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[Keyboard] Add CannonKeys Leviatan PCB (#21231)

This commit is contained in:
Andrew Kannan 2023-06-15 00:08:16 -04:00 committed by GitHub
parent 92203440cd
commit a2c17d5518
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 523 additions and 0 deletions

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@ -0,0 +1,311 @@
{
"manufacturer": "CannonKeys",
"url": "https://cannonkeys.com",
"maintainer": "awkannan",
"keyboard_name": "Leviatan",
"usb": {
"vid": "0xCA04",
"pid": "0x0024",
"device_version": "0.0.1"
},
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true
},
"matrix_pins": {
"cols": ["B11", "B10", "B2", "A9", "A15", "B3", "B4", "B5", "B6", "B7", "B8", "B9", "C13", "C14", "C15"],
"rows": ["B1", "B0", "A7", "A5", "A4"]
},
"diode_direction": "COL2ROW",
"processor": "STM32F072",
"bootloader": "stm32-dfu",
"community_layouts": ["60_ansi", "60_tsangan_hhkb", "60_iso"],
"layouts": {
"LAYOUT_60_ansi": {
"layout": [
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"x": 4, "y": 0, "matrix": [0, 4]},
{"x": 5, "y": 0, "matrix": [0, 5]},
{"x": 6, "y": 0, "matrix": [0, 6]},
{"x": 7, "y": 0, "matrix": [0, 7]},
{"x": 8, "y": 0, "matrix": [0, 8]},
{"x": 9, "y": 0, "matrix": [0, 9]},
{"x": 10, "y": 0, "matrix": [0, 10]},
{"x": 11, "y": 0, "matrix": [0, 11]},
{"x": 12, "y": 0, "matrix": [0, 12]},
{"x": 13, "y": 0, "w": 2, "matrix": [0, 13]},
{"x": 0, "y": 1, "w": 1.5, "matrix": [1, 0]},
{"x": 1.5, "y": 1, "matrix": [1, 1]},
{"x": 2.5, "y": 1, "matrix": [1, 2]},
{"x": 3.5, "y": 1, "matrix": [1, 3]},
{"x": 4.5, "y": 1, "matrix": [1, 4]},
{"x": 5.5, "y": 1, "matrix": [1, 5]},
{"x": 6.5, "y": 1, "matrix": [1, 6]},
{"x": 7.5, "y": 1, "matrix": [1, 7]},
{"x": 8.5, "y": 1, "matrix": [1, 8]},
{"x": 9.5, "y": 1, "matrix": [1, 9]},
{"x": 10.5, "y": 1, "matrix": [1, 10]},
{"x": 11.5, "y": 1, "matrix": [1, 11]},
{"x": 12.5, "y": 1, "matrix": [1, 12]},
{"x": 13.5, "y": 1, "w": 1.5, "matrix": [1, 14]},
{"x": 0, "y": 2, "w": 1.75, "matrix": [2, 0]},
{"x": 1.75, "y": 2, "matrix": [2, 1]},
{"x": 2.75, "y": 2, "matrix": [2, 2]},
{"x": 3.75, "y": 2, "matrix": [2, 3]},
{"x": 4.75, "y": 2, "matrix": [2, 4]},
{"x": 5.75, "y": 2, "matrix": [2, 5]},
{"x": 6.75, "y": 2, "matrix": [2, 6]},
{"x": 7.75, "y": 2, "matrix": [2, 7]},
{"x": 8.75, "y": 2, "matrix": [2, 8]},
{"x": 9.75, "y": 2, "matrix": [2, 9]},
{"x": 10.75, "y": 2, "matrix": [2, 10]},
{"x": 11.75, "y": 2, "matrix": [2, 11]},
