEM = ":Adjust";
|
||||
|
||||
static const char *layer_names[] = {
|
||||
[_QWERTY] = Qwerty_name,
|
||||
[_COLEMAK] = Colemak_name,
|
||||
[_DVORAK] = Dvorak_name,
|
||||
[_RAISE] = Raise_name,
|
||||
[_LOWER] = Lower_name,
|
||||
[_ADJUST] = Adjust_name
|
||||
};
|
||||
|
||||
static int search_bit_form_lsb(uint32_t data)
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
|
||||
{}
|
||||
return i;
|
||||
}
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write(matrix, logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[0][1]);
|
||||
}else{
|
||||
matrix_write(matrix, logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[1][1]);
|
||||
}
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
||||
char buf[40];
|
||||
#endif
|
||||
int name_num;
|
||||
uint32_t lstate;
|
||||
|
||||
name_num = search_bit_form_lsb(current_default_layer_state);
|
||||
if( name_num < sizeof(layer_names)/sizeof(char *) ) {
|
||||
matrix_write_P(matrix, layer_names[name_num]);
|
||||
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
||||
} else {
|
||||
snprintf(buf, sizeof(buf), "base=%d? ", name_num);
|
||||
matrix_write(matrix, buf);
|
||||
#endif
|
||||
}
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
for( lstate = layer_state, name_num = 0;
|
||||
lstate && name_num < sizeof(layer_names)/sizeof(char *);
|
||||
lstate >>=1, name_num++ ) {
|
||||
if( (lstate & 1) != 0 ) {
|
||||
if( layer_names[name_num] ) {
|
||||
matrix_write_P(matrix, layer_names[name_num]);
|
||||
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
||||
} else {
|
||||
snprintf(buf, sizeof(buf), ":L=%d?", name_num);
|
||||
matrix_write(matrix, buf);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40];
|
||||
snprintf(led, sizeof(led), "\n%s %s %s",
|
||||
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||||
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||||
matrix_write(matrix, led);
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if(is_master){
|
||||
render_status(&matrix);
|
||||
}else{
|
||||
render_logo(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif
|
75
keyboards/helix/rev2/keymaps/five_rows/rules.mk
Normal file
75
keyboards/helix/rev2/keymaps/five_rows/rules.mk
Normal file
|
@ -0,0 +1,75 @@
|
|||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
|
||||
define HELIX_CUSTOMISE_MSG
|
||||
$(info Helix customize)
|
||||
$(info - OLED_ENABLE=$(OLED_ENABLE))
|
||||
$(info - LED_BACK_ENABLE=$(LED_BACK_ENABLE))
|
||||
$(info - LED_UNDERGLOW_ENABLE=$(LED_UNDERGLOW_ENABLE))
|
||||
$(info - LED_ANIMATION=$(LED_ANIMATIONS))
|
||||
endef
|
||||
|
||||
# Helix keyboard customize
|
||||
# you can edit follows 4 Variables
|
||||
# jp: 以下の4つの変数を必要に応じて編集します。
|
||||
OLED_ENABLE = no # OLED_ENABLE
|
||||
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
|
||||
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
|
||||
#### LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE.
|
||||
#### Do not enable these with audio at the same time.
|
||||
|
||||
# Uncomment these for checking
|
||||
# jp: コンパイル時にカスタマイズの状態を表示したい時はコメントをはずします。
|
||||
# $(eval $(call HELIX_CUSTOMISE_MSG))
|
||||
# $(info )
|
||||
|
||||
ifeq ($(strip $(LED_BACK_ENABLE)), yes)
|
||||
RGBLIGHT_ENABLE = yes
|
||||
OPT_DEFS += -DRGBLED_BACK
|
||||
ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
|
||||
$(eval $(call HELIX_CUSTOMISE_MSG))
|
||||
$(error LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE both 'yes')
|
||||
endif
|
||||
else ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
|
||||
RGBLIGHT_ENABLE = yes
|
||||
else
|
||||
RGBLIGHT_ENABLE = no
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(LED_ANIMATIONS)), yes)
|
||||
OPT_DEFS += -DRGBLIGHT_ANIMATIONS
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes)
|
||||
OPT_DEFS += -DOLED_ENABLE
|
||||
endif
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
||||
|
||||
# Uncomment these for debugging
|
||||
# $(info -- RGBLIGHT_ENABLE=$(RGBLIGHT_ENABLE))
|
||||
# $(info -- OPT_DEFS=$(OPT_DEFS))
|
||||
# $(info )
|
Loading…
Reference in a new issue