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Merge remote-tracking branch 'origin/master' into develop

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QMK Bot 2022-01-13 19:01:15 +00:00
commit c02be0012e
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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "boot.h"
#include "fast_random.h"
#include "draw_helper.h"
#include "gui_state.h"
// boot
#define ANIM_BOOT_FRAME_DURATION 8
uint16_t anim_boot_timer = 0;
uint8_t anim_boot_current_frame = 0;
#define NAVI_DURATION 55
// terminal stuff
#define TERMINAL_DURATION 25
#define TERMINAL_LINE_NUMBER 19
#define TERMINAL_LINE_MAX 14
#define LILY_DURATION 50
// halt
#define ANIM_HALT_FRAME_DURATION 55
uint16_t anim_halt_timer = 0;
void reset_boot(void) {
// frame zero
anim_boot_current_frame = 0;
}
static void draw_lily_key(uint8_t x, uint8_t y, uint8_t *key_number, unsigned long key_state, uint8_t color) {
uint8_t v = *key_number;
unsigned long mask = 1;
mask = mask << v;
// ligth the key according to the mask
if (((key_state & mask) == mask)) {
color = !color;
}
draw_rectangle_fill(x, y, 3, 3, color);
*key_number = v + 1;
}
static void draw_lily_key_row(uint8_t x, uint8_t y, int w, uint8_t *key_number, unsigned long key_state, uint8_t color) {
// row of rectangle
for (uint8_t i = 0; i < w; i++) {
draw_lily_key(x + (i * 4), y, key_number, key_state, color);
}
}
static void draw_lily_render(unsigned long key_state) {
// different orientation base on side
#if IS_LEFT
uint8_t x = 0;
uint8_t y = 56;
uint8_t x_ref = 10 + x;
uint8_t y_ref = 2 + y;
uint8_t i_key_number = 0;
for (uint8_t i = 0; i < 4; i++) {
draw_lily_key_row(x_ref, y_ref + (i * 4), 4, &i_key_number, key_state, true);
draw_lily_key_row(x_ref - 8, y_ref + 2 + (i * 4), 2, &i_key_number, key_state, true);
}
draw_lily_key_row(x_ref + 2, y_ref + (4 * 4), 3, &i_key_number, key_state, true);
uint8_t x_side = x_ref + (4 * 4);
draw_lily_key(x_side, y_ref + (2 * 4) + 2, &i_key_number, key_state, true);
draw_lily_key(x_side, y_ref + (4 * 4), &i_key_number, key_state, true);
// screen
draw_rectangle(x_side, y_ref, 4, 8, true);
// frame
drawline_hr(x + 1, y + 2, 8, true);
oled_write_pixel(x + 8, y + 1, true);
drawline_hr(x + 8, y, 23, true);
drawline_hr(x + 1, y + 20, 10, true);
oled_write_pixel(x + 10, y + 21, true);
drawline_hr(x + 10, y + 22, 16, true);
drawline_vb(x, y + 3, 17, true);
drawline_vb(x + 31, y + 1, 20, true);
oled_write_pixel(x + 30, y + 21, true);
oled_write_pixel(x + 29, y + 22, true);
oled_write_pixel(x + 28, y + 23, true);
oled_write_pixel(x + 27, y + 24, true);
oled_write_pixel(x + 26, y + 23, true);
#endif
#if IS_RIGHT
uint8_t i_key_number = 0;
for (uint8_t i = 0; i < 4; i++) {
draw_lily_key_row(7, 58 + (i * 4), 4, &i_key_number, key_state, true);
draw_lily_key_row(23, 60 + (i * 4), 2, &i_key_number, key_state, true);
}
draw_lily_key_row(9, 74, 3, &i_key_number, key_state, true);
draw_lily_key(3, 68, &i_key_number, key_state, true);
draw_lily_key(3, 74, &i_key_number, key_state, true);
// screen
draw_rectangle(2, 58, 4, 8, true);
// frame
drawline_hr(23, 58, 8, true);
oled_write_pixel(23, 57, true);
drawline_hr(1, 56, 23, true);
drawline_hr(21, 76, 10, true);
oled_write_pixel(21, 77, true);
drawline_hr(6, 78, 16, true);
drawline_vb(31, 59, 17, true);
drawline_vb(0, 57, 20, true);
oled_write_pixel(1, 77, true);
oled_write_pixel(2, 78, true);
oled_write_pixel(3, 79, true);
oled_write_pixel(4, 80, true);
oled_write_pixel(5, 79, true);
#endif
}
static void draw_lily(uint8_t f) {
// frame for the events
uint8_t tres_stroke = 10;
uint8_t tres_boom = 30;
uint8_t y_start = 56;
if (f == 0 || f == tres_stroke || f == tres_boom) {
// clean screen
oled_clear();
}
// simple lily58 with all the keys
if (f < tres_stroke) {
draw_lily_render(0);
}
// increase number of random keys pressed
if (f >= tres_stroke && f < tres_boom) {
int inter_f = interpo_pourcent(tres_stroke, tres_boom, f);
unsigned long key_state = fastrand_long();
for (int r = 100 - inter_f; r > 0; r = r - 10) {
key_state &= fastrand_long();
}
draw_lily_render(key_state);
}
// statir explosion
if (f >= tres_boom) {
oled_clear();
uint8_t density = (f - tres_boom);
if (density > 4) density = 4;
draw_static(0, y_start - 8, 32, 32, true, density);
}
}
static void draw_startup_navi(uint8_t f) {
// text
oled_write_cursor(0, 5, "HELL0", false);
oled_write_cursor(0, 7, "NAVI.", false);
// prompt
if ((f % 8) > 4) {
oled_write_cursor(0, 12, "> ", false);
} else {
oled_write_cursor(0, 12, ">_", false);
}
// frame threshold
uint8_t tres_shell = 15;
uint8_t tres_load = 35;
// rand text to init display
if (f > tres_shell) {
int inter_f = interpo_pourcent(tres_shell, tres_load, f);
draw_random_char(1, 12, 'i', 60 + inter_f, 0);
draw_random_char(2, 12, 'n', 20 + inter_f, 0);
draw_random_char(3, 12, 'i', inter_f, 0);
draw_random_char(4, 12, 't', 20 + inter_f, 0);
}
// loading propress bar
if (f > tres_load) {
int inter_f = interpo_pourcent(tres_load, 50, f);
// ease
float fv = inter_f / 100.00;
fv = fv * fv * fv * fv;
inter_f = fv * 100;
draw_rectangle(0, (15 * 8), 32, 8, 1);
draw_progress(0 + 3, (15 * 8) + 3, 26, 2, inter_f, 0, 1);
}
}
// text dispayed on terminal
static char *boot_ref[TERMINAL_LINE_NUMBER] = {"LT:", "RT:", "M :", " ", "cnx:", "A0:", "B0:", " ", "0x40", "0x60", "0x85", "0x0F", " ", "> run", "x ", "y ", " 100%", " ", "> key"};
// prompt style for char in the font
char scan_font[5] = {'>', 1, 1, 1, 1};
static char *get_terminal_line(uint8_t i) {
// display text
if (i < TERMINAL_LINE_NUMBER) {
return boot_ref[i];
}
// blank line every 3 lines
if (i % 3 == 0) {
return " ";
}
// display consecutive chars in the font
i = (i - TERMINAL_LINE_NUMBER) * 4;
scan_font[1] = i;
scan_font[2] = i + 1;
scan_font[3] = i + 2;
scan_font[4] = i + 3;
return scan_font;
}
static void draw_startup_terminal(uint8_t f) {
// ease for printing on screen
f = f * 2;
f += (f / 5);
// scroll text
uint8_t i_start = 0;
uint8_t i_nb_char = f;
if (f > TERMINAL_LINE_MAX) {
i_start = f - TERMINAL_LINE_MAX;
i_nb_char = TERMINAL_LINE_MAX;
}
// display lines
oled_clear();
for (uint8_t i = 0; i < i_nb_char; i++) {
char *s = get_terminal_line(i + i_start);
oled_write_cursor(0, i, s, false);
}
}
bool render_boot(void) {
// end of the boot sequence
if (anim_boot_current_frame >= NAVI_DURATION + TERMINAL_DURATION + LILY_DURATION) {
anim_boot_current_frame = 0;
oled_clear();
return true;
}
if (timer_elapsed(anim_boot_timer) > ANIM_BOOT_FRAME_DURATION) {
anim_boot_timer = timer_read();
if (anim_boot_current_frame < NAVI_DURATION) {
// 55 frames
draw_startup_navi(anim_boot_current_frame);
} else {
if (anim_boot_current_frame >= NAVI_DURATION && anim_boot_current_frame < NAVI_DURATION + TERMINAL_DURATION) {
// 25
draw_startup_terminal(anim_boot_current_frame - NAVI_DURATION);
} else {
if (anim_boot_current_frame >= NAVI_DURATION + TERMINAL_DURATION) {
// 25
draw_lily(anim_boot_current_frame - NAVI_DURATION - TERMINAL_DURATION);
}
}
}
anim_boot_current_frame++;
}
return false;
}
void render_halt(void) {
if (timer_elapsed(anim_halt_timer) > ANIM_HALT_FRAME_DURATION) {
anim_halt_timer = timer_read();
// comb glitch for all the screen
draw_glitch_comb(0, 0, 32, 128, 3, true);
// random moving blocks of pixels
for (uint8_t i = 0; i < 6; i++) {
int r = fastrand();
int rr = fastrand();
uint8_t x = 4 + r % 28;
uint8_t y = rr % 128;
uint8_t w = 7 + r % 20;
uint8_t h = 3 + rr % 10;
int s = (fastrand() % 20) - 10;
move_block(x, y, w, h, s);
}
}
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
bool render_boot(void);
void render_halt(void);
void reset_boot(void);