{"x": 12.75, "y": 2, "w": 2.25, "matrix": [2, 14]},
{"x": 0, "y": 3, "w": 2.25, "matrix": [3, 0]},
{"x": 2.25, "y": 3, "matrix": [3, 2]},
{"x": 3.25, "y": 3, "matrix": [3, 3]},
{"x": 4.25, "y": 3, "matrix": [3, 4]},
{"x": 5.25, "y": 3, "matrix": [3, 5]},
{"x": 6.25, "y": 3, "matrix": [3, 6]},
{"x": 7.25, "y": 3, "matrix": [3, 7]},
{"x": 8.25, "y": 3, "matrix": [3, 8]},
{"x": 9.25, "y": 3, "matrix": [3, 9]},
{"x": 10.25, "y": 3, "matrix": [3, 10]},
{"x": 11.25, "y": 3, "matrix": [3, 11]},
{"x": 12.25, "y": 3, "w": 2.75, "matrix": [3, 12]},
{"x": 0, "y": 4, "w": 1.25, "matrix": [4, 0]},
{"x": 1.25, "y": 4, "w": 1.25, "matrix": [4, 1]},
{"x": 2.5, "y": 4, "w": 1.25, "matrix": [4, 2]},
{"x": 3.75, "y": 4, "w": 6.25, "matrix": [4, 6]},
{"x": 10, "y": 4, "w": 1.25, "matrix": [4, 10]},
{"x": 11.25, "y": 4, "w": 1.25, "matrix": [4, 11]},
{"x": 12.5, "y": 4, "w": 1.25, "matrix": [4, 12]},
{"x": 13.75, "y": 4, "w": 1.25, "matrix": [4, 14]}
]
},
"LAYOUT_60_tsangan_hhkb": {
"layout": [
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"x": 4, "y": 0, "matrix": [0, 4]},
{"x": 5, "y": 0, "matrix": [0, 5]},
{"x": 6, "y": 0, "matrix": [0, 6]},
{"x": 7, "y": 0, "matrix": [0, 7]},
{"x": 8, "y": 0, "matrix": [0, 8]},
{"x": 9, "y": 0, "matrix": [0, 9]},
{"x": 10, "y": 0, "matrix": [0, 10]},
{"x": 11, "y": 0, "matrix": [0, 11]},
{"x": 12, "y": 0, "matrix": [0, 12]},
{"x": 13, "y": 0, "matrix": [0, 13]},
{"x": 14, "y": 0, "matrix": [0, 14]},
{"x": 0, "y": 1, "w": 1.5, "matrix": [1, 0]},
{"x": 1.5, "y": 1, "matrix": [1, 1]},
{"x": 2.5, "y": 1, "matrix": [1, 2]},
{"x": 3.5, "y": 1, "matrix": [1, 3]},
{"x": 4.5, "y": 1, "matrix": [1, 4]},
{"x": 5.5, "y": 1, "matrix": [1, 5]},
{"x": 6.5, "y": 1, "matrix": [1, 6]},
{"x": 7.5, "y": 1, "matrix": [1, 7]},
{"x": 8.5, "y": 1, "matrix": [1, 8]},
{"x": 9.5, "y": 1, "matrix": [1, 9]},
{"x": 10.5, "y": 1, "matrix": [1, 10]},
{"x": 11.5, "y": 1, "matrix": [1, 11]},
{"x": 12.5, "y": 1, "matrix": [1, 12]},
{"x": 13.5, "y": 1, "w": 1.5, "matrix": [1, 14]},
{"x": 0, "y": 2, "w": 1.75, "matrix": [2, 0]},
{"x": 1.75, "y": 2, "matrix": [2, 1]},
{"x": 2.75, "y": 2, "matrix": [2, 2]},
{"x": 3.75, "y": 2, "matrix": [2, 3]},
{"x": 4.75, "y": 2, "matrix": [2, 4]},
{"x": 5.75, "y": 2, "matrix": [2, 5]},
{"x": 6.75, "y": 2, "matrix": [2, 6]},
{"x": 7.75, "y": 2, "matrix": [2, 7]},
{"x": 8.75, "y": 2, "matrix": [2, 8]},
{"x": 9.75, "y": 2, "matrix": [2, 9]},
{"x": 10.75, "y": 2, "matrix": [2, 10]},
{"x": 11.75, "y": 2, "matrix": [2, 11]},
