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Migrate RGB Matrix config to info.json - B (#22806)

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Joel Challis 2024-01-04 06:00:28 +00:00 committed by GitHub
parent 5267329caa
commit c412b7fc42
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46 changed files with 429 additions and 760 deletions

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@ -24,18 +24,10 @@
#define SPLIT_USB_DETECT
#ifdef RGB_MATRIX_ENABLE
/* ws2812 RGB MATRIX */
# define RGB_MATRIX_LED_COUNT 76
// reacts to keypresses
# define RGB_MATRIX_KEYPRESSES
// for all fingers used at once.
# define LED_HITS_TO_REMEMBER 10
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
// the above brighness setting has no effect on rgb_matrix_set_color().
// the max brightness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/* RGB darker COLORS */
# define RGB_DARKWHITE 0x33, 0x33, 0x33
@ -58,8 +50,6 @@
# define RGB_DARKPINK 0x33, 0x19, 0x26
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
# define RGB_MATRIX_SLEEP
# ifdef CONSOLE_ENABLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
@ -84,7 +74,7 @@
// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// Recommendend not to use these.
// Recommended not to use these.
# ifndef VIA_ENABLE
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BAND_VAL

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@ -9,7 +9,9 @@
"device_version": "0.0.1"
},
"rgb_matrix": {
"driver": "ws2812"
"driver": "ws2812",
"max_brightness": 50,
"sleep": true
},
"matrix_pins": {
"cols": ["D1", "E6", "F7", "B1", "B3", "B2", "D0"],

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@ -16,8 +16,6 @@
#pragma once
#define RGB_MATRIX_LED_COUNT 80
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
@ -26,65 +24,3 @@
/* EEPROM for via */
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
//# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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@ -46,11 +46,57 @@
"rgb_matrix": {
"sat_steps": 8,
"val_steps": 8,
"speed_steps": 10
"speed_steps": 10,
"max_brightness": 150,
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
}
},
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"layouts": {
"layouts": {
"LAYOUT": {
"layout": [
{"matrix": [1, 0], "x": 0, "y": 0},

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@ -20,10 +20,3 @@
/* Trackball angle adjustment. */
#define ROTATIONAL_TRANSFORM_ANGLE -25
/* RGB settings. */
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 36
# define RGB_MATRIX_SPLIT \
{ 18, 18 }
#endif

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@ -5,6 +5,9 @@
"pid": "0x1832",
"vid": "0xA8F8"
},
"rgb_matrix": {
"split_count": [18, 18]
},
"layout_aliases": {
"LAYOUT_charybdis_3x5": "LAYOUT"
},

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@ -20,10 +20,3 @@
/* Trackball angle adjustment. */
#define ROTATIONAL_TRANSFORM_ANGLE -25
/* RGB settings. */
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 42
# define RGB_MATRIX_SPLIT \
{ 21, 21 }
#endif

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@ -3,10 +3,13 @@
"usb": {
"pid": "0x1834"
},
"rgb_matrix": {
"split_count": [21, 21]
},
"layout_aliases": {
"LAYOUT_charybdis_3x6": "LAYOUT"
},
"layouts": {
"layouts": {
"LAYOUT": {
"layout": [
{"label": "L00", "matrix": [0, 0], "x": 0, "y": 0},

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@ -20,10 +20,3 @@
/* Trackball angle adjustment. */
#define ROTATIONAL_TRANSFORM_ANGLE -25
/* RGB settings. */
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT \
{ 29, 29 }
#endif

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@ -5,6 +5,9 @@
"pid": "0x1833",
"vid": "0xA8F8"
},
"rgb_matrix": {
"split_count": [29, 29]
},
"layout_aliases": {
"LAYOUT_charybdis_4x6": "LAYOUT"
},

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@ -18,7 +18,6 @@
#pragma once
/* Pointing device configuration. */
// Enable use of pointing device on slave split.
@ -35,21 +34,6 @@
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
// Startup values.
# define RGB_MATRIX_DEFAULT_VAL 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# define RGB_MATRIX_DEFAULT_SPD 32
# ifndef __arm__
// Disable control of RGB matrix by keycodes (must use firmware implementation
// to control the feature).