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// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2020 Richard Sutherland (rich@brickbots.com)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "fast_random.h"
#include "burst.h"
#include "draw_helper.h"
// burst stuff
static int current_burst = 0;
static uint16_t burst_timer = 0;
// WPM stuff
static int current_wpm = 0;
static uint16_t wpm_timer = 0;
// This smoothing is 40 keystrokes
static const float wpm_smoothing = WPM_SMOOTHING;
// store values
uint8_t burst_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
uint8_t wpm_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// current max wpm
int max_wpm = MAX_WPM_INIT;
// scope animation stuff
#define ANIM_SCOPE_FRAME_DURATION 40
#define ANIM_SLEEP_SCOPE_FRAME_NUMBER 10
uint16_t anim_scope_timer = 0;
uint16_t anim_scope_idle_timer = 0;
uint16_t anim_sleep_scope_timer = 0;
uint8_t anim_sleep_scope_duration[ANIM_SLEEP_SCOPE_FRAME_NUMBER] = {30, 30, 30, 30, 20, 20, 30, 30, 32, 35};
uint8_t current_sleep_scope_frame = 0;
uint8_t sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
// glitch animation
int current_glitch_scope_time = 150;
uint32_t glitch_scope_timer = 0;
uint8_t current_glitch_scope_index = 0;
static void update_wpm(void) {
if (wpm_timer > 0) {
current_wpm += ((60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE) - current_wpm) * wpm_smoothing;
if (current_wpm > LIMIT_MAX_WPM) {
current_wpm = LIMIT_MAX_WPM;
}
}
wpm_timer = timer_read();
}
void update_scope(void) {
update_wpm();
uint16_t temps_ecoule = timer_elapsed(burst_timer);
if (temps_ecoule > BURST_FENETRE) {
// 1er frappe après longtemps
current_burst = 40;
} else {
int time_pourcent = ((100 * (temps_ecoule)) / (BURST_FENETRE));
current_burst = 100 - time_pourcent;
}
burst_timer = timer_read();
}
static void update_scope_array(void) {
// shift array
for (uint8_t i = 0; i < SIZE_SCOPE - 1; i++) {
burst_scope[i] = burst_scope[i + 1];
wpm_scope[i] = wpm_scope[i + 1];
}
int burst = current_burst;
int wpm = current_wpm;
// compute max wpm
max_wpm = (wpm == 0) ? MAX_WPM_INIT : ((wpm > max_wpm) ? wpm : max_wpm);
// current wpm ratio VS max
wpm = (100 * wpm) / max_wpm;
if (wpm > 100) wpm = 100;
// update last slot of the arrays
burst_scope[SIZE_SCOPE - 1] = burst;
wpm_scope[SIZE_SCOPE - 1] = wpm;
// apply decay to burst chart
uint8_t pBaisse = 0;
for (uint8_t i = 0; i < SIZE_SCOPE - (SIZE_SCOPE / 4); i++) {
pBaisse = 2 + ((SIZE_SCOPE - 1 - i)) / 2;
burst_scope[i] -= ((burst_scope[i] * pBaisse) / 100);
}
}
static void RenderScopeBlack(void) {
// clean central zone
draw_rectangle_fill(3, 82, 28, 120, false);
// redraw some parts of the frame
drawline_hr(1, SCOPE_Y_BOTTOM, 32, 1);
drawline_vt(0, SCOPE_Y_BOTTOM - 1, 42, 1);
drawline_vt(31, SCOPE_Y_BOTTOM - 1, 47, 1);
}
static void render_scope_white(void) {
static const char PROGMEM raw_logo[] = {
240, 8, 4, 226, 241, 248, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 127, 128, 128, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 128, 128, 127,
};
oled_write_raw_P_cursor(0, 10, raw_logo, sizeof(raw_logo));
}
static void render_scope_chart(void) {
// clean the frame
render_scope_white();
uint8_t y_offset = SCOPE_Y_BOTTOM - 3;
for (uint8_t i = 0; i < SIZE_SCOPE; i++) {
// offset
uint8_t x = 3 + i;
// new black vertical line for burst
uint8_t iCurrentBurst = burst_scope[i];
drawline_vt(x, y_offset, (iCurrentBurst * 4) / 10, 0);
// new black point for wpm, white if it's on the burst line
uint8_t iCurrentWpm = wpm_scope[i];
uint8_t yWpm = y_offset - ((iCurrentWpm * 4) / 10);
oled_write_pixel(x, yWpm, !(iCurrentWpm > iCurrentBurst));
}
}
void reset_scope(void) {
// scope need wakeup
anim_sleep_scope_timer = timer_read();
current_sleep_scope_frame = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
sleep_scope_frame_destination = 0;
}
static void render_glitch_square(void) {
if (timer_elapsed(anim_scope_idle_timer) > 60) {
anim_scope_idle_timer = timer_read();
RenderScopeBlack();
uint8_t color = 0;
uint8_t size = 0;
for (uint8_t i = 0; i < 4; i++) {
size = 4 + (fastrand() % 6);
draw_gradient(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, 255, 255, 4);
size = (fastrand() % 6);
color = 100 + (fastrand() % 100);
draw_gradient(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, color, color, 4);
}
}
}
void render_scope_idle(void) {
uint8_t glitch_prob = get_glitch_probability();
get_glitch_index(&glitch_scope_timer, &current_glitch_scope_time, &current_glitch_scope_index, 150, 350, glitch_prob, 2);
switch (current_glitch_scope_index) {
case 0:
RenderScopeBlack();
return;
case 1:
render_glitch_square();
return;
}
}
static void RenderScopeSleep(void) {
if (current_sleep_scope_frame == sleep_scope_frame_destination) {
// animation finished
render_scope_idle();
return;
}
if (timer_elapsed(anim_sleep_scope_timer) > anim_sleep_scope_duration[current_sleep_scope_frame]) {
anim_sleep_scope_timer = timer_read();
// clean scope
RenderScopeBlack();
// render animation
render_tv_animation(current_sleep_scope_frame, 3, 80, 25, 48);
// update frame number
if (sleep_scope_frame_destination > current_sleep_scope_frame) {
current_sleep_scope_frame++;
} else {
current_sleep_scope_frame--;
}
}
}
void render_scope(gui_state_t t) {
if (timer_elapsed(anim_scope_timer) > ANIM_SCOPE_FRAME_DURATION) {
anim_scope_timer = timer_read();
// shift arrays
update_scope_array();
// oled_set_cursor(0, 10);
if (t == _WAKINGUP) {
RenderScopeSleep();
return;
}
if (t == _IDLE) {
sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
RenderScopeSleep();
return;
}
render_scope_chart();
}
}
static void decay_burst(void) {
uint16_t temps_ecoule = timer_elapsed(burst_timer);
int poucentageEcoule = 100;
if (temps_ecoule <= BURST_FENETRE * 4) {
poucentageEcoule = ((100 * (temps_ecoule)) / (BURST_FENETRE * 4));
}
current_burst = current_burst - poucentageEcoule;
if (current_burst <= 0) current_burst = 0;
}
static void decay_wpm(void) {
if (timer_elapsed(wpm_timer) > 1000) {
wpm_timer = timer_read();
current_wpm += (-current_wpm) * wpm_smoothing;
}
}
void decay_scope(void) {
decay_burst();
decay_wpm();
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2020 Richard Sutherland (rich@brickbots.com)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// burst
#define MAX_WPM_INIT 40
#define BURST_FENETRE 500
// wpm
#define LIMIT_MAX_WPM 150
#define WPM_ESTIMATED_WORD_SIZE 5
#define WPM_SMOOTHING 0.0487
// scope
#define SIZE_SCOPE 26
#define SCOPE_Y_BOTTOM 127
void update_scope(void);
void render_scope(gui_state_t t);
void reset_scope(void);
void decay_scope(void);

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// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2012 Jun Wako <wakojun@gmail.com>
// Copyright 2015 Jack Humbert
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define MASTER_LEFT
#define OLED_DRIVER_ENABLE
// tapping toggle for my layers
#define TAPPING_TOGGLE 2
// choose IS_LEFT or IS_RIGHT for compilation and flash firmware
#define IS_LEFT 1
//#define IS_RIGHT 1
// logo glitch
#define WITH_GLITCH
// boot sequence
#define WITH_BOOT
// custom transport for displaying on both side
#define SPLIT_TRANSACTION_IDS_USER USER_SYNC_A
// custom font
#ifdef OLED_FONT_H
# undef OLED_FONT_H
#endif
#define OLED_FONT_H "navi_font.c"
#undef OLED_FONT_END
#define OLED_FONT_END 125
// more space
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define NO_ACTION_ONESHOT
#define DISABLE_LEADER
// ???
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
// small layer state
#define LAYER_STATE_8BIT
// no debug or trace
#ifndef NO_DEBUG
# define NO_DEBUG
#endif
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
# define NO_PRINT
#endif

