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[Keymap] Sol rework (#7317)

* Added WOW layer

* Initial commit for this branch. Still a work in progress.

* Added Rorschach keyboard layout.

* Simplified keymap

Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.

* Added ErgoTravel keymap.

* reverted to previous layout.

* Added Sol keyboard layout.

* Minor changes to keymap.

* more changes

* Added sol graphic by Kagerufu and Cardiactuna

* Added colemak layer because I can.

* more changes to sol layout

* Streamlined Sol layout

* minor tweaks to sol layout

* further revisions to sol keymap.

* Removing deprecated #include statements from my keymaps

* Standardizing keymap `include` lines.

* Minor change to keymap.

Swapped ESC with GRV on all alpha layers.

* Tweaks to Atreus62 Keymap

Added a layer for FPS RPG Loot Shooters.

* Fixed readme.md for Atreus keymap.

Replaced "Keymap" with "Layer" in illustrations for continuity's sake

* More readme.md clean-up

More clarification in the Atreus readme file.

* Next verse, same as the first.

* Changes to Sol layout

Bringing my Sol layout more in line with my other Orthos.

* Fixed keymap GUI.

Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.

* Added ALPS64 keymap

* Formatting corrections

* fixes to config.h and keymap.c

* Fixed errors

This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.

* Fixed orthodox keymap config.h file

I hope this one fixes the problem. *sigh*

* Making suggested changes for PR#6192

Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.

* Fixing build errors

Travis has shown me the error of my ways...

* More fixes and corrections

Those pesky semicolons...

* More Fixes.

* Removing unneeded code snippet.

* fixed omitted semicolons

* Code updates to my keymaps

Updating the code for my Iris, Atreus62, and Atreus keymaps.

* Fixed Atreus62 Keymap

I forgot to add in the aliases for LOWER, RAISE, and ADJUST.

* Added userspace

Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro

* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.

* Moving userspace to new branch

Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.

* Added F13-F15 to Atreus62 Layout.

* Update readme.md.

* Updated Phantom keymap to current keymap standards

* Phantom keymap updates

Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!

* Standards Updates

Bringing my Kinesis keymap up to current code standards

* Adding a readme

* Bring GH60 code to standard

* Utilizing layouts for 60_ansi and tkl_ansi

Moving my GH60 and Phantom keymaps into layouts/community/

* Alps64 layout removal

Removing my Alps64 keymap now that I've setup my 60_ansi layout.

* Moved Clueboard layout to community/66_ansi.

* Additions to 66_ansi config.h

* Bringing keymaps up to standard.

* More updates to keymaps.

* Syntax updates

* Revert "Syntax updates"

This reverts commit a892b2d9fc.

* Moved WIP keymaps

Moved my WIP keymaps to my wip_keymaps branch to keep my master clean

* Updates requested by noroadsleft

* more changes per noroadsleft

More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.

* Reworked Sol Keymap

Reworking the Sol keymap to bring it more or less up to current
standards and to accurately depict the correct layer on the OLED
display.

* Final tweaks to sol keymap

... for now.
This commit is contained in:
Xyverz 2019-11-11 00:02:01 -08:00 committed by James Young
parent 54d8251f6f
commit b2b947f815
2 changed files with 229 additions and 195 deletions