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@ -0,0 +1,19 @@
{
"rgb_matrix": {
"animations": {
"cycle_left_right": true
},
"default": {
"speed": 32,
"val": 64
},
"sleep": true
},
"split": {
"transport": {
"sync": {
"matrix_state": true
}
}
}
}

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@ -42,15 +42,3 @@
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_LED GP17
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// Startup values.
# define RGB_MATRIX_DEFAULT_VAL 128
# define RGB_MATRIX_DEFAULT_SPD 32
#endif

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@ -17,6 +17,11 @@
"soft_serial_pin": "GP1",
"bootmagic": {
"matrix": [4, 0]
},
"transport":{
"sync": {
"matrix_state": true
}
}
},
"encoder": {
@ -90,6 +95,10 @@
"solid_splash": true,
"solid_multisplash": true
},
"default": {
"speed": 32,
"val": 128
},
"layout": [
{"x": 82, "y": 0, "flags": 2},
{"x": 60, "y": 0, "flags": 2},
@ -180,7 +189,8 @@
{"matrix": [7, 2], "x": 179, "y": 51, "flags": 4},
{"matrix": [7, 0], "x": 160, "y": 53, "flags": 4},
{"matrix": [7, 1], "x": 143, "y": 60, "flags": 4}
]
],
"sleep": true
},
"community_layouts": ["split_3x5_3"],
"layouts": {

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@ -45,10 +45,3 @@
/* RGB matrix support. */
#define SPLIT_TRANSPORT_MIRROR
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// Startup values.
#define RGB_MATRIX_DEFAULT_VAL 64
#define RGB_MATRIX_DEFAULT_SPD 32

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@ -17,6 +17,11 @@
"soft_serial_pin": "GP1",
"bootmagic": {
"matrix": [5, 0]
},
"transport":{
"sync": {
"matrix_state": true
}
}
},
"encoder": {
@ -91,6 +96,10 @@
"solid_splash": true,
"solid_multisplash": true
},
"default": {
"speed": 32,
"val": 128
},
"layout": [
{"x": 81, "y": 4, "flags": 2},
{"x": 65, "y": 2, "flags": 2},
@ -199,7 +208,8 @@
{"matrix": [9, 2], "x": 156, "y": 53, "flags": 4},
{"matrix": [9, 1], "x": 143, "y": 57, "flags": 4},
{"matrix": [9, 3], "x": 132, "y": 64, "flags": 4}
]
],
"sleep": true
},
"layouts": {
"LAYOUT": {

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@ -1,29 +0,0 @@
/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT { 29, 29 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

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@ -3,10 +3,22 @@
"usb": {
"pid": "0x1829"
},
"rgb_matrix": {
"max_brightness": 50,
"sleep": true,
"split_count": [29, 29]
},
"rgblight": {
"led_count": 58,
"split_count": [29, 29]
},
"split": {
"transport": {
"sync": {
"matrix_state": true
}
}
},
"layouts": {
"LAYOUT_split_4x6_5": {
"layout": [

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@ -1,29 +0,0 @@
/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_LED_COUNT 36
# define RGB_MATRIX_SPLIT { 18, 18 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

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@ -3,10 +3,22 @@
"usb": {
"pid": "0x1830"
},
"rgb_matrix": {
"max_brightness": 50,
"sleep": true,
"split_count": [18, 18]
},
"rgblight": {
"led_count": 36,
"split_count": [18, 18]
},
"split": {
"transport": {
"sync": {
"matrix_state": true
}
}
},
"community_layouts": ["split_3x5_3"],
"layouts": {
"LAYOUT_split_3x5_3": {

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@ -1,29 +0,0 @@
/*
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_LED_COUNT 42
# define RGB_MATRIX_SPLIT { 21, 21 }
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_SLEEP
# define RGB_MATRIX_KEYPRESSES
#endif

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@ -3,10 +3,22 @@
"usb": {
"pid": "0x1828"
},
"rgb_matrix": {
"max_brightness": 50,
"sleep": true,
"split_count": [21, 21]
},
"rgblight": {
"led_count": 42,
"split_count": [21, 21]
},
"split": {
"transport": {
"sync": {
"matrix_state": true
}
}
},
"community_layouts": ["split_3x6_3"],
"layouts": {
"LAYOUT_split_3x6_3": {

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@ -3,68 +3,4 @@
#pragma once
/*
* RGB Matrix
*/
#ifdef RGB_MATRIX_ENABLE
/* ===========================================================================================
* PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable
* =========================================================================================== */
#define RGB_MATRIX_LED_COUNT 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_SLEEP // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_SOLID_COLOR
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards

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@ -33,6 +33,18 @@
"pin": "B15"
},
"rgb_matrix": {
"animations": {
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"splash": true,
"solid_splash": true
},
"default": {
"animation": "breathing"
},
"driver": "ws2812",
"layout": [
{"flags": 4, "matrix": [0, 0], "x": 0, "y": 0},
@ -41,7 +53,9 @@
{"flags": 4, "matrix": [1, 0], "x": 0, "y": 64},
{"flags": 4, "matrix": [1, 1], "x": 112, "y": 64},
{"flags": 4, "matrix": [1, 2], "x": 224, "y": 64}
]
],
"max_brightness": 200,
"sleep": true
},
"community_layouts": ["ortho_2x3"],
"layouts": {

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@ -16,67 +16,9 @@
#pragma once
#ifdef RGB_MATRIX_ENABLE
#define WS2812_PWM_DRIVER PWMD1
#define WS2812_PWM_CHANNEL 1
#define WS2812_PWM_PAL_MODE 1 //TIM1_CH1N (AF1)
#define WS2812_PWM_COMPLEMENTARY_OUTPUT
#define WS2812_DMA_STREAM STM32_DMA1_STREAM6
#define WS2812_DMA_CHANNEL 7 //7 works, CxS[3:0] 0111 = TIM1_UP on Channel 6? (RM0394.pdf pg.298)
#define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif
#define WS2812_PWM_DRIVER PWMD1
#define WS2812_PWM_CHANNEL 1
#define WS2812_PWM_PAL_MODE 1 //TIM1_CH1N (AF1)
#define WS2812_PWM_COMPLEMENTARY_OUTPUT
#define WS2812_DMA_STREAM STM32_DMA1_STREAM6
#define WS2812_DMA_CHANNEL 7 //7 works, CxS[3:0] 0111 = TIM1_UP on Channel 6? (RM0394.pdf pg.298)

View file

@ -29,6 +29,48 @@
"vid": "0x3141"
},
"rgb_matrix": {
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"layout": [
{"flags": 4, "matrix": [0, 0], "x": 7, "y": 5},
@ -92,7 +134,8 @@
{"flags": 4, "matrix": [4, 10], "x": 177, "y": 54},
{"flags": 4, "matrix": [4, 11], "x": 196, "y": 54},
{"flags": 4, "matrix": [4, 13], "x": 215, "y": 54}
]
],
"react_on_keyup": true
},
"layouts": {
"LAYOUT_60_ansi": {

View file

@ -1,85 +0,0 @@
// Copyright 2022 rooski15 (@rooski15)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// RGB configuration
// The number of LEDs connected
#define RGB_MATRIX_LED_COUNT 81
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_MATRIX_SLEEP // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
/* Enable the animations you want/need. You may need to enable only a small number of these because *
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

View file

@ -19,9 +19,56 @@
"pin": "B7"
},
"rgb_matrix": {
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"sat_steps": 8,
"val_steps": 8,
"max_brightness": 150,
"sleep": true,
"speed_steps": 10
},
"layouts": {

View file

@ -1,51 +0,0 @@
/*
Copyright 2022 Boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGB_MATRIX_LED_COUNT 18
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH

View file

@ -25,6 +25,40 @@
"vid": "0x4273"
},
"rgb_matrix": {
"animations":{
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_pinwheel_sat": true,
"band_spiral_sat": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_cross": true,
"solid_reactive_nexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true
},
"driver": "ws2812",
"layout": [
{"flags": 2, "x": 16, "y": 38},

View file

@ -1,11 +1,10 @@
// Copyright 2023 Cole Smith (@boardsource)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 200U
#define RGB_MATRIX_LED_COUNT 58
#define AUDIO_PIN GP29
#define AUDIO_PWM_DRIVER PWMD6
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_B

View file

@ -1,11 +1,10 @@
// Copyright 2023 Cole Smith (@boardsource)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 200U
#define RGB_MATRIX_LED_COUNT 70
#define AUDIO_PIN GP29
#define AUDIO_PWM_DRIVER PWMD6
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_B

View file

@ -1,4 +0,0 @@
// Copyright 2023 Cole Smith (@boardsource)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RGB_MATRIX_LED_COUNT 70

View file

@ -1,5 +0,0 @@
// Copyright 2022 Cole Smith <cole@boadsource.xyz>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RGB_MATRIX_LED_COUNT 70

View file

@ -1,14 +0,0 @@
// Copyright 2022 jack (@waffle87)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#define RGB_MATRIX_LED_COUNT 44
#define RGB_MATRIX_SPLIT { 22, 22 }
#define RGB_MATRIX_SLEEP
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS

View file

@ -35,6 +35,14 @@
}
},
"rgb_matrix": {
"animations": {
"alphas_mods": true,
"gradient_left_right": true,
"breathing": true,
"cycle_left_right": true,
"cycle_spiral": true,
"jellybean_raindrops": true
},
"driver": "ws2812",
"layout": [
{"flags": 2, "x": 12, "y": 11},
@ -81,6 +89,9 @@
{"flags": 1, "matrix": [7, 4], "x": 124, "y": 64},
{"flags": 1, "matrix": [7, 3], "x": 149, "y": 64},
{"flags": 1, "matrix": [7, 2], "x": 174, "y": 64}
]
],
"max_brightness": 150,
"sleep": true,
"split_count": [22, 22]
}
}

View file

@ -1,52 +0,0 @@
/*
Copyright 2022 Boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
#define RGB_MATRIX_LED_COUNT 58
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH

View file

@ -26,6 +26,31 @@
"vid": "0x4273"
},
"rgb_matrix": {
"animations":{
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_pinwheel_sat": true,
"band_spiral_sat": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true
},
"driver": "ws2812",
"layout": [
{"flags": 2, "x": 220, "y": 17},
@ -86,7 +111,8 @@
{"flags": 1, "matrix": [3, 9], "x": 183, "y": 64},
{"flags": 1, "matrix": [3, 10], "x": 203, "y": 64},
{"flags": 1, "matrix": [3, 11], "x": 224, "y": 64}
]
],
"max_brightness": 120
},
"community_layouts": [
"ortho_4x12"

View file

@ -1,52 +0,0 @@
/*
Copyright 2022 Boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
#define RGB_MATRIX_LED_COUNT 55
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH

View file

@ -26,6 +26,31 @@
"vid": "0x4273"
},
"rgb_matrix": {
"animations":{
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_pinwheel_sat": true,
"band_spiral_sat": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true
},
"driver": "ws2812",
"layout": [
{"flags": 2, "x": 220, "y": 17},
@ -83,7 +108,8 @@
{"flags": 4, "matrix": [3, 9], "x": 183, "y": 64},
{"flags": 4, "matrix": [3, 10], "x": 203, "y": 64},
{"flags": 1, "matrix": [3, 11], "x": 224, "y": 64}
]
],
"max_brightness": 120
},
"layouts": {
"LAYOUT": {

View file

@ -1,55 +0,0 @@
/*
Copyright 2022 Boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 24
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define RGB_MATRIX_SLEEP
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
#endif

View file

@ -43,6 +43,40 @@
"pin": "C6"
},
"rgb_matrix": {
"animations":{
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_pinwheel_sat": true,
"band_spiral_sat": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_rain": true,
"pixel_flow": true,
"pixel_fractal": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_cross": true,
"solid_reactive_nexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true
},
"driver": "ws2812",
"layout": [
{"flags": 2, "x": 224, "y": 42},
@ -69,7 +103,9 @@
{"flags": 2, "x": 209, "y": 85},
{"flags": 2, "x": 224, "y": 85},
{"flags": 2, "x": 224, "y": 64}
]
],
"max_brightness": 200,
"sleep": true
},
"layouts": {
"LAYOUT_all": {

View file

@ -2,10 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RGB_MATRIX_LED_COUNT 54
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS
#define RGB_MATRIX_SLEEP
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define I2C_DRIVER I2CD1

View file

@ -54,6 +54,9 @@
"gradient_left_right": true,
"gradient_up_down": true
},
"default": {
"animation": "alphas_mods"
},
"max_brightness": 150,
"split_count": [27, 27],
"driver": "ws2812",
@ -112,7 +115,8 @@
{"matrix": [4, 0], "x": 0, "y": 7, "flags": 1},
{"matrix": [5, 0], "x": 0, "y": 24, "flags": 1},
{"matrix": [6, 0], "x": 0, "y": 41, "flags": 1}
]
],
"sleep": true
},
"community_layouts": ["split_3x6_3"],
"layouts": {

View file

@ -21,73 +21,3 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* WS2812 RGB */
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 81
#define RGBLIGHT_LAYERS
//#define RGBLIGHT_LAYER_BLINK
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180
//#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#endif

View file

@ -13,7 +13,36 @@
"pin": "B7"
},
"rgb_matrix": {
"driver": "ws2812"
"animations": {
"breathing": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"raindrops": true,
"typing_heatmap": true,
"digital_rain": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"max_brightness": 180
},
"matrix_pins": {
"cols": ["B0", "B1", "B2", "B3", "E6", "F0", "D0", "D1", "D4", "D6", "D7", "B4", "B5", "B6", "C6"],