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// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2021 ugfx
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "draw_helper.h"
#include "fast_random.h"
void drawline(uint8_t x, uint8_t y, uint8_t width, bool bHorizontal, bool bPositiveDirection, bool color) {
if (width <= 0) return;
uint8_t yPlus = 0;
uint8_t yMois = 0;
uint8_t nbtour = 0;
if (!bPositiveDirection) {
if (bHorizontal) {
x -= width;
} else {
y -= width;
}
}
yMois = (width / 2) - 1 + (width % 2);
yPlus = (width / 2);
nbtour = (width / 4) + 1;
bool bWhite = color;
if (bHorizontal) {
for (uint8_t i = 0; i < nbtour; i++) {
oled_write_pixel(x + yPlus + i, y, bWhite);
oled_write_pixel(x + yMois - i, y, bWhite);
oled_write_pixel(x + i, y, bWhite);
oled_write_pixel(x + width - 1 - i, y, bWhite);
}
} else {
for (uint8_t i = 0; i < nbtour; i++) {
oled_write_pixel(x, y + yPlus + i, bWhite);
oled_write_pixel(x, y + yMois - i, bWhite);
oled_write_pixel(x, y + i, bWhite);
oled_write_pixel(x, y + width - 1 - i, bWhite);
}
}
}
void drawline_vb(uint8_t x, uint8_t y, uint8_t width, bool color) { drawline(x, y, width, false, true, color); }
void drawline_vt(uint8_t x, uint8_t y, uint8_t width, bool color) { drawline(x, y, width, false, false, color); }
void drawline_hr(uint8_t x, uint8_t y, uint8_t width, bool color) { drawline(x, y, width, true, true, color); }
void drawline_hl(uint8_t x, uint8_t y, uint8_t width, bool color) { drawline(x, y, width, true, false, color); }
void draw_rectangle(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color) {
drawline_hr(x, y, width, color);
drawline_hr(x, y + heigth - 1, width, color);
drawline_vb(x, y, heigth, color);
drawline_vb(x + width - 1, y, heigth, color);
}
void draw_rectangle_fill(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color) {
for (uint8_t i = 0; i < heigth; i++) {
drawline_hr(x, y + i, width, color);
}
}
void drawline_hr_heigth(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color) {
for (int i = 0; i < heigth; i++) {
drawline_hr(x, y - i, width, color);
drawline_hr(x, y + i, width, color);
}
}
void drawline_point_hr(short x, short y, short x1, bool color) {
if (y < 0 || y > 127) return;
if (x1 < x) {
short iTemp = x;
x = x1;
x1 = iTemp;
}
if (x1 > 31) x1 = 31;
if (x < 0) x = 0;
if (x > 31) x = 31;
drawline(x, y, x1 - x, true, true, color);
}
void flip_flap_x(short px, short py, uint8_t val, bool color) {
oled_write_pixel(px + val, py, color);
oled_write_pixel(px - val, py, color);
}
void draw_circle(uint8_t x, uint8_t y, uint8_t radius, bool color) {
short a, b, P;
// Calculate intermediates
a = 1;
b = radius;
P = 4 - radius;
short py, px;
// Away we go using Bresenham's circle algorithm
// Optimized to prevent double drawing
px = x;
py = y + b;
oled_write_pixel(px, py, color);
px = x;
py = y - b;
oled_write_pixel(px, py, color);
flip_flap_x(x, y, b, color);
do {
flip_flap_x(x, y + b, a, color);
flip_flap_x(x, y - b, a, color);
flip_flap_x(x, y + a, b, color);
flip_flap_x(x, y - a, b, color);
if (P < 0)
P += 3 + 2 * a++;
else
P += 5 + 2 * (a++ - b--);
} while (a < b);
flip_flap_x(x, y + b, a, color);
flip_flap_x(x, y - b, a, color);
}
void draw_ellipse(uint8_t x, uint8_t y, uint8_t a, uint8_t b, bool color) {
int dx, dy;
int a2, b2;
int err, e2;
// short py, px;
// Calculate intermediates
dx = 0;
dy = b;
a2 = a * a;
b2 = b * b;
err = b2 - (2 * b - 1) * a2;
// Away we go using Bresenham's ellipse algorithm
do {
flip_flap_x(x, y + dy, dx, color);
flip_flap_x(x, y - dy, dx, color);
e2 = 2 * err;
if (e2 < (2 * dx + 1) * b2) {
dx++;
err += (2 * dx + 1) * b2;
}
if (e2 > -(2 * dy - 1) * a2) {
dy--;
err -= (2 * dy - 1) * a2;
}
} while (dy >= 0);
}
void draw_ellipse_fill(uint8_t x, uint8_t y, uint8_t a, uint8_t b, bool color) { return; }
// void draw_ellipse_fill(uint8_t x, uint8_t y, uint8_t a, uint8_t b, uint8_t color) {
// int dx, dy;
// int a2, b2;
// int err, e2;
// // Calculate intermediates
// dx = 0;
// dy = b;
// a2 = a * a;
// b2 = b * b;
// err = b2 - (2 * b - 1) * a2;
// short py, px, px1;
// // Away we go using Bresenham's ellipse algorithm
// // This is optimized to prevent overdrawing by drawing a line only when a y is about to change value
// do {
// e2 = 2 * err;
// if (e2 < (2 * dx + 1) * b2) {
// dx++;
// err += (2 * dx + 1) * b2;
// }
// if (e2 > -(2 * dy - 1) * a2) {
// py = y + dy;
// px = x - dx;
// px1 = x + dx;
// drawline_point_hr(px, py, px1, color);
// if (y) {
// py = y - dy;
// px = x - dx;
// px1 = x + dx;
// drawline_point_hr(px, py, px1, color);
// }
// dy--;
// err -= (2 * dy - 1) * a2;
// }
// } while (dy >= 0);
// }
bool test_limit(short x, short y) { return !(y < 0 || y > 127 || x < 0 || x > 31); }
void flip_flap_y_point(short px, short py, short px1, uint8_t val, bool color) {
// firmware size optimisation : one fonction for 2 lines of code
drawline_point_hr(px, py + val, px1, color);
drawline_point_hr(px, py - val, px1, color);
}
void draw_fill_circle(short x, short y, uint8_t radius, bool color) {
short a, b, P;
// Calculate intermediates
a = 1;
b = radius;
P = 4 - radius;
// Away we go using Bresenham's circle algorithm
// This is optimized to prevent overdrawing by drawing a line only when a variable is about to change value
short py, px, px1;
py = y;
px = x - b;
px1 = x + b;
drawline_point_hr(px, py, px1, color);
py = y + b;
px = x;
if (test_limit(px, py)) oled_write_pixel(px, py, color);
py = y - b;
px = x;
if (test_limit(px, py)) oled_write_pixel(px, py, color);
do {
flip_flap_y_point(x - b, y, x + b, a, color);
if (P < 0) {
P += 3 + 2 * a++;
} else {
flip_flap_y_point(x - a, y, x + a, b, color);
P += 5 + 2 * (a++ - b--);
}
} while (a < b);
flip_flap_y_point(x - b, y, x + b, a, color);
}
bool apres_moitie(int a, int b) { return (a > b / 2); }
bool arrive_moitie(int a, int b) { return (a > b / 2); }
bool avant_moitie(int a, int b) { return (a <= b / 2 && !apres_moitie(a, b)); }
void draw_arc_sector(uint8_t x, uint8_t y, uint8_t radius, unsigned char sectors, unsigned char half, bool color) {
short a, b, P;
short py, px;
// Calculate intermediates
a = 1; // x in many explanations
b = radius; // y in many explanations
P = 4 - radius;
if (half != 2) {
// Away we go using Bresenham's circle algorithm
// Optimized to prevent double drawing
if (sectors & 0x06) {
px = x;
py = y - b;
oled_write_pixel(px, py, color);
} // Upper upper
if (sectors & 0x60) {
px = x;
py = y + b;
oled_write_pixel(px, py, color);
} // Lower lower
if (sectors & 0x81) {
px = x + b;
py = y;
oled_write_pixel(px, py, color);
} // Right right
if (sectors & 0x18) {
px = x - b;
py = y;
oled_write_pixel(px, py, color);
} // Left left
}
bool dessiner = false;
do {
if (half == 1 && arrive_moitie(a, b)) break;
if (half == 2 && avant_moitie(a, b)) {
dessiner = false;
} else {
dessiner = true;
}
if (dessiner) {
if (sectors & 0x01) {
px = x + b;
py = y - a;
oled_write_pixel(px, py, color);
} // Upper right right
if (sectors & 0x02) {
px = x + a;
py = y - b;
oled_write_pixel(px, py, color);
} // Upper upper right
if (sectors & 0x04) {
px = x - a;
py = y - b;
oled_write_pixel(px, py, color);
} // Upper upper left
if (sectors & 0x08) {
px = x - b;
py = y - a;
oled_write_pixel(px, py, color);
} // Upper left left
if (sectors & 0x10) {
px = x - b;
py = y + a;
oled_write_pixel(px, py, color);
} // Lower left left
if (sectors & 0x20) {
px = x - a;
py = y + b;
oled_write_pixel(px, py, color);
} // Lower lower left
if (sectors & 0x40) {
px = x + a;
py = y + b;
oled_write_pixel(px, py, color);
} // Lower lower right
if (sectors & 0x80) {
px = x + b;
py = y + a;
oled_write_pixel(px, py, color);
} // Lower right right
}
if (P < 0)
P += 3 + 2 * a++;
else
P += 5 + 2 * (a++ - b--);
} while (a < b);
if (half != 1) {
if (sectors & 0xC0) {
px = x + a;
py = y + b;
oled_write_pixel(px, py, color);
} // Lower right
if (sectors & 0x03) {
px = x + a;
py = y - b;
oled_write_pixel(px, py, color);
} // Upper right
if (sectors & 0x30) {
px = x - a;
py = y + b;
oled_write_pixel(px, py, color);
} // Lower left
if (sectors & 0x0C) {
px = x - a;
py = y - b;
oled_write_pixel(px, py, color);
} // Upper left
}
}
void draw_static(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int color, uint8_t density) {
unsigned long rx = fastrand_long();
unsigned long ry = fastrand_long();
unsigned long maskx = 1;
unsigned long masky = 1;
unsigned long mask_base = 1;
// more 1 in the octet
for (int r = 0; r < density; r++) {
rx &= fastrand_long();
ry &= fastrand_long();
}
color = ((rx >> 1) % 2) == 0;
for (uint8_t i = 0; i < width; i++) {
for (uint8_t j = 0; j < heigth; j++) {
// new mask based on ij loop
maskx = (mask_base << i);
masky = (mask_base << j);
// logic AND with the masks
if (((rx & maskx) == maskx) && ((ry & masky) == masky)) {
oled_write_pixel(x + i, y + j, color);
}
}
}
}
void copy_pixel(int from, int shift, unsigned char mask) {
if (shift == 0) return;
// pixel cluster from
char c_from = get_oled_char(from);
char extract = c_from & mask;
// pixel cluster shift
char c_from_shift = get_oled_char(from + shift);
c_from_shift &= ~(mask);
c_from_shift |= extract;
oled_write_raw_byte(c_from_shift, from + shift);
// fill blank with black
c_from &= ~(mask);
oled_write_raw_byte(c_from, from);
}
void draw_glitch_comb(uint8_t x, uint8_t y, uint8_t width, uint16_t height, uint8_t iSize, bool odd) {
// work only on row
uint16_t y_start = (y / 8) * 32;
uint8_t nb_h = height / 8;
uint8_t w_max = width;
uint16_t index = y_start + x;
// shift pair even pixel
int mask_1 = 85;
int mask_2 = 170;
if (!odd) {
// shift odd pixel
mask_1 = 170;
mask_2 = 85;
}
// wobble
uint16_t pos = 0;
for (uint16_t j = 0; j < nb_h; j++) {
// next line
index = (y_start + x) + (j * 32);
for (uint16_t i = 0; i < w_max; i++) {
if (i + iSize < w_max) {
pos = index + i;
copy_pixel(pos + iSize, iSize * -1, mask_1);
}
if (w_max - 1 - i - iSize >= 0) {
pos = (index + w_max - 1) - i;
copy_pixel(pos - iSize, iSize, mask_2);
}
}
}
}
void draw_random_char(uint8_t column, uint8_t row, char final_char, int value, uint8_t style) {
if (value < 0) return;
char c = final_char;
if (value < 100) {
c = ((fastrand() % 15) + 1);
}
oled_set_cursor(column, row);
oled_write_char(c, false);
}
void get_glitch_index_new(uint16_t *glitch_timer, uint8_t *current_glitch_scope_time, uint8_t *glitch_index, uint8_t min_time, uint16_t max_time, uint8_t glitch_probobility, uint8_t glitch_frame_number) {
if (timer_elapsed(*glitch_timer) > *current_glitch_scope_time) {
// end of the last glitch period
*glitch_timer = timer_read();
// new random glich period
*current_glitch_scope_time = min_time + fastrand() % (max_time - min_time);
bool bGenerateGlitch = (fastrand() % 100) < glitch_probobility;
if (!bGenerateGlitch) {
// no glitch
*glitch_index = 0;
return;
}
// get a new glitch index
*glitch_index = fastrand() % glitch_frame_number;
}
}
uint8_t get_glitch_frame_index(uint8_t glitch_probobility, uint8_t glitch_frame_number) {
bool bGenerateGlitch = (fastrand() % 100) < glitch_probobility;
if (!bGenerateGlitch) {
// no glitch
return 0;
}
// get a new glitch index
return fastrand() % glitch_frame_number;
}
uint8_t get_glitch_duration(uint8_t min_time, uint16_t max_time) { return min_time + fastrand() % (max_time - min_time); }
void get_glitch_index(uint32_t *glitch_timer, int *current_glitch_scope_time, uint8_t *glitch_index, uint8_t min_time, uint16_t max_time, uint8_t glitch_probobility, uint8_t glitch_frame_number) {
if (timer_elapsed32(*glitch_timer) > *current_glitch_scope_time) {
// end of the last glitch period
*glitch_timer = timer_read32();
// new random glich period
*current_glitch_scope_time = min_time + fastrand() % (max_time - min_time);
bool bGenerateGlitch = (fastrand() % 100) < glitch_probobility;
if (!bGenerateGlitch) {
// no glitch
*glitch_index = 0;
return;
}
// get a new glitch index
*glitch_index = fastrand() % glitch_frame_number;
}
}
void draw_progress(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int value, uint8_t style, bool color) {
if (value > 100) {
value = 100;
}
int lenght = (width * value) / 100;
for (uint8_t i = 0; i < lenght; i++) {
switch (style) {
case 0:
drawline_vb(x + i, y, heigth - 1, color);
break;
// case 1:
// drawline_vb(x + i, y + 1, heigth - 3, ((i % 3) < 2));
// break;
// case 2:
// // . . . . .
// drawline_vb(x + i, y + 3, 2, ((i % 2) == 0));
// break;
}
}
}
void oled_write_raw_P_cursor(uint8_t col, uint8_t line, const char *data, uint16_t size) {
// raw_P at cursor position
oled_set_cursor(col, line);
oled_write_raw_P(data, size);
}
void oled_write_cursor(uint8_t col, uint8_t line, const char *data, bool invert) {
// write at cursor position
oled_set_cursor(col, line);
oled_write(data, invert);
}
void draw_label(const char *data, uint8_t len, uint8_t row, int value) {
if (value < 0) return;
if (row >= 16 || row < 0) return;
oled_write_cursor(0, row, data, false);
}
void draw_box(const char *data, uint8_t len, uint8_t row, long value, uint8_t style) {
if (value < 0) return;
if (row >= 16 || row < 0) return;
oled_write_cursor(0, row, data, false);
uint8_t y = row * 8;
uint8_t x = 6 * len;
uint8_t w = 32 - x;
if (value < 0) value = 0;
if (value > 100) value = 100;
draw_progress(x, y, w, 7, value, style, 1);
}
char get_oled_char(uint16_t start_index) {
oled_buffer_reader_t reader;
reader = oled_read_raw(start_index);
return *reader.current_element;
}
static int get_index_first_block(uint8_t y) { return ((y / 8) * 32); }
void move_block(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int shift) {
// clip
if (x >= 31) return;
if (y >= 127) return;
int max_screen = 32 - 1;
if ((width + x) > max_screen + 1) width = max_screen + 1 - x;
if (width <= 1) return;
if ((heigth + y) > 127) heigth = 127 - y;
if (heigth <= 1) return;
// [-32 & +32]
if (shift > max_screen) shift = max_screen;
if (shift < -1 * max_screen) shift = -1 * max_screen;
if ((width + x + shift) > max_screen) width = width - shift;
int pixelTop = 8 - (y % 8);
int pixelBottom = (y + heigth) % 8;
unsigned char cMastTop = ~((unsigned)255 >> (pixelTop));
unsigned char cMastBottom = ~((unsigned)255 << (pixelBottom));
int indexFirstBloc = get_index_first_block(y) + x;
int indexFirstBlocFull = get_index_first_block(y + pixelTop) + x;
int indexFirstBlocEnd = get_index_first_block(y + heigth) + x;
int nbBlockHeigth = (heigth - pixelTop - pixelBottom) / 8;
if (nbBlockHeigth < 0) {
// just single row
nbBlockHeigth = 0;
cMastBottom = 0;
}
if (shift < 0) {
for (uint16_t i = 0; i < width; i++) {
copy_pixel(indexFirstBloc + i, shift, cMastTop);
copy_pixel(indexFirstBlocEnd + i, shift, cMastBottom);
for (uint16_t j = 0; j < nbBlockHeigth; j++) {
copy_pixel(indexFirstBlocFull + i + (j * 32), shift, 255);
}
}
} else {
for (int i = width - 1; i >= 0; i--) {
copy_pixel(indexFirstBloc + i, shift, cMastTop);
copy_pixel(indexFirstBlocEnd + i, shift, cMastBottom);
for (uint16_t j = 0; j < nbBlockHeigth; j++) {
copy_pixel(indexFirstBlocFull + i + (j * 32), shift, 255);
}
}
}
}
int interpo_pourcent(int min, int max, int v) {
// interpolation
float x0 = min;
float x1 = max;
float y0 = 0;
float y1 = 100;
float xp = v;
float yp = y0 + ((y1 - y0) / (x1 - x0)) * (xp - x0);
return (int)yp;
}
uint8_t BAYER_PATTERN_4[4][4] = {{15, 135, 45, 165}, {195, 75, 225, 105}, {60, 180, 30, 150}, {240, 120, 210, 90}};
void draw_gradient(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, uint8_t color_start, uint8_t color_end, uint8_t tres) {
bool invert = color_start > color_end;
if (invert) {
color_start = 255 - color_start;
color_end = 255 - color_end;
}
int step = (100 / tres);
int step_minus = (100 / (tres - 1));
int distance = color_end - color_start;
for (uint8_t i = 0; i < width; i++) {
int position = interpo_pourcent(0, width, i);
float color = position;
color = ((int)(color / step)) * step_minus;
color = color_start + ((distance * color) / 100);
for (uint8_t j = 0; j < heigth; j++) {
uint8_t m = BAYER_PATTERN_4[i % 4][j % 4];
unsigned char color_d = (color > m) ? !invert : invert;
oled_write_pixel(x + i, y + j, color_d);
}
}
}
void render_tv_animation(uint8_t frame_number, uint8_t x, uint8_t y, uint8_t width, uint8_t heigth) {
uint8_t xCenter = x + (width / 2);
uint8_t yCenter = y + (heigth / 2);
switch (frame_number) {
case 0:
// a fond : allume
drawline_hr_heigth(x, yCenter, width, 17, true);
break;
case 1:
drawline_hr_heigth(x, yCenter, width, 12, true);
draw_ellipse_fill(xCenter, yCenter, 7, 15, true);
break;
case 2:
drawline_hr_heigth(x, yCenter, width, 5, true);
draw_ellipse_fill(xCenter, yCenter, 5, 8, true);
break;
case 3:
drawline_hr_heigth(x, yCenter, width, 3, true);
draw_ellipse_fill(xCenter, yCenter, 3, 4, true);
break;
case 4:
drawline_hr_heigth(x, yCenter, width, 2, true);
draw_fill_circle(xCenter, yCenter, 3, true);
break;
case 5:
// central line
drawline_hr(x, yCenter, width, true);
draw_fill_circle(xCenter, yCenter, 2, true);
break;
case 6:
// cross
drawline_hr(xCenter, yCenter + 1, 2, true);
drawline_hr(xCenter, yCenter - 1, 2, true);
// central line
drawline_hr(x, yCenter, width, true);
break;
case 7:
// cross
drawline_hr(xCenter, yCenter + 1, 2, true);
drawline_hr(xCenter, yCenter - 1, 2, true);
// central line
drawline_hr(xCenter - 8, yCenter, 18, true);
// static
oled_write_pixel(xCenter - 11, yCenter, true);
oled_write_pixel(xCenter + 12, yCenter, true);
break;
case 8:
// cross
drawline_hr(xCenter, yCenter + 1, 2, true);
drawline_hr(xCenter, yCenter - 1, 2, true);
// central line
drawline_hr(xCenter - 2, yCenter, 4, true);
// static
drawline_hr(xCenter - 7, yCenter, 2, true);
drawline_hr(xCenter + 6, yCenter, 3, true);
// oled_write_pixel(xCenter - 11, yCenter, true);
oled_write_pixel(xCenter - 9, yCenter, true);
oled_write_pixel(xCenter + 12, yCenter, true);
oled_write_pixel(xCenter + 14, yCenter, true);
break;
case 9:
// central line
drawline_hr(xCenter, yCenter, 2, true);
break;
}
}

