1
0
Fork 0
forked from forks/qmk_firmware

Rename RGB_DISABLE_WHEN_USB_SUSPENDED -> RGB_MATRIX_SLEEP (#22682)

This commit is contained in:
Ryan 2023-12-20 13:31:50 +11:00 committed by GitHub
parent 73758d3d3a
commit 8812a09581
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
353 changed files with 354 additions and 353 deletions

View file

@ -122,7 +122,6 @@
"PS2_DATA_PIN": {"info_key": "ps2.data_pin"},
// RGB Matrix
"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
"RGB_MATRIX_KEYRELEASES": {"info_key": "rgb_matrix.react_on_keyup", "value_type": "bool"},
@ -130,6 +129,7 @@
"RGB_MATRIX_LED_PROCESS_LIMIT": {"info_key": "rgb_matrix.led_process_limit", "value_type": "int", "to_json": false},
"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
"RGB_MATRIX_SLEEP": {"info_key": "rgb_matrix.sleep", "value_type": "bool"},
"RGB_MATRIX_SPD_STEP": {"info_key": "rgb_matrix.speed_steps", "value_type": "int"},
"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
@ -225,6 +225,7 @@
"PREVENT_STUCK_MODIFIERS": {"info_key": "_invalid.prevent_stuck_mods", "invalid": true},
"QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int", "deprecated": true},
"RGB_DI_PIN": {"info_key": "rgblight.pin", "invalid": true, "replace_with": "WS2812_DI_PIN or APA102_DI_PIN"},
"RGB_DISABLE_WHEN_USB_SUSPENDED": {"info_key": "_invalid.rgb_matrix_sleep", "invalid": true, "replace_with": "RGB_MATRIX_SLEEP"},
"RGBLIGHT_ANIMATIONS": {"info_key": "_invalid.rgblight.animations.all", "value_type": "bool", "invalid": true},
"TAPPING_FORCE_HOLD": {"info_key": "tapping.force_hold", "value_type": "bool", "deprecated": true},
"TAPPING_FORCE_HOLD_PER_KEY": {"info_key": "tapping.force_hold_per_key", "value_type": "bool", "deprecated": true},

