forked from forks/qmk_firmware
parent
e145c7ad3f
commit
a49bdd2659
37
keyboards/keebio/bamfk4/bamfk4.c
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37
keyboards/keebio/bamfk4/bamfk4.c
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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "bamfk4.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ NO_LED, NO_LED, NO_LED, NO_LED },
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}, {
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// LED Index to Physical Position
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//through switch
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{ 26.6, 10 }, { 4.3, 10 }, { 3.8, 49.3 }, { 23.3, 49.3 },
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{ 69.4, 49.3 }, { 68.9, 10 }, { 90.6, 10 }, { 89.5, 49.3 },
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{ 134, 49.3 }, { 132.9, 10 }, { 155.7, 10 }, { 155.1, 49.3 },
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{ 199.6, 49.3 }, { 199.6, 10 }, { 219.1, 10 }, { 219.1, 49.3 },
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//underglow
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{ 218, 62.2 }, { 188.7, 62.2 }, { 159.5, 62.2 }, { 123.7, 62.2 }, //bottom right
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{ 100.3, 62.2 }, { 59.1, 62.2 }, { 35.3, 62.2 }, { 5.4, 62.2 }, //bottom left
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{ 6, 6.4 }, { 35.3, 6.4 }, { 59.1, 6.4 }, { 100.3, 6.4 }, //top left
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{ 123.7, 6.4 }, { 159.5, 6.4 }, { 188.7, 6.4 }, { 218, 6.4 } //top right
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}, {
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// LED Index to Flag
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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2, 2, 2, 2,
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2, 2, 2, 2,
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2, 2, 2, 2,
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2, 2, 2, 2
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} };
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#endif
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12
keyboards/keebio/bamfk4/bamfk4.h
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12
keyboards/keebio/bamfk4/bamfk4.h
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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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k00, k01, k02, k03 \
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) { \
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{ k00, k01, k02, k03 }, \
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}
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146
keyboards/keebio/bamfk4/config.h
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146
keyboards/keebio/bamfk4/config.h
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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*/
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#define MATRIX_ROW_PINS { F0 }
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#define MATRIX_COL_PINS { E6, D5, B6, B7 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 32
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== enabled animations ==*/
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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# define RGBLIGHT_EFFECT_TWINKLE
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# define RGBLIGHT_DEFAULT_VAL 120
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# define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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// RGB Matrix
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//# ifdef RGB_MATRIX_ENABLE
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_MATRIX_KEYPRESSES
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//# endif
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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20
keyboards/keebio/bamfk4/info.json
Normal file
20
keyboards/keebio/bamfk4/info.json
Normal file
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{
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"keyboard_name": "BAMFK-4",
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"url": "https://keeb.io",
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"maintainer": "nooges",
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"usb": {
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"vid": "0xCB10",
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"pid": "0x1114",
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"device_version": "0.0.1"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x": 0, "y": 0, "w": 2, "h": 2},
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{"x": 2, "y": 0, "w": 2, "h": 2},
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{"x": 4, "y": 0, "w": 2, "h": 2},
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{"x": 6, "y": 0, "w": 2, "h": 2}
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]
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}
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}
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}
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18
keyboards/keebio/bamfk4/keymaps/default/keymap.c
Normal file
18
keyboards/keebio/bamfk4/keymaps/default/keymap.c
Normal file
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@ -0,0 +1,18 @@
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_MAIN,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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KC_A,
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KC_B,
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KC_C,
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KC_D
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)
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};
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15
keyboards/keebio/bamfk4/keymaps/via/keymap.c
Normal file
15
keyboards/keebio/bamfk4/keymaps/via/keymap.c
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_MAIN,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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KC_A,
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KC_B,
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KC_C,
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KC_D
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)
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};
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3
keyboards/keebio/bamfk4/keymaps/via/rules.mk
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3
keyboards/keebio/bamfk4/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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23
keyboards/keebio/bamfk4/rules.mk
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23
keyboards/keebio/bamfk4/rules.mk
Normal file
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = no
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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LTO_ENABLE = yes
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Loading…
Reference in a new issue