forked from forks/qmk_firmware
Use the schema to eliminate custom code (#11108)
* use the schema to eliminate custom code * Update docs/reference_info_json.md Co-authored-by: Ryan <fauxpark@gmail.com> * make flake8 happy * bugfix * do not overwrite make vars from json Co-authored-by: Ryan <fauxpark@gmail.com>
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@ -25,7 +25,7 @@
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},
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"processor": {
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"type": "string",
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"enum": ["MK20DX128", "MK20DX256", "MKL26Z64", "STM32F042", "STM32F072", "STM32F103", "STM32F303", "STM32F401", "STM32F411", "at90usb1286", "at90usb646", "atmega16u2", "atmega328p", "atmega32a", "atmega32u2", "atmega32u4", "attiny85", "cortex-m4"]
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"enum": ["MK20DX128", "MK20DX256", "MKL26Z64", "STM32F042", "STM32F072", "STM32F103", "STM32F303", "STM32F401", "STM32F411", "at90usb1286", "at90usb646", "atmega16u2", "atmega328p", "atmega32a", "atmega32u2", "atmega32u4", "attiny85", "cortex-m4", "unknown"]
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},
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"bootloader": {
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"type": "string",
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@ -107,6 +107,7 @@ Example:
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[null, "B2"]
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]
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}
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}
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```
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### RGB Lighting
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@ -4,14 +4,41 @@ Compile an info.json for a particular keyboard and pretty-print it.
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"""
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import json
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from jsonschema import Draft7Validator, validators
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from milc import cli
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from qmk.info_json_encoder import InfoJSONEncoder
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from qmk.decorators import automagic_keyboard, automagic_keymap
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from qmk.info import info_json
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from qmk.info import info_json, _jsonschema
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from qmk.info_json_encoder import InfoJSONEncoder
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from qmk.path import is_keyboard
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def pruning_validator(validator_class):
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"""Extends Draft7Validator to remove properties that aren't specified in the schema.
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"""
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validate_properties = validator_class.VALIDATORS["properties"]
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def remove_additional_properties(validator, properties, instance, schema):
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for prop in list(instance.keys()):
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if prop not in properties:
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del instance[prop]
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for error in validate_properties(validator, properties, instance, schema):
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yield error
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return validators.extend(validator_class, {"properties": remove_additional_properties})
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def strip_info_json(kb_info_json):
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"""Remove the API-only properties from the info.json.
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"""
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pruning_draft_7_validator = pruning_validator(Draft7Validator)
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schema = _jsonschema('keyboard')
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validator = pruning_draft_7_validator(schema).validate
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return validator(kb_info_json)
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@cli.argument('-kb', '--keyboard', help='Keyboard to show info for.')
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@cli.argument('-km', '--keymap', help='Show the layers for a JSON keymap too.')
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@cli.subcommand('Generate an info.json file for a keyboard.', hidden=False if cli.config.user.developer else True)
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@ -22,7 +49,7 @@ def generate_info_json(cli):
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"""
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# Determine our keyboard(s)
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if not cli.config.generate_info_json.keyboard:
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cli.log.error('Missing paramater: --keyboard')
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cli.log.error('Missing parameter: --keyboard')
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cli.subcommands['info'].print_help()
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return False
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@ -32,18 +59,7 @@ def generate_info_json(cli):
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# Build the info.json file
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kb_info_json = info_json(cli.config.generate_info_json.keyboard)
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pared_down_json = {}
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for key in ('manufacturer', 'maintainer', 'usb', 'keyboard_name', 'width', 'height', 'debounce', 'diode_direction', 'features', 'community_layouts', 'layout_aliases', 'matrix_pins', 'rgblight', 'url'):
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if key in kb_info_json:
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pared_down_json[key] = kb_info_json[key]
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pared_down_json['layouts'] = {}
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if 'layouts' in kb_info_json:
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for layout_name, layout in kb_info_json['layouts'].items():
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pared_down_json['layouts'][layout_name] = {}
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pared_down_json['layouts'][layout_name]['key_count'] = layout.get('key_count', len(layout['layout']))
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pared_down_json['layouts'][layout_name]['layout'] = layout['layout']
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strip_info_json(kb_info_json)
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# Display the results
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print(json.dumps(pared_down_json, indent=2, cls=InfoJSONEncoder))
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print(json.dumps(kb_info_json, indent=2, cls=InfoJSONEncoder))
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@ -54,6 +54,10 @@ def generate_layouts(cli):
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if kb_info_json['layouts'][layout_name]['c_macro']:
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continue
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if 'matrix' not in kb_info_json['layouts'][layout_name]['layout'][0]:
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cli.log.debug('%s/%s: No matrix data!', cli.config.generate_layouts.keyboard, layout_name)
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continue
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layout_keys = []
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layout_matrix = [['KC_NO' for i in range(col_num)] for i in range(row_num)]
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@ -37,26 +37,26 @@ def generate_rules_mk(cli):
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# Bring in settings
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for info_key, rule_key in info_to_rules.items():
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rules_mk_lines.append(f'{rule_key} := {kb_info_json[info_key]}')
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rules_mk_lines.append(f'{rule_key} ?= {kb_info_json[info_key]}')
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# Find features that should be enabled
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if 'features' in kb_info_json:
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for feature, enabled in kb_info_json['features'].items():
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if feature == 'bootmagic_lite' and enabled:
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rules_mk_lines.append('BOOTMAGIC_ENABLE := lite')
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rules_mk_lines.append('BOOTMAGIC_ENABLE ?= lite')
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else:
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feature = feature.upper()
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enabled = 'yes' if enabled else 'no'
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rules_mk_lines.append(f'{feature}_ENABLE := {enabled}')
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rules_mk_lines.append(f'{feature}_ENABLE ?= {enabled}')
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# Set the LED driver
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if 'led_matrix' in kb_info_json and 'driver' in kb_info_json['led_matrix']:
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driver = kb_info_json['led_matrix']['driver']
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rules_mk_lines.append(f'LED_MATRIX_DRIVER = {driver}')
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rules_mk_lines.append(f'LED_MATRIX_DRIVER ?= {driver}')
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# Add community layouts
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if 'community_layouts' in kb_info_json:
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rules_mk_lines.append(f'LAYOUTS = {" ".join(kb_info_json["community_layouts"])}')
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rules_mk_lines.append(f'LAYOUTS ?= {" ".join(kb_info_json["community_layouts"])}')
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# Show the results
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rules_mk = '\n'.join(rules_mk_lines) + '\n'
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@ -26,5 +26,5 @@ ROW_LETTERS = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnop'
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LED_INDICATORS = {
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'caps_lock': 'LED_CAPS_LOCK_PIN',
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'num_lock': 'LED_NUM_LOCK_PIN',
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'scrol_lock': 'LED_SCROLL_LOCK_PIN'
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'scrol_lock': 'LED_SCROLL_LOCK_PIN',
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}
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@ -1,6 +1,7 @@
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"""Functions that help us generate and use info.json files.
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"""
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import json
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from collections.abc import Mapping
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from glob import glob
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from pathlib import Path
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@ -140,6 +141,8 @@ def _json_load(json_file):
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def _jsonschema(schema_name):
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"""Read a jsonschema file from disk.
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FIXME(skullydazed/anyone): Refactor to make this a public function.
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"""
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schema_path = Path(f'data/schemas/{schema_name}.jsonschema')
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@ -638,49 +641,44 @@ def unknown_processor_rules(info_data, rules):
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return info_data
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def deep_update(origdict, newdict):
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"""Update a dictionary in place, recursing to do a deep copy.
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"""
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for key, value in newdict.items():
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if isinstance(value, Mapping):
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origdict[key] = deep_update(origdict.get(key, {}), value)
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else:
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origdict[key] = value
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return origdict
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def merge_info_jsons(keyboard, info_data):
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"""Return a merged copy of all the info.json files for a keyboard.
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"""
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for info_file in find_info_json(keyboard):
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# Load and validate the JSON data
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try:
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new_info_data = _json_load(info_file)
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keyboard_validate(new_info_data)
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except jsonschema.ValidationError as e:
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json_path = '.'.join([str(p) for p in e.absolute_path])
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cli.log.error('Invalid info.json data: %s: %s: %s', info_file, json_path, e.message)
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continue
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if not isinstance(new_info_data, dict):
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_log_error(info_data, "Invalid file %s, root object should be a dictionary." % (str(info_file),))
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continue
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# Copy whitelisted keys into `info_data`
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for key in ('debounce', 'diode_direction', 'indicators', 'keyboard_name', 'manufacturer', 'identifier', 'url', 'maintainer', 'processor', 'bootloader', 'width', 'height'):
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if key in new_info_data:
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info_data[key] = new_info_data[key]
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try:
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keyboard_validate(new_info_data)
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except jsonschema.ValidationError as e:
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json_path = '.'.join([str(p) for p in e.absolute_path])
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cli.log.error('Not including data from file: %s', info_file)
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cli.log.error('\t%s: %s', json_path, e.message)
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continue
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# Deep merge certain keys
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# FIXME(skullydazed/anyone): this should be generalized more so that we can inteligently merge more than one level deep. It would be nice if we could filter on valid keys too. That may have to wait for a future where we use openapi or something.
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for key in ('features', 'layout_aliases', 'led_matrix', 'matrix_pins', 'rgblight', 'usb'):
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if key in new_info_data:
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if key not in info_data:
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info_data[key] = {}
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# Mark the layouts as coming from json
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for layout in new_info_data.get('layouts', {}).values():
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layout['c_macro'] = False
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info_data[key].update(new_info_data[key])
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# Merge the layouts
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if 'community_layouts' in new_info_data:
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if 'community_layouts' in info_data:
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for layout in new_info_data['community_layouts']:
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if layout not in info_data['community_layouts']:
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info_data['community_layouts'].append(layout)
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else:
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info_data['community_layouts'] = new_info_data['community_layouts']
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if 'layouts' in new_info_data:
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_merge_layouts(info_data, new_info_data)
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# Update info_data with the new data
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deep_update(info_data, new_info_data)
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return info_data
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