forked from forks/qmk_firmware
[Keymap] Clean up my ergo keymaps and userspace (#8857)
* Remove more mouse keys settings missed in #8836 * Turn off more unwanted make options * clang-format my userspace * Reword ergo layout docs so Crkbd is canonical * Add a basic readme to my userspace * Tweak Crkbd readme wording and fix typos * Enable SPLIT_USB_DETECT for Lily58 w/ Elite-C bug
This commit is contained in:
parent
19bd8aa942
commit
c1c579c554
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@ -1,9 +1,24 @@
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# bcat's Corne layout
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# bcat's Corne layout
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This split ergo layout mirrors
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This is my favorite split ergo layout for typing, featuring the traditional
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[my Lily58 layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/lily58/keymaps/bcat)
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four ortho/ergo layers (Default, Lower, Raise, Adjust). It is loosely inspired
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with the number row removed and RGB controls added. See that layout's docs for
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by the default Planck (numbers on Lower, symbols on Raise) and Crkbd (Space on
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more details on the principles that went into the layout.
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left, Enter on right) layouts, but has since been redesigned heavily according
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to the principles described below:
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* Since most of the modifiers are on the left half, keys frequently pressed
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together with mods (e.g., numbers, function keys, etc.) are on the Raise layer
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activated by the right thumb.
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* Navigation can be done on the right half alone, to enable simultaneous
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left-handed mousing. Additionally, Web pages can be scrolled with Space or
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Shift+Space on the left half alone, to enable taking notes with the right hand
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at the same time.
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* Other than Right Shift (which I seldom use), mods aren't rebound on layers.
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* Likewise, Backspace is not rebound on layers to avoid having to let go of
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layer-switch keys to correct mistakes.
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## Default layer
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## Default layer
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@ -11,20 +26,97 @@ more details on the principles that went into the layout.
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([KLE](http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5))
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([KLE](http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5))
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* The alpha keys are a standard QWERTY layout, no funny business there.
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* Tab and Backspace are in familiar locations from my row-staggered boards
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(almost all of which use HHKB-style split backspace).
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* Likewise, the Ctrl key is in the same place as on my row-staggered boards
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(where I've been remapping Caps Lock as Ctrl since before even using QMK).
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* There are two Shift keys, because I do use Right Shift on occasion (even
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though I'm predominately a Left Shift-er).
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* Lower and Raise layer-switch keys are below the left and right thumb,
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respectively, when resting my fingers on the home row.
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* Space and Enter are on the big thumb keys so they're easy to press.
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* Alt is on the left so I can navigate back (Alt+Raise+H) and forward
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(Alt+Raise+L) without having to uncomfortably hit two thumb keys on the same
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half. This puts Super on the right by the process of elimination.
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* Escape shares a mod-tap key with Ctrl, which is convenient for Vim, but not
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something I'm totally in love with, as even after tweaking `TAPPING_TERM` I
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still get occasional spurious Esc taps. (I might move Esc up a key and put Tab
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on a layer, but that'd take some getting used to....)
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## Lower layer
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## Lower layer
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![Lower layer layout](https://i.imgur.com/rDlSmrA.png)
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![Lower layer layout](https://i.imgur.com/rDlSmrA.png)
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([KLE](http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0))
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([KLE](http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0))
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* This could also be called the "symbol layer".
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* Shifted numbers are bound in their usual positions on the top row.
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* Hyphen/Underscore and Equals/Plus are in the right index- and middle-finger
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columns for easy reach. They share the same relative position as on a
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row-staggered keyboard, and the shifted versions are physically above the
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unshifted versions as a mnemonic device.
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* Brackets and braces are placed below the parens for easy recall. Once again,
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the shifted versions are on the home row and the unshifted versions are on the
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bottom row.
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* Forward Slash/Pipe and Backtick/Tilde fill out the remaining positions on the
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right half, with the same relative positions as on a row-staggered HHKB layout.
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And yup, the shifted versions are above the unshifted versions.
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* Caps Lock is bound in the same position as on an HHKB, for lack of an obvious
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better location.
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* Some extra keys are placed on the bottom row of the left half, ensuring every
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key on a TKL has a binding.
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* The left-half home row is reversed for future use. (It's free real estate.)
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## Raise layer
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## Raise layer
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![Raise layer layout](https://i.imgur.com/cVoKygg.png)
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![Raise layer layout](https://i.imgur.com/cVoKygg.png)
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([KLE](http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7))
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([KLE](http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7))
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* This could also be called the "number layer".
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* Unshifted numbers are bound in their usual positions on the top row.
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* Arrow keys are on VIM-style HJKL keys.
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* Home/End and Page Up/Page Down are in the same column as the arrow keys, but
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translated down one row. (This means that the comma and period keys are not
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bound on the number layer, which makes data entry a bit funky. I might add a
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dedicated numpad layer to compensate.)
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* Function keys F1–F10 take up most of remaining space on the left half, with
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F11 and F12 spilling over to the right half. (This puts the most used function
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keys (F1–F5) on the home row.)
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* Insert and Delete are on the rightmost column, because there didn't seem to
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be a better place to put them.