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@ -0,0 +1,47 @@
// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2021 ugfx
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// line
void drawline_vb(uint8_t x, uint8_t y, uint8_t width, bool color);
void drawline_vt(uint8_t x, uint8_t y, uint8_t width, bool color);
void drawline_hr(uint8_t x, uint8_t y, uint8_t width, bool color);
void drawline_hl(uint8_t x, uint8_t y, uint8_t width, bool color);
void drawline_hr_heigth(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color);
// rectangle
void draw_rectangle(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color);
void draw_rectangle_fill(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, bool color);
void draw_gradient(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, uint8_t color_start, uint8_t color_end, uint8_t tres);
// circle
void draw_fill_circle(short x, short y, uint8_t radius, bool color);
void draw_circle(uint8_t x, uint8_t y, uint8_t radius, bool color);
void draw_ellipse(uint8_t x, uint8_t y, uint8_t a, uint8_t b, bool color);
void draw_ellipse_fill(uint8_t x, uint8_t y, uint8_t a, uint8_t b, bool color);
void draw_arc_sector(uint8_t x, uint8_t y, uint8_t radius, unsigned char sectors, unsigned char half, bool color);
void draw_static(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int color, uint8_t density);
// text
void draw_random_char(uint8_t column, uint8_t row, char final_char, int value, uint8_t style);
void draw_label(const char *data, uint8_t len, uint8_t row, int value);
void draw_box(const char *data, uint8_t len, uint8_t row, long value, uint8_t style);
void draw_progress(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int value, uint8_t style, bool color);
// oled drivers stuff
char get_oled_char(uint16_t start_index);
void oled_write_cursor(uint8_t col, uint8_t line, const char *data, bool invert);
void oled_write_raw_P_cursor(uint8_t col, uint8_t line, const char *data, uint16_t size);
// pixel manipulation
void copy_pixel(int from, int shift, unsigned char mask);
void move_block(uint8_t x, uint8_t y, uint8_t width, uint8_t heigth, int shift);
void draw_glitch_comb(uint8_t x, uint8_t y, uint8_t width, uint16_t height, uint8_t iSize, bool odd);
// misc
void render_tv_animation(uint8_t frame_number, uint8_t x, uint8_t y, uint8_t width, uint8_t heigth);
int interpo_pourcent(int min, int max, int v);
void get_glitch_index(uint32_t *glitch_timer, int *current_glitch_scope_time, uint8_t *glitch_index, uint8_t min_time, uint16_t max_time, uint8_t glitch_probobility, uint8_t glitch_frame_number);
void get_glitch_index_new(uint16_t *glitch_timer, uint8_t *current_glitch_scope_time, uint8_t *glitch_index, uint8_t min_time, uint16_t max_time, uint8_t glitch_probobility, uint8_t glitch_frame_number);