View file

@ -869,7 +869,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
```c
#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

View file

@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 32
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -25,5 +25,5 @@
#define RGB_MATRIX_LED_COUNT 8
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

View file

@ -18,5 +18,5 @@
#define RGB_MATRIX_LED_COUNT 48
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

View file

@ -13,7 +13,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -11,7 +11,7 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

View file

@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 21
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
//#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 61
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -22,7 +22,7 @@
#define RGB_MATRIX_LED_COUNT 20
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 20
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -19,7 +19,7 @@
#define RGB_MATRIX_LED_COUNT 20
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_SPD 20
#define RGB_MATRIX_DEFAULT_VAL 128
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN

View file

@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS

View file

@ -33,7 +33,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 80
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_ALPHAS_MODS

View file

@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS

View file

@ -36,7 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_ALPHAS_MODS

View file

@ -13,7 +13,7 @@
#define RGB_MATRIX_LED_COUNT 27
#define RGB_MATRIX_CENTER { 60, 77 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#ifdef RGB_MATRIX_ENABLE
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -28,7 +28,7 @@
#define RGB_MATRIX_DEFAULT_VAL 80
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -45,7 +45,7 @@
#define RGB_MATRIX_LED_COUNT 87
#define RGB_TRIGGER_ON_KEYDOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES

View file

@ -43,7 +43,7 @@
#define RGB_MATRIX_LED_COUNT 108
#define RGB_TRIGGER_ON_KEYDOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES

View file

@ -41,7 +41,7 @@
#define RGB_MATRIX_LED_COUNT 135
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_TRIGGER_ON_KEYDOWN
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES

View file

@ -39,7 +39,7 @@
#define RGB_MATRIX_LED_COUNT 76
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES

View file

@ -24,7 +24,7 @@
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_LED_COUNT 96
#define RGB_MATRIX_DEFAULT_HUE 170
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130

View file

@ -11,7 +11,7 @@
/* RGB matrix */
#define RGB_MATRIX_LED_COUNT 28
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#ifdef RGB_MATRIX_ENABLE
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -60,7 +60,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND
# define RGB_MATRIX_LED_COUNT 64
#endif

View file

@ -59,7 +59,7 @@
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED true
# define RGB_MATRIX_SLEEP
# ifdef CONSOLE_ENABLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE

View file

@ -30,7 +30,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -37,7 +37,7 @@
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
// Startup values.

View file

@ -46,7 +46,7 @@
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS

View file

@ -45,7 +45,7 @@
/* RGB matrix support. */
#define SPLIT_TRANSPORT_MIRROR
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

View file

@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT { 29, 29 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

View file

@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 36
# define RGB_MATRIX_SPLIT { 18, 18 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

View file

@ -24,6 +24,6 @@
# define RGB_MATRIX_LED_COUNT 42
# define RGB_MATRIX_SPLIT { 21, 21 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

View file

@ -14,7 +14,7 @@
#define RGB_MATRIX_LED_COUNT 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards

View file

@ -10,7 +10,7 @@
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -5,7 +5,7 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_LED_COUNT 44
#define RGB_MATRIX_SPLIT { 22, 22 }
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING

View file

@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 24
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING

View file

@ -4,7 +4,7 @@
#define RGB_MATRIX_LED_COUNT 54
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET

View file

@ -16,7 +16,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN

View file

@ -25,7 +25,7 @@
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 51
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -14,7 +14,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#define RGB_MATRIX_LED_COUNT 92
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_KEYPRESSES

View file

@ -40,7 +40,7 @@
#define DRIVER_2_LED_TOTAL 20
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + 22)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_TRIGGER_ON_KEYDOWN
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES

View file

@ -51,7 +51,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
#endif // RGB_MATRIX_ENABLE
/* Audio */

View file

@ -21,7 +21,7 @@
#define RGB_MATRIX_DEFAULT_HUE 152
#define RGB_MATRIX_DEFAULT_SAT 232
#define RGB_MATRIX_DEFAULT_VAL 180
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES

View file

@ -23,7 +23,7 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 115 // limits maximum brightness of LEDs to 150 out of 255.

View file

@ -18,5 +18,5 @@
# define RGB_MATRIX_LED_COUNT 74
# define RGB_MATRIX_SPLIT {37, 37}
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define SPLIT_TRANSPORT_MIRROR

View file

@ -18,5 +18,5 @@
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT {29, 29}
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define SPLIT_TRANSPORT_MIRROR

View file

@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -22,7 +22,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -73,7 +73,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -10,7 +10,7 @@
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_HUE_STEP 8

View file

@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -52,7 +52,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -68,7 +68,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -42,7 +42,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32
# define RGB_MATRIX_SAT_STEP 64

View file

@ -27,7 +27,7 @@
* Common RGB Configuration
* ---------------------------
*/
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_DISABLE_TIMEOUT CUSTOM_OLED_TIMEOUT
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128
#define RGB_MATRIX_DEFAULT_HUE 215

View file

@ -49,7 +49,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -58,7 +58,7 @@
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -58,7 +58,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define GAMING_IDLE_TIMEOUT 10000
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135
# define RGB_MATRIX_HUE_STEP 6

View file

@ -66,7 +66,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -55,7 +55,7 @@
# define SPLIT_LAYER_STATE_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32

View file

@ -43,7 +43,7 @@ And in your `config.h` file, add the following:
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

View file

@ -21,7 +21,7 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
/* External spi flash */
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14

View file

@ -21,7 +21,7 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
/* External spi flash */
#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14

View file

@ -20,7 +20,7 @@
/* RGB Matrix config */
#define RGB_MATRIX_LED_COUNT 12
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

View file

@ -39,7 +39,7 @@
#define RGB_MATRIX_LED_COUNT 36
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_UP_DOWN
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES

View file

@ -22,4 +22,4 @@
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_KEYRELEASES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP

View file

@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set

View file

@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Cleanup RGB
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
#define RGB_MATRIX_KEYPRESSES

View file

@ -50,7 +50,7 @@
#define I2C1_TIMINGR_SCLH 0x0cU
#define I2C1_TIMINGR_SCLL 0x22U
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -17,7 +17,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -17,7 +17,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
// # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26

View file

@ -1,7 +1,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -17,7 +17,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -20,7 +20,7 @@
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING

View file

@ -18,7 +18,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -18,7 +18,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -17,7 +17,7 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4

View file

@ -24,7 +24,7 @@
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4

View file

@ -24,7 +24,7 @@
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4

View file

@ -22,4 +22,4 @@
/* RGB Matrix */
#define RGB_MATRIX_DEFAULT_VAL 60
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP

View file

@ -100,7 +100,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_PROCESS_LIMIT 5
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -13,7 +13,7 @@
#define DEBOUNCE 15
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#undef FORCE_NKRO
#define FORCE_NKRO

View file

@ -20,7 +20,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// RGB Matrix Animation modes. Explicitly enabled

View file

@ -9,7 +9,7 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 191
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT

View file

@ -83,5 +83,5 @@
# define RGB_MATRIX_DEFAULT_SPD 30
#endif //RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define WAIT_FOR_USB

View file

@ -4,7 +4,7 @@
#define LOCKING_RESYNC_ENABLE
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:

View file

@ -69,7 +69,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
// # define RGB_DISABLE_WHEN_USB_SUSPENDED true
// # define RGB_MATRIX_SLEEP
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT

View file

@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT

View file

@ -6,7 +6,7 @@
#define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_SLEEP
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects

View file

@ -31,7 +31,7 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

Some files were not shown because too many files have changed in this diff Show more