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/* Copyright 2021 James Sa <james.sa.2013@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k11 , k12 , k13 , k14 , k15 , k16 , k17 , k18 , k19 , k1a , k1b ,\
k21 , k22 , k23 , k24 , k25 , k26 , k27 , k28 , k29 , k2a , k2b , k2c ,\
k31 , k32 , k33 , k34 , k35 , k36 , k37 , k38 , k39 , k3a , k3b , k3c , k3d ,\
k41 , k42 , k43 , k44 , k45 , k46 , k47 , k48 , k49 , k4a , k4b \
) \
{ \
{ k11, k12, k13, k14, k15,KC_NO,KC_NO, k16, k17, k18, k19, k1a, k1b }, \
{ k21, k22, k23, k24, k25, k26, KC_NO, k27, k28, k29, k2a, k2b, k2c }, \
{ k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d }, \
{ KC_NO,k41,k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, KC_NO} \
}

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/*
Copyright 2021 James Sa <james.sa.2013@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0805
#define MANUFACTURER JSA
#define PRODUCT Angel
/* USB Version in Binary-coded decimal: 0xJJMN where
* JJ is the major number, M is minor, N is sub minor. */
#define DEVICE_VER 0x0100 // Version 1.00: hand-wire
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 13
/*
* Keyboard Matrix Assignments
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*/
#define MATRIX_ROW_PINS { B6, B2, B5, B4 }
#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B3, B1, F7, F6, F5 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
// https://docs.qmk.fm/using-qmk/software-features/tap_hold
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
#define MATRIX_HAS_GHOST

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{
"keyboard_name": "Angel",
"keyboard_folder": "angel",
"url": "https://github.com/jamessa/Angel",
"maintainer": "jamessa",
"width": 13,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [{"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":0.5, "y":1}, {"x":1.5, "y":1}, {"x":2.5, "y":1}, {"x":3.5, "y":1}, {"x":4.5, "y":1}, {"x":5.5, "y":1}, {"x":6.5, "y":1}, {"x":7.5, "y":1}, {"x":8.5, "y":1}, {"x":9.5, "y":1}, {"x":10.5, "y":1}, {"x":11.5, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":12, "y":2}, {"x":0.5, "y":3}, {"x":1.5, "y":3}, {"x":2.5, "y":3}, {"x":3.5, "y":3}, {"x":4.5, "y":3, "w":1.25}, {"x":5.75, "y":3, "w":1.5}, {"x":7.25, "y":3, "w":1.25}, {"x":8.5, "y":3}, {"x":9.5, "y":3}, {"x":10.5, "y":3}, {"x":11.5, "y":3}]
}
}
}

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/* Copyright 2021 James Sa
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE, // Colemak mod DH
_KAI, // beginner, no modifier on home row
_PUNC, // puncuation
_FN // function
};
#define _C(X) CTL_T(X)
#define _A(X) ALT_T(X)
#define _S(X) SFT_T(X)
#define _G(X) GUI_T(X)
#define FN_TAB LT(_FN, KC_TAB)
#define PN_BS LT(_PUNC, KC_BSPC)
// macOS shortcut
#define _MSNCTL C(KC_UP)
#define _APPWIN C(KC_DOWN)
#define WKSPLF C(KC_LEFT)
#define WKSPRT C(KC_RGHT)
#define COPY G(KC_C)
#define PSTE G(KC_V)
#define CUT G(KC_X)
#define UNDO G(KC_Z)
#define REDO G(S(KC_Z))
#define SCNSHOT S(G(KC_4))
// window management utility
#define DIVVY G(KC_G)
// puncuation
#define KC_DQOT S(KC_QUOT) // "
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_QUOT, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
_C(KC_A),_A(KC_R),_S(KC_S),_G(KC_T),KC_G, KC_LBRC, KC_RBRC, KC_M, _G(KC_N),_S(KC_E),_A(KC_I),_C(KC_O),
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_MINS, KC_GRV, KC_EQL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_UP, KC_DOWN, PN_BS, FN_TAB, KC_ENT, KC_CAPS, KC_SPC, KC_LEFT, KC_RGHT, KC_BSLS
),
[_KAI] LAYOUT(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_QUOT, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R, KC_S, KC_T, KC_G, KC_LBRC, KC_RBRC, KC_M, KC_N, KC_E, KC_I, KC_O,
_S(KC_Z),KC_X, KC_C, KC_D, KC_V, KC_MINS,TO(_BASE),KC_EQL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
_C(KC_ESC), _A(KC_UP), _G(KC_DOWN), PN_BS, FN_TAB, KC_ENT, KC_CAPS, KC_SPC, KC_LEFT, KC_RGHT, KC_BSLS
),
[_PUNC] LAYOUT(
KC_PERC, KC_CIRC, KC_AMPR, KC_DLR, _______, _______, _______, KC_7, KC_8, KC_9, KC_PLUS,
KC_EXLM, KC_AT, KC_HASH, KC_DQOT, KC_LPRN, _______, _______, KC_RPRN, KC_4, KC_5, KC_6, KC_MINS,
_______, _______, _______, KC_QUOT, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_ASTR,
_______, _______, _______, _______, _______, _______, _______, KC_0, KC_COMM, KC_DOT, KC_SLSH
),
[_FN] LAYOUT(
_______, SCNSHOT, DIVVY, _______, _______, _______, _______, _______, KC_UP, KC_VOLD, KC_VOLU,
UNDO, CUT, COPY, PSTE, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
REDO, WKSPLF, _MSNCTL, WKSPRT, _______, _______,TO(_KAI), _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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# Hand-wire Angel
![Angel Layout Image](https://raw.githubusercontent.com/jamessa/Angel/master/attachments/handwire.jpeg)
The default layout for hand-wire Angel is Colemak-DHM with modifiers on the home row. I'd love to see how we can improve it.
The most enjoyable part besides soldering is poking the QMK configurations and test it on keybr.com. It's so much fun.

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# Angel
![Angel](https://raw.githubusercontent.com/jamessa/Angel/master/attachments/handwire.jpeg)
Angel is a minimalist symmetrical stagger keyboard with thumb position in mind. Layout and hand wire guide is on [Github](https://github.com/jamessa/Angel).
* Keyboard Maintainer: [James Sa](https://github.com/jamessa)
* Hardware Supported: Hand wired
* Hardware Availability: You can follow the build guide here. https://github.com/jamessa/Angel
Make example for this keyboard (after setting up your build environment):
make handwired/angel:default
Flashing example for this keyboard:
make handwired/angel:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools), the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide), and the [hand-wiring guide](https://docs.qmk.fm/#/hand_wire) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = full # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output