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "fast_random.h"
// seed for random
static unsigned long g_seed = 0;
int fastrand(void) {
// todo : try with random16();
g_seed = (214013 * g_seed + 2531011);
return (g_seed >> 16) & 0x7FFF;
}
unsigned long fastrand_long(void) {
g_seed = (214013 * g_seed + 2531011);
return g_seed;
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
int fastrand(void);
unsigned long fastrand_long(void);

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "draw_helper.h"
// timer for the gui state
uint32_t global_sleep_timer = 0;
uint32_t global_waking_up_timer = 0;
uint32_t global_booting_timer = 0;
// timers test for states
#ifdef WITH_BOOT
static bool IsBooting(void) { return (timer_elapsed32(global_booting_timer) < BOOTING_TIME_TRESHOLD); }
#else
static bool IsBooting(void) { return false; }
#endif
// state test
static bool IsWakingUp(void) { return (timer_elapsed32(global_waking_up_timer) < WAKING_UP_TIME_TRESHOLD); }
static bool IsIdle(void) { return (timer_elapsed32(global_sleep_timer) > IDLE_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < HALTING_TIME_TRESHOLD); }
static bool IsSleep(void) { return (timer_elapsed32(global_sleep_timer) >= SLEEP_TIME_TRESHOLD); }
static bool IsHalting(void) { return (timer_elapsed32(global_sleep_timer) >= HALTING_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < SLEEP_TIME_TRESHOLD); }
gui_state_t get_gui_state(void) {
// get gui states by testing timers
if (IsBooting()) return _BOOTING;
if (IsWakingUp()) return _WAKINGUP;
if (IsIdle()) return _IDLE;
if (IsHalting()) return _HALTING;
if (IsSleep()) return _SLEEP;
return _UP;
}
void update_gui_state(void) {
// what to do when a key is pressed
gui_state_t t = get_gui_state();
#ifdef WITH_BOOT
if (t == _SLEEP) {
// booting
global_booting_timer = timer_read32();
}
if (t == _BOOTING) {
// cancel booting
global_booting_timer = 1000000;
}
#else
if (t == _SLEEP) {
// waking up
global_waking_up_timer = timer_read32();
}
#endif
if (t == _IDLE || t == _HALTING || t == _BOOTING) {
// waking up
global_waking_up_timer = timer_read32();
}
// no sleep
global_sleep_timer = timer_read32();
}
uint8_t get_glitch_probability(void) {
// more gliches could occur when halting time is near
return interpo_pourcent(IDLE_TIME_TRESHOLD, HALTING_TIME_TRESHOLD, timer_elapsed32(global_sleep_timer));
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// states timing
#define BOOTING_TIME_TRESHOLD 7000
#define WAKING_UP_TIME_TRESHOLD 300
#define IDLE_TIME_TRESHOLD 4000
#define HALTING_TIME_TRESHOLD IDLE_TIME_TRESHOLD + 6000
#define SLEEP_TIME_TRESHOLD HALTING_TIME_TRESHOLD + 8000
typedef uint8_t gui_state_t;
enum gui_state { _WAKINGUP = 0, _IDLE, _SLEEP, _UP, _BOOTING, _HALTING };
gui_state_t get_gui_state(void);
void update_gui_state(void);
uint8_t get_glitch_probability(void);

