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[Keymap] add trwnh keymap for gmmk pro (#17267)

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trwnh 2022-06-07 13:01:23 -05:00 committed by GitHub
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// Copyright 2021 a (@trwnh on Github)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color.
#undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard.
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow!
// #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho).
// #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!)
#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points.
#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
// #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards
// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above.
// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-)
#undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better.
#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above.
#undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys!
#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix!
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise)
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo.
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade.
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
// #undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black.
// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
#endif

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// Copyright 2021 a (@trwnh on Github)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
KC_KB_POWER, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
_______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCRL,
KC_MSTP, RGB_MOD, RGB_RMOD,_______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, KC_APP,
KC_MPRV, KC_MPLY, KC_MNXT, QK_BOOT, MO(2), _______, _______, KC_HOME, KC_PGDN, KC_END
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN2, KC_MS_U, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
),
};
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[1] = { ENCODER_CCW_CW(KC_BRIGHTNESS_DOWN, KC_BRIGHTNESS_UP) },
[2] = { ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN) },
};
#endif
// clang-format on
// RGB led number layout, function of the key
// 67, led 01 0, ESC 6, F1 12, F2 18, F3 23, F4 28, F5 34, F6 39, F7 44, F8 50, F9 56, F10 61, F11 66, F12 69, Prt Rotary(Mute) 68, led 12
// 70, led 02 1, ~ 7, 1 13, 2 19, 3 24, 4 29, 5 35, 6 40, 7 45, 8 51, 9 57, 0 62, -_ 78, (=+) 85, BackSpc 72, Home 71, led 13
// 73, led 03 2, Tab 8, Q 14, W 20. E 25, R 30, T 36, Y 41, U 46, I 52, O 58, P 63, [{ 89, ]} 93, \| 75, PgUp 74, led 14
// 76, led 04 3, Caps 9, A 15, S 21, D 26, F 31, G 37, H 42, J 47, K 53, L 59, ;: 64, '" 96, Enter 86, PgDn 77, led 15
// 80, led 05 4, Sh_L 10, Z 16, X 22, C 27, V 32, B 38, N 43, M 48, ,< 54, .< 60, /? 90, Sh_R 94, Up 82, End 81, led 16
// 83, led 06 5, Ct_L 11,Win_L 17, Alt_L 33, SPACE 49, Alt_R 55, FN 65, Ct_R 95, Left 97, Down 79, Right 84, led 17
// 87, led 07 88, led 18
// 91, led 08
#ifdef RGB_MATRIX_ENABLE
static void set_rgb_caps_leds_on(void);
static void set_rgb_scroll_leds_on(void);
static void set_rgb_caps_leds_off(void);
static void set_rgb_scroll_leds_off(void);
static void set_rgb_caps_leds_on() {
// Set alpha and capslock to red
rgb_matrix_set_color( 3, 255, 0, 0); // Caps
rgb_matrix_set_color( 8, 255, 0, 0); // Q
rgb_matrix_set_color(14, 255, 0, 0); // W
rgb_matrix_set_color(20, 255, 0, 0); // E
rgb_matrix_set_color(25, 255, 0, 0); // R
rgb_matrix_set_color(30, 255, 0, 0); // T
rgb_matrix_set_color(36, 255, 0, 0); // Y
rgb_matrix_set_color(41, 255, 0, 0); // U
rgb_matrix_set_color(46, 255, 0, 0); // I
rgb_matrix_set_color(52, 255, 0, 0); // O
rgb_matrix_set_color(58, 255, 0, 0); // P
rgb_matrix_set_color( 9, 255, 0, 0); // A
rgb_matrix_set_color(15, 255, 0, 0); // S
rgb_matrix_set_color(21, 255, 0, 0); // D
rgb_matrix_set_color(26, 255, 0, 0); // F
rgb_matrix_set_color(31, 255, 0, 0); // G
rgb_matrix_set_color(37, 255, 0, 0); // H
rgb_matrix_set_color(42, 255, 0, 0); // J
rgb_matrix_set_color(47, 255, 0, 0); // K
rgb_matrix_set_color(53, 255, 0, 0); // L
rgb_matrix_set_color(10, 255, 0, 0); // Z
rgb_matrix_set_color(16, 255, 0, 0); // X
rgb_matrix_set_color(22, 255, 0, 0); // C
rgb_matrix_set_color(27, 255, 0, 0); // V
rgb_matrix_set_color(32, 255, 0, 0); // B
rgb_matrix_set_color(38, 255, 0, 0); // N
rgb_matrix_set_color(43, 255, 0, 0); // M
}
static void set_rgb_caps_leds_off() {
// Set alpha and capslock to black
rgb_matrix_set_color( 3, 0, 0, 0); // Caps
rgb_matrix_set_color( 8, 0, 0, 0); // Q
rgb_matrix_set_color(14, 0, 0, 0); // W
rgb_matrix_set_color(20, 0, 0, 0); // E
rgb_matrix_set_color(25, 0, 0, 0); // R
rgb_matrix_set_color(30, 0, 0, 0); // T
rgb_matrix_set_color(36, 0, 0, 0); // Y
rgb_matrix_set_color(41, 0, 0, 0); // U
rgb_matrix_set_color(46, 0, 0, 0); // I
rgb_matrix_set_color(52, 0, 0, 0); // O
rgb_matrix_set_color(58, 0, 0, 0); // P
rgb_matrix_set_color( 9, 0, 0, 0); // A
rgb_matrix_set_color(15, 0, 0, 0); // S
rgb_matrix_set_color(21, 0, 0, 0); // D
rgb_matrix_set_color(26, 0, 0, 0); // F
rgb_matrix_set_color(31, 0, 0, 0); // G
rgb_matrix_set_color(37, 0, 0, 0); // H
rgb_matrix_set_color(42, 0, 0, 0); // J
rgb_matrix_set_color(47, 0, 0, 0); // K
rgb_matrix_set_color(53, 0, 0, 0); // L
rgb_matrix_set_color(10, 0, 0, 0); // Z
rgb_matrix_set_color(16, 0, 0, 0); // X
rgb_matrix_set_color(22, 0, 0, 0); // C
rgb_matrix_set_color(27, 0, 0, 0); // V
rgb_matrix_set_color(32, 0, 0, 0); // B
rgb_matrix_set_color(38, 0, 0, 0); // N
rgb_matrix_set_color(43, 0, 0, 0); // M
}
static void set_rgb_scroll_leds_on() {
rgb_matrix_set_color(72, 255, 255, 255); // Under Rotary (HOME)
}
static void set_rgb_scroll_leds_off() {
rgb_matrix_set_color(72, 0, 0, 0); // Under Rotary (HOME)
}
void rgb_matrix_indicators_user(void) {
// Left side rainbow
rgb_matrix_set_color(67, 255, 0, 0); // Left LED 01
rgb_matrix_set_color(70, 255, 127, 0); // Left LED 02
rgb_matrix_set_color(73, 255, 255, 0); // Left LED 03
rgb_matrix_set_color(76, 0, 255, 0); // Left LED 04
rgb_matrix_set_color(80, 0, 0, 255); // Left LED 05
rgb_matrix_set_color(83, 46, 43, 95); // Left LED 06
rgb_matrix_set_color(87, 139, 0, 255); // Left LED 07
rgb_matrix_set_color(91, 255, 255, 255); // Left LED 08
// Right side rainbow
rgb_matrix_set_color(68, 255, 0, 0); // Right LED 12
rgb_matrix_set_color(71, 255, 127, 0); // Right LED 13
rgb_matrix_set_color(74, 255, 255, 0); // Right LED 14
rgb_matrix_set_color(77, 0, 255, 0); // Right LED 15
rgb_matrix_set_color(81, 0, 0, 255); // Right LED 16
rgb_matrix_set_color(84, 46, 43, 95); // Right LED 17
rgb_matrix_set_color(88, 139, 0, 255); // Right LED 18
rgb_matrix_set_color(92, 255, 255, 255); // Right LED 19
if (host_keyboard_led_state().caps_lock) {
set_rgb_caps_leds_on();
} else {
if (rgb_matrix_get_flags() == LED_FLAG_NONE){
set_rgb_caps_leds_off();
}
}
if (host_keyboard_led_state().scroll_lock) {
set_rgb_scroll_leds_on();
} else {
if (rgb_matrix_get_flags() == LED_FLAG_NONE){
set_rgb_scroll_leds_off();
}
}
}
#endif // RGB_MATRIX_ENABLE