{"x": 12.75, "y": 2, "w": 2.25, "matrix": [2, 14]},
{"x": 0, "y": 3, "w": 2.25, "matrix": [3, 0]},
{"x": 2.25, "y": 3, "matrix": [3, 2]},
{"x": 3.25, "y": 3, "matrix": [3, 3]},
{"x": 4.25, "y": 3, "matrix": [3, 4]},
{"x": 5.25, "y": 3, "matrix": [3, 5]},
{"x": 6.25, "y": 3, "matrix": [3, 6]},
{"x": 7.25, "y": 3, "matrix": [3, 7]},
{"x": 8.25, "y": 3, "matrix": [3, 8]},
{"x": 9.25, "y": 3, "matrix": [3, 9]},
{"x": 10.25, "y": 3, "matrix": [3, 10]},
{"x": 11.25, "y": 3, "matrix": [3, 11]},
{"x": 12.25, "y": 3, "w": 1.75, "matrix": [3, 12]},
{"x": 14, "y": 3, "matrix": [3, 14]},
{"x": 0, "y": 4, "w": 1.5, "matrix": [4, 0]},
{"x": 1.5, "y": 4, "matrix": [4, 1]},
{"x": 2.5, "y": 4, "w": 1.5, "matrix": [4, 2]},
{"x": 4, "y": 4, "w": 7, "matrix": [4, 6]},
{"x": 11, "y": 4, "w": 1.5, "matrix": [4, 11]},
{"x": 12.5, "y": 4, "matrix": [4, 12]},
{"x": 13.5, "y": 4, "w": 1.5, "matrix": [4, 14]}
]
},
"LAYOUT_60_iso": {
"layout": [
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"x": 4, "y": 0, "matrix": [0, 4]},
{"x": 5, "y": 0, "matrix": [0, 5]},
{"x": 6, "y": 0, "matrix": [0, 6]},
{"x": 7, "y": 0, "matrix": [0, 7]},
{"x": 8, "y": 0, "matrix": [0, 8]},
{"x": 9, "y": 0, "matrix": [0, 9]},
{"x": 10, "y": 0, "matrix": [0, 10]},
{"x": 11, "y": 0, "matrix": [0, 11]},
{"x": 12, "y": 0, "matrix": [0, 12]},
{"x": 13, "y": 0, "w": 2, "matrix": [0, 13]},
{"x": 0, "y": 1, "w": 1.5, "matrix": [1, 0]},
{"x": 1.5, "y": 1, "matrix": [1, 1]},
{"x": 2.5, "y": 1, "matrix": [1, 2]},
{"x": 3.5, "y": 1, "matrix": [1, 3]},
{"x": 4.5, "y": 1, "matrix": [1, 4]},
{"x": 5.5, "y": 1, "matrix": [1, 5]},
{"x": 6.5, "y": 1, "matrix": [1, 6]},
{"x": 7.5, "y": 1, "matrix": [1, 7]},
{"x": 8.5, "y": 1, "matrix": [1, 8]},
{"x": 9.5, "y": 1, "matrix": [1, 9]},
{"x": 10.5, "y": 1, "matrix": [1, 10]},
{"x": 11.5, "y": 1, "matrix": [1, 11]},
{"x": 12.5, "y": 1, "matrix": [1, 12]},
{"x": 0, "y": 2, "w": 1.75, "matrix": [2, 0]},
{"x": 1.75, "y": 2, "matrix": [2, 1]},
{"x": 2.75, "y": 2, "matrix": [2, 2]},
{"x": 3.75, "y": 2, "matrix": [2, 3]},
{"x": 4.75, "y": 2, "matrix": [2, 4]},
{"x": 5.75, "y": 2, "matrix": [2, 5]},
{"x": 6.75, "y": 2, "matrix": [2, 6]},
{"x": 7.75, "y": 2, "matrix": [2, 7]},
{"x": 8.75, "y": 2, "matrix": [2, 8]},
{"x": 9.75, "y": 2, "matrix": [2, 9]},
{"x": 10.75, "y": 2, "matrix": [2, 10]},
{"x": 11.75, "y": 2, "matrix": [2, 11]},
{"x": 12.75, "y": 2, "matrix": [2, 12]},
{"x": 13.75, "y": 1, "w": 1.25, "h": 2, "matrix": [2, 14]},