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "keymap_french.h"
#include "transactions.h"
// global
#include "gui_state.h"
#include "boot.h"
#include "navi_logo.h"
#include "draw_helper.h"
#include "fast_random.h"
// left side
#include "layer_frame.h"
#include "burst.h"
// right side
#include "ring.h"
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ^ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |LShift| A | S | D | F | G |-------. ,-------| H | J | K | L | ; |RShift|
* |------+------+------+------+------+------| " | | ) |------+------+------+------+------+------|
* |LCTRL | Z | X | C | V | B |-------| |-------| N | M | , | . | / | $ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LAlt | SPE | Space| / NAV / \Enter \ |BackSP| ] | RGUI |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''--------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FR_CIRC,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RSFT,
KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_Z), FR_RPRN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LALT, TT(_RAISE), KC_SPC, TT(_LOWER), KC_ENT, KC_BSPC, KC_RBRC, KC_RGUI
),
/* LOWER
* ,---------------------------------------------. ,------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | DEL |
* |------+-------+-------+------+-------+-------| |--------+--------+--------+-------+------+------|
* | RST | F11 | F12 | DEL | paste | copy | | home | pg up | print | redo | w | |
* |------+-------+-------+------+-------+-------| |--------+--------+--------+-------+------+------|
* | | all | | SAV | undo | BackSP|-------. ,-------| left | down | up | right | | |
* |------+-------+-------+------+-------+-------| enter| | |--------+--------+--------+-------+------+------|
* | F9 | F11 | F10 | F5 | TAB | cut |-------| |-------| end | pg dw | | | | |
* `---------------------------------------------/ / \ \-----------------------------------------------'
* | | SPE | | / / \ \ | | MENU | |
* | | | |/ / \ \ | | | |
* `--------------------------------' '-------''--------------------'
*/
[_LOWER] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DELETE,
RESET, KC_F11, KC_F12, KC_DELETE, RCTL(FR_V), RCTL(FR_C), KC_HOME, KC_PGUP, KC_PSCR, RCTL(FR_Y), RCTL(KC_RIGHT), _______,
_______,RCTL(FR_A), _______,RCTL(FR_S), RCTL(FR_Z), KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
KC_F9, KC_F11, KC_F10, KC_F5, LALT(KC_TAB), RCTL(FR_X), KC_ENT, _______, KC_END, KC_PGDN, _______, _______, _______, _______,
_______,TT(_RAISE), _______, _______, _______, _______, KC_APP, _______),
/* RAISE
* ,-----------------------------------------. ,-------------------------------------------.
* | | | | | | | | | | / | * | - | RGB TOG|
* |------+------+------+------+------+------| |------+------+------+------+-----+--------|
* | ` | [ | ] | | | | | ^ | 7 | 8 | 9 | + | RGB HUI|
* |------+------+------+------+------+------| |------+------+------+------+-----+--------|
* | | @ | | | & | | # |-------. ,-------| $ | 4 | 5 | 6 | | |
* |------+------+------+------+------+------| | | |------+------+------+------+-----+--------|
* | F7 | F8 | F9 | F10 | # | F12 |-------| |-------| | 1 | 2 | 3 | | |
* `-----------------------------------------/ / \ \------------------------------------------'
* | | | | / / \ \ | | 0 | . |
* | | | |/ / \ \ | | | |
* `----------------------------' '------''---------------------'
*/
[_RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, RGB_TOG,
KC_GRV, FR_LBRC, FR_RBRC, _______, _______, _______, FR_EQL, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, RGB_HUI,
_______, FR_AT, FR_PIPE, ALGR(KC_1), FR_EURO, FR_HASH, S(FR_EQL), KC_KP_4, KC_KP_5, KC_KP_6, _______, _______,
KC_F7, KC_F8, KC_F9, KC_F10, FR_HASH, KC_F12, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______,
_______, _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT)
};
// clang-format on
// sync transport
typedef struct _sync_keycode_t {
uint16_t keycode;
} sync_keycode_t;
// force rigth side to update
bool b_sync_need_send = false;
// last keycode typed
sync_keycode_t last_keycode;
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
// vertical orientation
return OLED_ROTATION_270;
}
void render(gui_state_t t) {
// logo
render_logo(t);
#if IS_LEFT
// left side
render_layer_frame(t);
render_gears();
decay_scope();
render_scope(t);
#endif
#if IS_RIGHT
// right side
render_circle(t);
#endif
}
void update(uint16_t keycode) {
#if IS_LEFT
update_scope();
#endif
#if IS_RIGHT
update_circle(keycode);
#endif
}
void reset(void) {
#if IS_LEFT
reset_scope();
#endif
#if IS_RIGHT
reset_ring();
#endif
}
void set_wackingup_mode_clean(void) {
oled_clear();
reset();
}
bool oled_task_user(void) {
gui_state_t t = get_gui_state();
// in sleep mode => turn display off
if (t == _SLEEP) {
oled_off();
return false;
}
// not in sleep mode => screen is on
oled_on();
#ifdef WITH_BOOT
// in booting mode => display booting animation
if (t == _BOOTING) {
bool boot_finished = render_boot();
if (boot_finished) {
// end of the boot : wacking up
set_wackingup_mode_clean();
update_gui_state();
}
return false;
}
#endif
// in halting mode => display booting animation
if (t == _HALTING) {
render_halt();
return false;
}
render(t);
return false;
}
void process_key(uint16_t keycode) {
// update screen with the new key
update(keycode);
gui_state_t t = get_gui_state();
if (t == _IDLE) {
// wake up animation
reset();
}
if (t == _BOOTING || t == _HALTING) {
// cancel booting or halting : waking_up
set_wackingup_mode_clean();
}
if (t == _SLEEP) {
// boot sequence
set_wackingup_mode_clean();
reset_boot();
}
update_gui_state();
}
void user_sync_a_slave_handler(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
const sync_keycode_t* m2s = (const sync_keycode_t*)in_data;
// get the last char typed on left side and update the right side
process_key(m2s->keycode);
}
void keyboard_post_init_user(void) {
// callback for tranport sync data
transaction_register_rpc(USER_SYNC_A, user_sync_a_slave_handler);
}
void housekeeping_task_user(void) {
// only for master side
if (!is_keyboard_master()) return;
// only if a new char was typed
if (!b_sync_need_send) return;
// send the char to the slave side : sync is done
if (transaction_rpc_send(USER_SYNC_A, sizeof(last_keycode), &last_keycode)) {
b_sync_need_send = false;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t* record) {
if (record->event.pressed) {
// master : store keycode to sent to the other side to be process_key
last_keycode.keycode = keycode;
b_sync_need_send = true;
// gui process the input
process_key(keycode);
}
return true;
}
#if IS_LEFT
layer_state_t layer_state_set_user(layer_state_t state) {
// update the frame with the layer name
update_layer_frame(state);
return state;
}
#endif

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "layer_frame.h"
#include "draw_helper.h"
#define ANIM_LAYER_FRAME_DURATION 2
#define ANIM_LAYER_FRAME_MAX 7
// current layer
uint8_t current_layer = _QWERTY;
// layer animation stuff
uint16_t anim_layer_frame_timer = 0;
uint8_t current_layer_frame = ANIM_LAYER_FRAME_MAX;
uint8_t layer_frame_destination = ANIM_LAYER_FRAME_MAX;
// layer name for display
const char* layer_name;
static const char* layer_ref[3] = {LAYER_NAME_0, LAYER_NAME_1, LAYER_NAME_2};
void update_layer_frame(layer_state_t state) {
// reset timer
anim_layer_frame_timer = timer_read();
// direction for animation base on layer selected
current_layer = get_highest_layer(state);
if (current_layer == _QWERTY) {
layer_frame_destination = 0;
} else {
layer_frame_destination = ANIM_LAYER_FRAME_MAX;
}
}
static void draw_black_screen(void) {
// clean frame center
draw_rectangle_fill(3, 42, 26, 20, false);
drawline_hr(17, 62, 12, false);
}
void render_gears(void) {
// 64 bytes, 8x8 font, 8 characters, 32x16 image, 4 columns, 2 rows
static const char PROGMEM raw_logo[] = {
0, 6, 6, 54, 118, 96, 230, 192, 192, 128, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 18, 226, 2, 18, 226, 2, 18, 226, 2, 1, 0, 0, 0, 0, 0, 128, 128, 128, 185, 187, 187, 131, 128, 184, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 128, 128, 191, 128, 128, 191, 128, 0,
};
// extra line for complete the gui
oled_write_raw_P_cursor(0, 8, raw_logo, sizeof(raw_logo));
}
void render_layer_frame(gui_state_t t) {
// 96 bytes, 8x8 font, 12 characters, 32x24 image, 4 columns, 3 rows
static const char PROGMEM raw_logo[] = {
62, 1, 0, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 124, 248, 241, 226, 4, 8, 240, 0, 28, 28, 28, 0, 0, 127, 4, 8, 16, 127, 0, 124, 18, 17, 18, 124, 0, 31, 32, 64, 32, 31, 0, 0, 0, 0, 255, 255, 0, 0, 255, 62, 64, 64, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 142, 30, 62, 126, 126, 70, 70, 126, 70, 70, 126, 70, 70, 127, 127, 0, 0, 255,
};
oled_write_raw_P_cursor(0, 5, raw_logo, sizeof(raw_logo));
// extra line for complete the gui
drawline_hr(2, 39, 25, 1);
if (current_layer_frame != layer_frame_destination) {
if (timer_elapsed(anim_layer_frame_timer) > ANIM_LAYER_FRAME_DURATION) {
anim_layer_frame_timer = timer_read();
if (layer_frame_destination > current_layer_frame) {
current_layer_frame++;
} else {
current_layer_frame--;
}
}
// black screen
draw_black_screen();
// gradient animation on layer selection
draw_gradient(3, 42, current_layer_frame * 4, 10, 0, 255, 7);
draw_gradient(3 + (27 - current_layer_frame * 4), 57, current_layer_frame * 4, 6, 255, 0, 7);
drawline_hr(3, 46, 22, false);
drawline_hr(3, 47, 23, false);
draw_rectangle_fill(3, 55, 24, 2, false);
draw_rectangle_fill(24, 48, 3, 7, false);
draw_rectangle_fill(3, 60, 12, 2, false);
oled_write_pixel(15, 61, false);
drawline_hr(14, 62, 3, false);
drawline_hr(14, 62, 3, false);
drawline_hr(3, 62, 11, true);
}
// get current layer name
layer_name = layer_ref[current_layer];
// gui on pause : no layer name on screen
if (t == _IDLE || t == _SLEEP || t == _WAKINGUP) {
layer_name = " ";
}
// display layer name in the frame
oled_write_cursor(1, 6, layer_name, false);
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// layer name : must be 3 chars
#define LAYER_NAME_0 "ABC"
#define LAYER_NAME_1 "NAV"
#define LAYER_NAME_2 "SPE"
enum layer_number { _QWERTY = 0, _LOWER, _RAISE };
void render_gears(void);
void render_layer_frame(gui_state_t t);
void update_layer_frame(layer_state_t state);