View file

@ -1,13 +1,9 @@
#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "common/ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
@ -16,10 +12,6 @@ extern rgblight_config_t rgblight_config;
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_DVORAK = 0,
_DESTINY,
@ -38,13 +30,14 @@ enum custom_keycodes {
LOWER,
RAISE,
ADJUST,
BACKLIT,
RGBRST
RGBRST,
RGB_MENU
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Aliases to make the keymap clearer.
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT( \
@ -53,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
),
@ -63,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
KC_BSPC, KC_DEL, KC_ENT, KC_SPC \
),
@ -73,7 +66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
),
[_COLEMAK] = LAYOUT( \
@ -82,7 +75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
),
[_LOWER] = LAYOUT( \
@ -103,228 +96,266 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DEL, _______, _______, KC_INS \
),
/* ADJUST
* ,------------------------------------------------. ,------------------------------------------------.
* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | Home | End | | | | | | PgUp | PgDn | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Del | | | | Ins |
* `-------------' `-------------'
*/
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
_______, _______, _______, RGB_SPI, RGB_SPD, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DEL, _______, _______, KC_INS \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
if (record->event.pressed) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
case DESTINY:
set_single_persistent_default_layer(_DESTINY);
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
/*
Commenting this out since I removed the layer, but I want this in here for reference.
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
case COLEMAK:
set_single_persistent_default_layer(_COLEMAK);
return false;
break;
*/
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
#if defined(RGBLIGHT_ENABLE)
eeconfig_update_rgblight_default();
rgblight_enable();
#elif defined(RGB_MATRIX_ENABLE)
eeconfig_update_rgb_matrix_default();
#endif
return false;
#if defined(RGB_MATRIX_ENABLE) && defined(KEYBOARD_rgbkb_sol_rev2)
case RGB_TOG:
if (record->event.pressed) {
rgb_matrix_increase_flags();
}
return false;
#endif
case RGB_MENU:
#ifdef RGB_OLED_MENU
if (record->event.pressed) {
if (get_mods() & MOD_MASK_SHIFT) {
rgb_encoder_state = (rgb_encoder_state - 1);
if (rgb_encoder_state > 5) {
rgb_encoder_state = 5;
}
} else {
rgb_encoder_state = (rgb_encoder_state + 1) % 6;
}
#endif
break;
}
#endif
return false;
}
}
return true;
};
// For RGBRST Keycode
#if defined(RGB_MATRIX_ENABLE)
void rgb_matrix_increase_flags(void)
{
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
void rgb_matrix_decrease_flags(void)
{
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_enable_noeeprom();
}
break;
}
}
#endif
#ifdef RGB_OLED_MENU
uint8_t rgb_encoder_state = 4;
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
typedef void (*rgb_matrix_f)(void);
// hook point for 'led_test' keymap
// 'default' keymap's led_test_init() is empty function, do nothing
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
__attribute__ ((weak))
void led_test_init(void) {}
const rgb_matrix_f rgb_matrix_functions[6][2] = {
{ rgb_matrix_increase_hue, rgb_matrix_decrease_hue },
{ rgb_matrix_increase_sat, rgb_matrix_decrease_sat },
{ rgb_matrix_increase_val, rgb_matrix_decrease_val },
{ rgb_matrix_increase_speed, rgb_matrix_decrease_speed },
{ rgb_matrix_step, rgb_matrix_step_reverse },
{ rgb_matrix_increase_flags, rgb_matrix_decrease_flags }
};
#endif
void matrix_scan_user(void) {
led_test_init();
iota_gfx_task(); // this is what updates the display continuously
}
#ifdef ENCODER_ENABLE
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a)/sizeof(pin_t))
const uint16_t PROGMEM encoders[][NUMBER_OF_ENCODERS * 2][2] = {
[_QWERTY] = ENCODER_LAYOUT( \
KC_VOLU, KC_VOLD,
KC_VOLU, KC_VOLD
),
[_COLEMAK] = ENCODER_LAYOUT( \
_______, _______,
_______, _______
),
[_FN] = ENCODER_LAYOUT( \
_______, _______,
_______, _______
),
[_ADJ] = ENCODER_LAYOUT( \
_______, _______,
_______, _______
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (!is_keyboard_master())
return;
#ifdef RGB_OLED_MENU
if (index == RGB_OLED_MENU) {
(*rgb_matrix_functions[rgb_encoder_state][clockwise])();
} else
#endif
{
uint8_t layer = biton32(layer_state);
uint16_t keycode = encoders[layer][index][clockwise];
while (keycode == KC_TRANSPARENT && layer > 0)
{
layer--;
if ((layer_state & (1 << layer)) != 0)
keycode = encoders[layer][index][clockwise];
}
if (keycode != KC_TRANSPARENT)
tap_code16(keycode);
}
}
#endif
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master())
return OLED_ROTATION_270;
return rotation;
}
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0
};
oled_write_P(sol_logo, false);
}
void render_status(struct CharacterMatrix *matrix) {
static void render_status(void) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
static const char PROGMEM sol_icon[] = {
0x9b,0x9c,0x9d,0x9e,0x9f,
0xbb,0xbc,0xbd,0xbe,0xbf,
0xdb,0xdc,0xdd,0xde,0xdf,0
};
oled_write_P(sol_icon, false);
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
/* case L_FN:
matrix_write_P(matrix, PSTR("FN"));
break; */
case L_ADJ:
/* case L_ADJ_TRI: */
matrix_write_P(matrix, PSTR("ADJ"));
break;
default:
matrix_write(matrix, buf);
}
// Define layers here
oled_write_P(PSTR(" Layer-----"), false);
uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
switch (layer) {
case _DVORAK:
oled_write_P(PSTR("DVRAK"), false);
break;
case _DESTINY:
oled_write_P(PSTR("DSTNY"), false);
break;
case _QWERTY:
oled_write_P(PSTR("QWRTY"), false);
break;
case _COLEMAK:
oled_write_P(PSTR("COLMK"), false);
break;
case _LOWER:
oled_write_P(PSTR("LOWER"), false);
break;
case _RAISE:
oled_write_P(PSTR("RAISE"), false);
break;
case _ADJUST:
oled_write_P(PSTR("ADJST"), false);
break;
default:
oled_write_P(PSTR("UNDEF"), false);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
uint8_t led_state = host_keyboard_leds();
oled_write_P(PSTR("-----"), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
#ifdef RGB_OLED_MENU
static char buffer[31] = { 0 };
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
buffer[4 + rgb_encoder_state * 5] = '<';
oled_write_P(PSTR("-----"), false);
oled_write(buffer, false);
#endif
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
void oled_task_user(void) {
if (is_keyboard_master()) {
render_status();
} else {
render_logo();
oled_scroll_left();
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif
#endif

View file

@ -20,8 +20,11 @@ SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder
AUDIO_ENABLE = no
OLED_ENABLE = yes # OLED_ENABLE
OLED_ENABLE = no # OLED_ENABLE
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
DEFAULT_FOLDER = rgbkb/sol/rev1
ENCODER_ENABLE = no
OLED_DRIVER_ENABLE = yes
# Do not edit past here