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## Adjust layer
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## Adjust layer
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![Adjust layer layout](https://i.imgur.com/LEHM4DU.png)
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![Adjust layer layout](https://i.imgur.com/LEHM4DU.png)
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([KLE](http://www.keyboard-layout-editor.com/#/gists/77e7572e077b36a23eb2086017e16fee))
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([KLE](http://www.keyboard-layout-editor.com/#/gists/77e7572e077b36a23eb2086017e16fee))
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* Media keys are centered around the ESDF cluster, just like I arrange them on
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row-staggered keyboards. (It's even more sensible with columnar stagger.)
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* The navigation keys are replaced by RGB controls. Again, this mirrors the
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positioning I use on my row-staggered keyboards.
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* Finally, reset keys live at the top-left corner of the right half where it's
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reasonably hard to press them by accident.
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@ -1,3 +1,6 @@
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#pragma once
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#pragma once
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#define EE_HANDS
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#define EE_HANDS
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/* Work around Elite-C v3 with broken VBUS detection. */
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#define SPLIT_USB_DETECT
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@ -1,49 +1,18 @@
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# bcat's Lily58 layout
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# bcat's Lily58 layout
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This split ergo layout is standard QWERTY on the default layer, with symbols on
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This split ergo layout follows my preferred [Crkbd
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the lower layer, numbers/navigation on the raise layer, and media keys centered
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layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/crkbd/keymaps/bcat)
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around the ESDF cluster in the adjust (raise + lower) layer. A few general
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with the following changes:
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principles went into this layout:
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* The number row is optional, as are the outermost bottom row keys and the
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* There's an optional number row at the top of the keyboard. I am quite used to
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"extra" keys on the innnermost columns below the controllers. This allows me to
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using layers for numbers and symbols, so in practice this goes unused.
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switch between this keyboard and a 40% like the
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[Crkbd](https://github.com/qmk/qmk_firmware/tree/master/keyboards/lily58/keymaps/bcat)
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without breaking muscle memory.
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* Space and Enter are on the big thumb keys so they're easy to press.
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* The dedicated Hyphen/Underscore and Equals/Plus keys on the number row are
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placed in the same positions as on the ErgoDox EZ. (There's no real reason for
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this; I just had to do _something_ with those keys.)
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* There are two shift keys because Right Shift is all that important, but just
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* The extra thumb keys are used for dedicated Ctrl/Menu keys (not super useful)
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because I don't have any better ideas for what to put there.
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and browser back/forward navigation keys (actually more useful than expected).
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* Arrow keys are on VIM-style HJKL keys.
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* Home/End and Page Up/Page Down are equivalent to the arrow keys, but
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translated down one row.
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* Navigation is usable with just the right hand, to enable left-handed mousing
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at the same time. Additionally, Web page scrolling (Space, Shift+Space) is
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possible with just the left hand, for writing at the same time as scrolling.
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* Escape is easy to reach because Vim is life.
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* Since most of the modifiers are on the left half, keys frequently pressed
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together with mods (e.g., numbers, function keys, etc.) are on the Raise layer
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activated by the right thumb.
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* Every key on a TKL has a binding.
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* Backspace is bound in the same place on every layer to avoid having to let go
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of layer-shift keys to fix a mistake.
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* Likewise, the comma and period keys are not rebound on the raise layer to
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allow typing numbers with thousand separators and decimal points without
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releasing the layer key.
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* Brackets and braces are on or near the home row for quick access when coding.
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They're positioned below the parens on the Raise layer for easy recall.
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* For consistency, mods aren't rebound on layers (except for the Tab key).
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## Default layer
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## Default layer
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@ -1,6 +1,6 @@
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#include "quantum.h"
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#include "quantum.h"
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#if defined(RGBLIGHT_ENABLE)
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#if defined(RGBLIGHT_ENABLE)
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/* Adjust RGB static hue ranges for shorter gradients than default. */
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/* Adjust RGB static hue ranges for shorter gradients than default. */
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const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 127, 63, 31, 15};
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const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 127, 63, 31, 15};
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#endif
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#endif
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@ -26,65 +26,45 @@
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#define TAPPING_FORCE_HOLD
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#define TAPPING_FORCE_HOLD
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#if defined(RGB_MATRIX_ENABLE)
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#if defined(RGB_MATRIX_ENABLE)
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/* Turn off per-key RGB when the host goes to sleep. */
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/* Turn off per-key RGB when the host goes to sleep. */
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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/* Keep per-key RGB increments consistent across keyboards. */
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/* Keep per-key RGB increments consistent across keyboards. */
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#undef RGB_MATRIX_HUE_STEP
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# undef RGB_MATRIX_HUE_STEP
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#undef RGB_MATRIX_SAT_STEP
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# undef RGB_MATRIX_SAT_STEP
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#undef RGB_MATRIX_VAL_STEP
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# undef RGB_MATRIX_VAL_STEP