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
// See gfxfont.h for newer custom bitmap font info.
#include "progmem.h"
// Standard ASCII 5x7 font
const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x42, 0x3A, 0x12, 0x12, 0x0E, 0x00,
0x0C, 0x44, 0x47, 0x24, 0x1C, 0x00,
0x24, 0x24, 0x14, 0x7F, 0x04, 0x00,
0x42, 0x3F, 0x02, 0x22, 0x1E, 0x00,
0x0A, 0x0A, 0x7F, 0x0A, 0x0A, 0x00,
0x02, 0x47, 0x42, 0x22, 0x1F, 0x00,
0x21, 0x15, 0x09, 0x15, 0x63, 0x00,
0x44, 0x44, 0x3F, 0x04, 0x04, 0x00,
0x22, 0x1A, 0x02, 0x7F, 0x12, 0x00,
0x22, 0x22, 0x12, 0x0A, 0x06, 0x00,
0x08, 0x47, 0x42, 0x22, 0x1E, 0x00,
0x10, 0x52, 0x54, 0x30, 0x16, 0x00,
0x40, 0x3A, 0x02, 0x3E, 0x42, 0x00,
0x5E, 0x52, 0x52, 0x52, 0x5E, 0x00,
0x04, 0x27, 0x44, 0x44, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x77, 0x00, 0x77, 0x00, 0x77, 0x00,
0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x1C, 0x1C, 0x1C, 0x00, 0x00,
0x00, 0x08, 0x1C, 0x08, 0x00, 0x00,
0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00
};

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "navi_logo.h"
#include "fast_random.h"
#include "draw_helper.h"
#define LOGO_SIZE 128
// glitch stuff
#define GLITCH_FRAME_NUMBER 11
uint8_t current_glitch_index = 0;
int current_glitch_time = 150;
uint32_t glitch_timer = 0;
static void render_logo_clean(void) {
// your logo here
static const char PROGMEM raw_logo[] = {
0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 192, 192, 204, 222, 222, 204, 192, 192, 128, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 192, 240, 248, 28, 14, 7, 3, 249, 252, 255, 15, 7, 3, 225, 241, 241, 241, 241, 225, 3, 7, 15, 255, 252, 249, 3, 7, 14, 28, 248, 240, 192, 192, 227, 231, 206, 28, 56, 112, 99, 15, 31, 60, 120, 240, 225, 227, 3, 3, 227, 225, 240, 120, 60, 31, 15, 103, 112, 56, 28, 206, 231, 227, 192, 0, 1, 1, 0, 0, 0, 56, 120, 96, 192, 192, 192, 96, 127, 63, 0, 0, 63, 127, 96, 192, 192, 192, 96, 120, 56, 0, 0, 0, 1, 1, 0,
};
oled_write_raw_P(raw_logo, sizeof(raw_logo));
}
void render_glitch_bar(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t iProb) {
// random horizontal scanlines
for (uint8_t i = 0; i < height; i++) {
bool bGenerateGlitch = (fastrand() % 100) < iProb;
if (bGenerateGlitch) {
drawline_hr(x, y + i, width, true);
}
}
}
void render_misc_glitch(uint8_t algo) {
char c = 0;
switch (algo) {
case 7:
// invert
for (uint8_t i = 0; i < LOGO_SIZE; i++) {
c = get_oled_char(i);
oled_write_raw_byte(~(c), i);
}
break;
case 8:
// wobble
for (uint8_t i = 0; i < LOGO_SIZE; i++) {
if (i < LOGO_SIZE - 1) {
copy_pixel(i + 1, -1, 85);
copy_pixel(LOGO_SIZE - 1 - 1 - i, 1, 170);
}
}
break;
}
}
static void render_logo_glitch(void) {
#ifdef WITH_GLITCH
// get a random glitch index
uint8_t glitch_prob = get_glitch_probability();
get_glitch_index(&glitch_timer, &current_glitch_time, &current_glitch_index, 0, 150, glitch_prob, GLITCH_FRAME_NUMBER);
// no glitch
if (current_glitch_index <= 3) {
render_logo_clean();
return;
}
// glitch time !
switch (current_glitch_index) {
case 4:
move_block(1, 11, 24, 3, 5);
move_block(2, 19, 14, 3, 4);
move_block(9, 22, 7, 4, 4);
return;
case 5:
move_block(6, 25, 20, 7, 4);
move_block(0, 8, 32, 8, 7);
return;
case 6:
move_block(3, 7, 27, 4, -3);
move_block(13, 23, 19, 4, -4);
return;
case 7:
case 8:
render_misc_glitch(current_glitch_index);
return;
case 9:
render_glitch_bar(0, 0, 32, 32, 25);
return;
case 10:
draw_static(0, 0, 32, 32, true, 0);
return;
}
#endif
}
void render_logo(gui_state_t t) {
if (t == _IDLE) {
// on idle : glitch time !
render_logo_glitch();
return;
}
// standart logo
render_logo_clean();
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
void render_logo(gui_state_t t);

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# HELL0 NAVI. Interface
HELL0 NAVI. Interface is a GUI based en [Serial Experiments Lain](https://en.wikipedia.org/wiki/Serial_Experiments_Lain). Turn your [Lily58](https://github.com/kata0510/Lily58) keyboard into a Navi computer with its own Copland OS.
Ready to dive into the Wired ?
HELL0 NAVI provides interactive animations for both sides :
- a scope on left side for burst, WPM and active layer
- a ring on right side for the last key stroke
## Typing animation
The scope displays your burst time on a chart. The WPM is represented by an horizontal line.
The ring display the last letter in the upper frame. Each time you enter a key, the Navi searches into the circular database and locks the position. A special animation is displayed when Enter, Backspce or Escape are struck.
<img src="https://imgur.com/Yf7D6UN.gif" height="400" >
## Startup animation
Your Navi boots when it leaves the sleep mode. The animation can be canceled by typing.
<img src="https://imgur.com/EXU92Ev.gif" height="400" >
## Waking up animation
After a period of inactivity, the scope and the ring turn off and the Navi runs in Idle mode. A new key stroke wakes them up.
<img src="https://imgur.com/9GWa7rR.gif" height="400" >
## Idle animation
The Copland OS is still in beta test. After a while, some visual glitches will occur.
<img src="https://imgur.com/eKZ7qgC.gif" height="400" >
## Shutdown animation
The Navi runs in sleep mode after 10 seconds in Idle mode. A nice (and difficul to render in a gif) animation is run. The OLED display turns off.
# How to build & flash
You need to flash each side with a specific version based on config.h configuration.
## Left side (master)
IS_RIGHT needs to be commented in config.h
```
#define IS_LEFT 1
//#define IS_RIGHT 1
```
Connect the left side and flash
## Right side (slave)
Comment IS_LEFT and uncomment IS_RIGHT in config.h
```
//#define IS_LEFT 1
#define IS_RIGHT 1
```
Connect the right side and flash
# Customization
## Logo
Logo can be change in navi_logo.c.
The new logo must be 32x32 pixels.
```
static void render_logo_clean(void) {
// your logo here
static const char PROGMEM logo_raw[] = {
0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 192, 192, 204, 222, 222, 204, 192, 192, 128, 0, 0, 0, 128, 128, 0, 0,
0, 0, 0, 0, 192, 240, 248, 28, 14, 7, 3, 249, 252, 255, 15, 7, 3, 225, 241, 241, 241, 241, 225, 3, 7, 15, 255, 252,
249, 3, 7, 14, 28, 248, 240, 192, 192, 227, 231, 206, 28, 56, 112, 99, 15, 31, 60, 120, 240, 225, 227, 3, 3, 227,
225, 240, 120, 60, 31, 15, 103, 112, 56, 28, 206, 231, 227, 192, 0, 1, 1, 0, 0, 0, 56, 120, 96, 192, 192, 192,
96, 127, 63, 0, 0, 63, 127, 96, 192, 192, 192, 96, 120, 56, 0, 0, 0, 1, 1, 0,
};
oled_write_raw_P(logo_raw, sizeof(logo_raw));
}
```
## Layer names
The current version handle 3 differents layers. Names can be changed in layer_frame.h.
```
// layer name : must be 3 chars
#define LAYER_NAME_0 "ABC"
#define LAYER_NAME_1 "NAV"
#define LAYER_NAME_2 "SPE"
```
## Timing
You can tweak states timing in gui_state.h.
```
// states timing
#define BOOTING_TIME_TRESHOLD 7000
#define WAKING_UP_TIME_TRESHOLD 300
#define IDLE_TIME_TRESHOLD 4000
#define HALTING_TIME_TRESHOLD IDLE_TIME_TRESHOLD + 6000
#define SLEEP_TIME_TRESHOLD HALTING_TIME_TRESHOLD + 8000
```
## Need space ?
Boot and gliches can be commented in config.h
```
// states timing
// logo glitch
//#define WITH_GLITCH
// boot sequence
//#define WITH_BOOT
```
![My Navi](https://imgur.com/eYkgoZJ.png)
> Keyboard : https://github.com/kata0510/Lily58
>
> Case : https://github.com/BoardSodie/Lily58-Acrylic-Case