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### features
- via enable
- rgb matrix reactive and animation modes enabled
- disable rgb when usb is suspended
- mouse control
- fn+ralt+arrow keys to move
- fn+ralt+enter = left click
- fn+ralt+rshift = right click
- fn+ralt+rotary = scroll up/down (click for middle click)
- fn+n = toggle n key rollover
### changes
- fn+space to reset (instead of fn+backslash)
- fn+del = ins
- fn+pgup = pause/break (brightness up on macos)
- fn+pgdn = scroll lock (brightness down on macos)
- fn+end = app menu
- lower left mod key cluster = media controls
- fn+lctrl = prev
- fn+lsuper = play/pause
- fn+lalt = next
- fn+lshift = stop
- function keys = 2nd row function keys
- fn+f1 = f13
- fn+f2 = f14
- ...
- fn+f12 = f24
- fn + arrow keys used for nav
- fn + left = home
- fn + right = end
- fn + up = page up
- fn + down = page down
- rgb control moved to qwer/asdf + z/x + t
- fn+q/a = hue increase/decrease
- fn+w/s = saturation increase/decrease
- fn+e/d = value increase/decrease
- fn+r/f = speed increase/decrease
- fn+z = rgb mode forward
- fn+x = rgb mode reverse
- fn+t = rgb toggle
### rgb effects enabled
sidebars are constant rainbow. alpha and capslock turn red when caps is on
- solid color
- rainbow gradient
- gradient up down
- gradient left right
- breathing
- rainbow cycles
- cycle all
- cycle left right
- cycle up down
- cycle out in
- cycle out in dual
- cycle pinwheel
- cycle spiral
- rainbow beacon
- rainbow pinwheels
- reactive
- splash
- multisplash
- solid splash
- solid multisplash
### layers
source code for keyboard layout editor images here: https://gist.github.com/trwnh/94e48f132c49043373918df29409ab48
#### layer 0
![](https://i.imgur.com/P1hSkZT.png)
#### layer 1
![](https://i.imgur.com/qqiObxP.png)
#### layer 2
![](https://i.imgur.com/W0i1D0C.png)
### misc
i am taking suggestions for possible improvements to this keymap; you may contact me via the following
- email: mailto:a@trwnh.com
- chat: xmpp:a@trwnh.com
- fediverse: https://mastodon.social/@trwnh

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VIA_ENABLE = yes
ENCODER_MAP_ENABLE = yes