{"x": 0, "y": 3, "w": 1.25, "matrix": [3, 0]},
{"x": 1.25, "y": 3, "matrix": [3, 1]},
{"x": 2.25, "y": 3, "matrix": [3, 2]},
{"x": 3.25, "y": 3, "matrix": [3, 3]},
{"x": 4.25, "y": 3, "matrix": [3, 4]},
{"x": 5.25, "y": 3, "matrix": [3, 5]},
{"x": 6.25, "y": 3, "matrix": [3, 6]},
{"x": 7.25, "y": 3, "matrix": [3, 7]},
{"x": 8.25, "y": 3, "matrix": [3, 8]},
{"x": 9.25, "y": 3, "matrix": [3, 9]},
{"x": 10.25, "y": 3, "matrix": [3, 10]},
{"x": 11.25, "y": 3, "matrix": [3, 11]},
{"x": 12.25, "y": 3, "w": 2.75, "matrix": [3, 12]},
{"x": 0, "y": 4, "w": 1.25, "matrix": [4, 0]},
{"x": 1.25, "y": 4, "w": 1.25, "matrix": [4, 1]},
{"x": 2.5, "y": 4, "w": 1.25, "matrix": [4, 2]},
{"x": 3.75, "y": 4, "w": 6.25, "matrix": [4, 6]},
{"x": 10, "y": 4, "w": 1.25, "matrix": [4, 10]},
{"x": 11.25, "y": 4, "w": 1.25, "matrix": [4, 11]},
{"x": 12.5, "y": 4, "w": 1.25, "matrix": [4, 12]},
{"x": 13.75, "y": 4, "w": 1.25, "matrix": [4, 14]}
]
},
"LAYOUT_all": {
"layout": [
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"x": 4, "y": 0, "matrix": [0, 4]},
{"x": 5, "y": 0, "matrix": [0, 5]},
{"x": 6, "y": 0, "matrix": [0, 6]},
{"x": 7, "y": 0, "matrix": [0, 7]},
{"x": 8, "y": 0, "matrix": [0, 8]},
{"x": 9, "y": 0, "matrix": [0, 9]},
{"x": 10, "y": 0, "matrix": [0, 10]},
{"x": 11, "y": 0, "matrix": [0, 11]},
{"x": 12, "y": 0, "matrix": [0, 12]},
{"x": 13, "y": 0, "matrix": [0, 13]},
{"x": 14, "y": 0, "matrix": [0, 14]},
{"x": 0, "y": 1, "w": 1.5, "matrix": [1, 0]},
{"x": 1.5, "y": 1, "matrix": [1, 1]},
{"x": 2.5, "y": 1, "matrix": [1, 2]},
{"x": 3.5, "y": 1, "matrix": [1, 3]},
{"x": 4.5, "y": 1, "matrix": [1, 4]},
{"x": 5.5, "y": 1, "matrix": [1, 5]},
{"x": 6.5, "y": 1, "matrix": [1, 6]},
{"x": 7.5, "y": 1, "matrix": [1, 7]},
{"x": 8.5, "y": 1, "matrix": [1, 8]},
{"x": 9.5, "y": 1, "matrix": [1, 9]},
{"x": 10.5, "y": 1, "matrix": [1, 10]},
{"x": 11.5, "y": 1, "matrix": [1, 11]},
{"x": 12.5, "y": 1, "matrix": [1, 12]},
{"x": 13.5, "y": 1, "w": 1.5, "matrix": [1, 14]},
{"x": 0, "y": 2, "w": 1.75, "matrix": [2, 0]},
{"x": 1.75, "y": 2, "matrix": [2, 1]},
{"x": 2.75, "y": 2, "matrix": [2, 2]},
{"x": 3.75, "y": 2, "matrix": [2, 3]},
{"x": 4.75, "y": 2, "matrix": [2, 4]},
{"x": 5.75, "y": 2, "matrix": [2, 5]},
{"x": 6.75, "y": 2, "matrix": [2, 6]},
{"x": 7.75, "y": 2, "matrix": [2, 7]},
{"x": 8.75, "y": 2, "matrix": [2, 8]},
{"x": 9.75, "y": 2, "matrix": [2, 9]},
{"x": 10.75, "y": 2, "matrix": [2, 10]},
{"x": 11.75, "y": 2, "matrix": [2, 11]},
{"x": 12.75, "y": 2, "matrix": [2, 12]},
