forked from forks/qmk_firmware
Display layer bitmap and keyboard led states on the LCD
This commit is contained in:
parent
951b6f33a0
commit
9a4ce28683
|
@ -73,6 +73,14 @@ static const uint8_t image_data_lcd_logo[512] = {
|
|||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
||||
|
||||
typedef enum {
|
||||
LCD_STATE_INITIAL,
|
||||
LCD_STATE_LAYER_BITMAP,
|
||||
LCD_STATE_BITMAP_AND_LEDS,
|
||||
} lcd_state_t;
|
||||
|
||||
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
|
||||
|
||||
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)state;
|
||||
(void)animation;
|
||||
|
@ -122,11 +130,18 @@ static keyframe_animation_t color_animation = {
|
|||
|
||||
// The LCD animation alternates between the layer name display and a
|
||||
// bitmap that displays all active layers
|
||||
static keyframe_animation_t lcd_animation = {
|
||||
static keyframe_animation_t lcd_bitmap_animation = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
static keyframe_animation_t lcd_bitmap_leds_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
||||
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
||||
.frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
|
||||
};
|
||||
|
||||
static keyframe_animation_t suspend_animation = {
|
||||
|
@ -158,38 +173,50 @@ void initialize_user_visualizer(visualizer_state_t* state) {
|
|||
lcd_backlight_brightness(130);
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
lcd_state = LCD_STATE_INITIAL;
|
||||
start_keyframe_animation(&startup_animation);
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
|
||||
state->layer_text = "Numpad";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
|
||||
state->layer_text = "KBD functions";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
|
||||
state->layer_text = "Function keys";
|
||||
}
|
||||
else {
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) {
|
||||
// Check the status here to start and stop animations
|
||||
// You might have to save some state, like the current animation here so that you can start the right
|
||||
// This function is called every time the status changes
|
||||
|
||||
// NOTE that this is called from the visualizer thread, so don't access anything else outside the status
|
||||
// This is also important because the slave won't have access to the active layer for example outside the
|
||||
// status.
|
||||
|
||||
if (lcd_state == LCD_STATE_INITIAL) {
|
||||
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
if (state->status.leds) {
|
||||
if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
|
||||
state->status.leds != prev_status.leds ||
|
||||
state->status.layer != prev_status.layer ||
|
||||
state->status.default_layer != prev_status.default_layer) {
|
||||
|
||||
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
|
||||
stop_keyframe_animation(&lcd_bitmap_animation);
|
||||
|
||||
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
|
||||
// For information:
|
||||
// The logic in this function makes sure that this doesn't happen, but if you call start on an
|
||||
// animation that is already playing it will be restarted.
|
||||
start_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||
}
|
||||
} else {
|
||||
if (lcd_state != LCD_STATE_LAYER_BITMAP ||
|
||||
state->status.layer != prev_status.layer ||
|
||||
state->status.default_layer != prev_status.default_layer) {
|
||||
|
||||
stop_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||
|
||||
lcd_state = LCD_STATE_LAYER_BITMAP;
|
||||
start_keyframe_animation(&lcd_bitmap_animation);
|
||||
}
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
start_keyframe_animation(&lcd_animation);
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
|
@ -203,5 +230,6 @@ void user_visualizer_suspend(visualizer_state_t* state) {
|
|||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
lcd_state = LCD_STATE_INITIAL;
|
||||
start_keyframe_animation(&resume_animation);
|
||||
}
|
||||
|
|
|
@ -56,6 +56,8 @@ SOFTWARE.
|
|||
// mods status
|
||||
#include "action_util.h"
|
||||
|
||||
#include "led.h"
|
||||
|
||||
static visualizer_keyboard_status_t current_status = {
|
||||
.layer = 0xFFFFFFFF,
|
||||
.default_layer = 0xFFFFFFFF,
|
||||
|
@ -350,6 +352,39 @@ bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_st
|
|||
gdispFlush();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
|
||||
{
|
||||
char output[sizeof("NUM CAPS SCRL COMP KANA")];
|
||||
uint8_t pos = 0;
|
||||
|
||||
if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
|
||||
memcpy(output + pos, "NUM ", 4);
|
||||
pos += 4;
|
||||
}
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
memcpy(output + pos, "CAPS ", 5);
|
||||
pos += 5;
|
||||
}
|
||||
if (state->status.leds & (1u << USB_LED_SCROLL_LOCK)) {
|
||||
memcpy(output + pos, "SCRL ", 5);
|
||||
pos += 5;
|
||||
}
|
||||
if (state->status.leds & (1u << USB_LED_COMPOSE)) {
|
||||
memcpy(output + pos, "COMP ", 5);
|
||||
pos += 5;
|
||||
}
|
||||
if (state->status.leds & (1u << USB_LED_KANA)) {
|
||||
memcpy(output + pos, "KANA ", 5);
|
||||
pos += 5;
|
||||
}
|
||||
output[pos] = 0;
|
||||
gdispClear(White);
|
||||
gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
|
||||
gdispFlush();
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // LCD_ENABLE
|
||||
|
||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
|
@ -433,8 +468,9 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
|
|||
user_visualizer_suspend(&state);
|
||||
}
|
||||
else {
|
||||
visualizer_keyboard_status_t prev_status = state.status;
|
||||
state.status = current_status;
|
||||
update_user_visualizer_state(&state);
|
||||
update_user_visualizer_state(&state, prev_status);
|
||||
}
|
||||
state.prev_lcd_color = state.current_lcd_color;
|
||||
}
|
||||
|
|
|
@ -136,6 +136,8 @@ bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_sta
|
|||
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Displays a bitmap (0/1) of all the currently active mods
|
||||
bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
// Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
|
||||
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
@ -146,7 +148,7 @@ bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* s
|
|||
|
||||
// These functions have to be implemented by the user
|
||||
void initialize_user_visualizer(visualizer_state_t* state);
|
||||
void update_user_visualizer_state(visualizer_state_t* state);
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status);
|
||||
void user_visualizer_suspend(visualizer_state_t* state);
|
||||
void user_visualizer_resume(visualizer_state_t* state);
|
||||
|
||||
|
|
Loading…
Reference in a new issue