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "ring.h"
#include "fast_random.h"
#include "draw_helper.h"
char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
// ring target and previous char
char c_target = 'A';
char c_target2 = 'Q';
char c_last = ' ';
char c_previous = ' ';
static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '};
// main circle
#define CIRCLE_ANIM_FRAME_DURATION 40
uint16_t circle_timer = 0;
// special animation for special keys
#define ANIM_CENTER_FRAME_NUMBER 5
#define ANIM_CENTER_FRAME_DURATION 40
uint16_t anim_center_timer = 0;
uint8_t anim_center_current_frame = 0;
// sleep animation
#define ANIM_SLEEP_RING_FRAME_NUMBER 9
#define ANIM_SLEEP_RING_FRAME_DURATION 20
uint16_t anim_sleep_ring_timer = 0;
uint8_t current_sleep_ring_frame = 0;
uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
// glitch animation
uint16_t anim_ring_idle_timer = 0;
int current_glitch_ring_time = 150;
uint32_t glitch_ring_timer = 0;
uint8_t current_glitch_ring_index = 0;
// central frame keylog animation
#define ANIM_KEYLOG_FRAME_NUMBER 8
#define ANIM_KEYLOG_FRAME_DURATION 20
uint8_t anim_keylog_current_frame = 0;
uint16_t anim_keylog_timer = 0;
static const char PROGMEM raw_ring_sleep[4][64] = {{
192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3,
},
{
128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0,
},
{
248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15,
},
{
255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255,
}};
static const char PROGMEM raw_circle[4][128] = {{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
}};
static const char PROGMEM raw_bottom[] = {
127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127,
};
static const char PROGMEM raw_middle[] = {
240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0,
};
static void rotate_right(char str[]) {
uint8_t iSize = SIZE_ARRAY_1;
char cFist = str[0];
// rotate array to the right
for (uint8_t i = 0; i < iSize - 1; i++) {
str[i] = str[i + 1];
}
str[iSize - 1] = cFist;
}
static void rotate_left(char str[]) {
uint8_t iSize = SIZE_ARRAY_1;
char cLast = str[iSize - 1];
// rotate array to the left
for (uint8_t i = iSize - 1; i > 0; i--) {
str[i] = str[i - 1];
}
str[0] = cLast;
}
static signed char GetPosition(char c, char tListe[]) {
uint8_t iSize = SIZE_ARRAY_1;
// find position of c in the array
for (uint8_t i = 0; i < iSize; i++) {
if (tListe[i] == c) return i;
}
// not found
return -1;
}
static signed char GetDistance(char cNew, char tListe[]) {
signed char iPositionNew = GetPosition(cNew, tListe);
if (iPositionNew == -1) {
// not found
return 0;
}
return iPositionNew - CURSOR_1;
}
static bool TesterEstDansListe(char c, char tListe[]) {
// char in the list ?
return GetPosition(c, tListe) != -1;
}
static void SmartRotation(char c, char tListe[]) {
signed char i = GetDistance(c, tListe);
if (i == 0) return;
// rotate in the shorter way
if (i < 0) {
rotate_left(tListe);
return;
}
if (i > 0) {
rotate_right(tListe);
return;
}
}
static void update_list(char cNouveau, char tListe[]) {
signed char iDistance = GetDistance(cNouveau, tListe);
if (iDistance != 0) {
// the new char is in the list : rotation
SmartRotation(cNouveau, tListe);
}
}
static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) {
unsigned int s = 1;
s = s << (position / 2);
if (position % 4 == 0 || position % 4 == 3) {
draw_arc_sector(x, y, radius, s, 1, color);
} else {
draw_arc_sector(x, y, radius, s, 2, color);
}
}
static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) {
// 2 pixels arc sector
draw_arc_sector_16(x, y, r, p, color);
draw_arc_sector_16(x, y, r - 1, p, color);
}
static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) {
char c = t[CURSOR_1];
signed char p = GetPosition(c, tRef);
signed char pt = GetPosition(ct, tRef);
if (!invert) {
draw_fill_circle(x, y, r, false);
draw_circle(x, y, r, false);
draw_circle(x, y, r - 1, false);
draw_circle(x, y, r - 2, false);
draw_circle(x, y, r - 4, true);
draw_circle(x, y, r - 5, true);
}
int pafter = (pt + 1) % SIZE_ARRAY_1;
int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
render_set(x, y, r, pt, true);
render_set(x, y, r, pafter, true);
render_set(x, y, r, pbefore, true);
pafter = (pt + 2) % SIZE_ARRAY_1;
pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1;
render_set(x, y, r, pafter, true);
render_set(x, y, r, pbefore, true);
r -= 4;
pafter = (p + 1) % SIZE_ARRAY_1;
pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
render_set(x, y, r, p, false);
render_set(x, y, r, pafter, false);
render_set(x, y, r, pbefore, false);
draw_circle(x, y, r - 6, true);
}
static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
draw_fill_circle(x, y, r, 0);
draw_circle(x, y, r, 0);
if (f == 0) {
draw_circle(x, y, r, 1);
} else {
// animation
oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1]));
}
}
static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) {
if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
// last frame : no animation
return;
}
if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) {
anim_center_timer = timer_read();
draw_center_circle_frame(x, y, r, anim_center_current_frame);
anim_center_current_frame++;
}
}
static void write_char(char c) {
// write keylog char in the frame then offset to center
oled_set_cursor(2, 6);
oled_write_char(c, false);
move_block(12, 48, 6, 8, 2);
}
static void render_keylog(gui_state_t t) {
if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) {
if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) {
// update frame number
anim_keylog_timer = timer_read();
anim_keylog_current_frame++;
}
// clean frame
draw_rectangle_fill(7, 46, 21, 11, false);
// comb motion to merge current and previous
if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) {
// expand the previous char
write_char(c_previous);
draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true);
} else {
// shrink the current char
write_char(c_last);
draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false);
}
return;
}
write_char(c_last);
}
void reset_ring(void) {
// need to open
anim_sleep_ring_timer = timer_read();
current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
sleep_ring_frame_destination = 0;
}
static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
// raw image
if (f == 2 || f == 3) {
oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2]));
return;
}
// raw image
if (f == 5 || f == 6) {
oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3]));
return;
}
// other frames : lighter to draw than using raw image
switch (f) {
case 1:
draw_circle(x, y, r, 1);
break;
case 4:
drawline_hr(1, y, 12, 1);
drawline_hr(19, y, 12, 1);
drawline_vb(0, y - 1, 3, true);
drawline_vb(31, y - 1, 3, true);
break;
case 7:
oled_write_pixel(1, y, true);
oled_write_pixel(3, y, true);
oled_write_pixel(28, y, true);
oled_write_pixel(30, y, true);
drawline_vb(0, y - 12, 26, true);
drawline_vb(31, y - 12, 26, true);
break;
case 8:
drawline_vb(0, 88, 32, true);
drawline_vb(31, 88, 32, true);
break;
}
}
static void render_circle_white(void) {
// top
oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle));
drawline_hr(5, 39, 25, 1);
// clean center
draw_rectangle_fill(0, 80, 32, 40, false);
// bottom
drawline_vb(0, 80, 8, 1);
drawline_vb(31, 80, 8, 1);
oled_write_pixel(1, 80, true);
oled_write_pixel(30, 80, true);
oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom));
}
static void render_ring_clean_close(void) {
render_circle_white();
drawline_vb(0, 88, 32, true);
drawline_vb(31, 88, 32, true);
}
static void render_glitch_square(void) {
if (timer_elapsed(anim_ring_idle_timer) > 60) {
anim_ring_idle_timer = timer_read();
render_ring_clean_close();
uint8_t size = 0;
for (uint8_t i = 0; i < 4; i++) {
size = 4 + (fastrand() % 6);
draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true);
size = (fastrand() % 6);
draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true);
}
}
}
static void render_ring_idle(void) {
uint8_t glitch_prob = get_glitch_probability();
get_glitch_index(&glitch_ring_timer, &current_glitch_ring_time, &current_glitch_ring_index, 150, 350, glitch_prob, 2);
switch (current_glitch_ring_index) {
case 0:
// no glitch
render_ring_clean_close();
return;
case 1:
// square gliches
render_glitch_square();
return;
}
}
static void render_ring_sleep(void) {
if (current_sleep_ring_frame == sleep_ring_frame_destination) {
// no more animation needes : render the idle animation
render_ring_idle();
return;
}
// display wacking up / sleep animation
if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) {
anim_sleep_ring_timer = timer_read();
// clean + new frame
render_circle_white();
render_tv_circle(15, 103, 11, current_sleep_ring_frame);
// update frame number
if (sleep_ring_frame_destination > current_sleep_ring_frame) {
current_sleep_ring_frame++;
} else {
current_sleep_ring_frame--;
}
}
}
static void render_circle_middle(void) {
// clean
render_circle_white();
// center special animation
if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) {
render_anim_center_circle(15, 103, 15 - 4);
return;
}
// ring render
if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false);
draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true);
}
}
void render_circle(gui_state_t t) {
if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) {
// new frame
circle_timer = timer_read();
// shift rings
update_list(c_target, tListeTotal);
update_list(c_target2, tListeTotal2);
// waking up animation
if (t == _WAKINGUP) {
render_ring_sleep();
return;
}
// idle animation
if (t == _IDLE) {
sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
render_ring_sleep();
return;
}
// render on display
render_circle_middle();
render_keylog(t);
}
}
void update_circle(uint16_t keycode) {
// special animation for special keys
if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) {
anim_center_timer = timer_read();
anim_center_current_frame = 0;
return;
}
// cancel special animation on a new key
anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER;
// out of scope key
if (keycode >= 60) {
return;
}
// keycode to char
char c = pgm_read_byte(&code_to_name[keycode]);
// stock previous char
c_previous = c_last;
c_last = c;
// start keylog animation
anim_keylog_current_frame = 0;
// update target in ring #1 position
if (TesterEstDansListe(c, tListeTotal)) {
c_target = c;
return;
}
// update target in #2 position
if (TesterEstDansListe(c, tListeTotal2)) {
c_target2 = c;
return;
}
}

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define SIZE_ARRAY_1 16
#define CURSOR_1 9
void update_circle(uint16_t);
void render_circle(gui_state_t t);
void reset_ring(void);

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Bootloader selection
BOOTLOADER = atmel-dfu
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# EXTRAFLAGS += -flto
LTO_ENABLE = yes
SPACE_CADET_ENABLE = no
GRAVE_ESC_ENABLE = no
MAGIC_ENABLE = no
# If you want to change the display of OLED, you need to change here
SRC += ./lib/rgb_state_reader.c \
./burst.c \
./navi_logo.c \
./gui_state.c \
./fast_random.c \
./layer_frame.c \
./ring.c \
./boot.c \
./draw_helper.c \