{"x": 13.75, "y": 2, "w": 1.25, "matrix": [2, 14]},
{"x": 0, "y": 3, "w": 1.25, "matrix": [3, 0]},
{"x": 1.25, "y": 3, "matrix": [3, 1]},
{"x": 2.25, "y": 3, "matrix": [3, 2]},
{"x": 3.25, "y": 3, "matrix": [3, 3]},
{"x": 4.25, "y": 3, "matrix": [3, 4]},
{"x": 5.25, "y": 3, "matrix": [3, 5]},
{"x": 6.25, "y": 3, "matrix": [3, 6]},
{"x": 7.25, "y": 3, "matrix": [3, 7]},
{"x": 8.25, "y": 3, "matrix": [3, 8]},
{"x": 9.25, "y": 3, "matrix": [3, 9]},
{"x": 10.25, "y": 3, "matrix": [3, 10]},
{"x": 11.25, "y": 3, "matrix": [3, 11]},
{"x": 12.25, "y": 3, "w": 1.75, "matrix": [3, 12]},
{"x": 14, "y": 3, "matrix": [3, 14]},
{"x": 0, "y": 4, "w": 1.25, "matrix": [4, 0]},
{"x": 1.25, "y": 4, "w": 1.25, "matrix": [4, 1]},
{"x": 2.5, "y": 4, "w": 1.25, "matrix": [4, 2]},
{"x": 3.75, "y": 4, "w": 6.25, "matrix": [4, 6]},
{"x": 10, "y": 4, "w": 1.25, "matrix": [4, 10]},
{"x": 11.25, "y": 4, "w": 1.25, "matrix": [4, 11]},
{"x": 12.5, "y": 4, "w": 1.25, "matrix": [4, 12]},
{"x": 13.75, "y": 4, "w": 1.25, "matrix": [4, 14]}
]
}
}
}

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@ -0,0 +1,45 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_60_ansi(
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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@ -0,0 +1,45 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_iso(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_60_iso(
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_tsangan_hhkb(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL
),
[_FN1] = LAYOUT_60_tsangan_hhkb(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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VIA_ENABLE = yes

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# CannonKeys Leviatan for LaminarDesigns
Leviatan Keyboard
* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan)
* Hardware Supported: STM32F072CBT6 (or equivalent)
Make example for this keyboard (after setting up your build environment):
make cannonkeys/leviatan:default
Flashing example for this keyboard:
make cannonkeys/leviatan:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Toggle the switch on the back of the pcb to "0" and briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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# Wildcard to allow APM32 MCU
DFU_SUFFIX_ARGS = -v FFFF -p FFFF
# Enter lower-power sleep mode when on the ChibiOS idle thread
OPT_DEFS += -DCORTEX_ENABLE_WFI_IDLE=TRUE