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#undef RGB_MATRIX_SPD_STEP
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# undef RGB_MATRIX_SPD_STEP
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#define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 17
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# define RGB_MATRIX_SAT_STEP 17
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#define RGB_MATRIX_VAL_STEP 17
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# define RGB_MATRIX_VAL_STEP 17
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#define RGB_MATRIX_SPD_STEP 17
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# define RGB_MATRIX_SPD_STEP 17
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/* Turn on additional RGB animations. */
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/* Turn on additional RGB animations. */
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_KEYPRESSES
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#endif
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#endif
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#if defined(RGBLIGHT_ENABLE)
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#if defined(RGBLIGHT_ENABLE)
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/* Turn off RGB underglow when the host goes to sleep. */
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/* Turn off RGB underglow when the host goes to sleep. */
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#define RGBLIGHT_SLEEP
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# define RGBLIGHT_SLEEP
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/* Keep RGB underglow level increments consistent across keyboards. */
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/* Keep RGB underglow level increments consistent across keyboards. */
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#undef RGBLIGHT_HUE_STEP
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# undef RGBLIGHT_HUE_STEP
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#undef RGBLIGHT_SAT_STEP
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# undef RGBLIGHT_SAT_STEP
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#undef RGBLIGHT_VAL_STEP
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# undef RGBLIGHT_VAL_STEP
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#define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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#endif
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#endif
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#if defined(BACKLIGHT_ENABLE)
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#if defined(BACKLIGHT_ENABLE)
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/* Enable backlight breathing across the board. */
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/* Enable backlight breathing across the board. */
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#define BACKLIGHT_BREATHING
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# define BACKLIGHT_BREATHING
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/* Keep backlight level increments consistent across keyboards. */
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/* Keep backlight level increments consistent across keyboards. */
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#undef BACKLIGHT_LEVELS
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# undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 7
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# define BACKLIGHT_LEVELS 7
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#endif
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#if defined(MOUSEKEY_ENABLE)
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/* Make mouse operation smoother. */
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#undef MOUSEKEY_DELAY
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#undef MOUSEKEY_INTERVAL
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_INTERVAL 16
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/* Lower mouse speed to adjust for reduced MOUSEKEY_INTERVAL. */
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#undef MOUSEKEY_MAX_SPEED
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#undef MOUSEKEY_TIME_TO_MAX
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#undef MOUSEKEY_WHEEL_MAX_SPEED
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#undef MOUSEKEY_WHEEL_TIME_TO_MAX
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_TIME_TO_MAX 150
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#define MOUSEKEY_WHEEL_MAX_SPEED 3
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 150
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#endif
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#endif
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13
users/bcat/readme.md
Normal file
13
users/bcat/readme.md
Normal file
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@ -0,0 +1,13 @@
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# bcat's userspace
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This is some code and config shared by all of [my](https://github.com/bcat)
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keyboards. I have a few different keymaps spread throughout the repo; however,
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they are all derived from two "canonical" keymaps for my preferred layouts:
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* For typing, my canonical layout is my
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[Crkbd](https://github.com/qmk/qmk_firmware/tree/master/keyboards/crkbd/keymaps/bcat)
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(split ergo, columnar-staggered) layout.
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* For gaming, my canonical layout is my
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[Tsangan](https://github.com/qmk/qmk_firmware/tree/master/layouts/community/60_tsangan_hhkb/bcat)
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(row-staggered) layout.
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@ -6,18 +6,30 @@ BOOTMAGIC_ENABLE = lite
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# Enable media keys on all keyboards.
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# Enable media keys on all keyboards.
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EXTRAKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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# Disable some unwanted features on all keyboards.
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API_SYSEX_ENABLE = no
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COMMAND_ENABLE = no
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CONSOLE_ENABLE = no
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FAUXCLICKY_ENABLE = no
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MIDI_ENABLE = no
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MOUSEKEY_ENABLE = no
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NKRO_ENABLE = no
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SLEEP_LED_ENABLE = no
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UCIS_ENABLE = no
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UNICODE_ENABLE = no
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UNICODEMAP_ENABLE = no
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# Enable link-time optimization to reduce binary size.
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# Enable link-time optimization to reduce binary size.
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LINK_TIME_OPTIMIZATION_ENABLE = yes
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LINK_TIME_OPTIMIZATION_ENABLE = yes
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# Disable unused build options on all keyboards.
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COMMAND_ENABLE = no
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CONSOLE_ENABLE = no
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MOUSEKEY_ENABLE = no
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NKRO_ENABLE = no
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TERMINAL_ENABLE = no
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# Disable unused hardware options on all keyboards.
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FAUXCLICKY_ENABLE = no
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MIDI_ENABLE = no
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SLEEP_LED_ENABLE = no
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# Disable unused other options.
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API_SYSEX_ENABLE = no
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AUTO_SHIFT_ENABLE = no
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COMBO_ENABLE = no
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KEYBOARD_LOCK_ENABLE = no
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KEY_LOCK_ENABLE = no
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LEADER_ENABLE = no
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SWAP_HANDS_ENABLE = no
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||||||
|
TAP_DANCE_ENABLE = no
|
||||||
|
UCIS_ENABLE = no
|
||||||
|
UNICODEMAP_ENABLE = no
|
||||||
|
UNICODE_ENABLE = no
|
||||||
|
|
Loading…
Reference in a new issue