forked from forks/qmk_firmware
Simplfy RGB/LED matrix effect logic (#21703)
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@ -363,6 +363,7 @@ endif
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COMMON_VPATH += $(QUANTUM_DIR)/led_matrix
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COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations
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COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations/runners
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POST_CONFIG_H += $(QUANTUM_DIR)/led_matrix/post_config.h
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SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
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SRC += $(QUANTUM_DIR)/led_matrix/led_matrix.c
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SRC += $(QUANTUM_DIR)/led_matrix/led_matrix_drivers.c
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@ -428,6 +429,7 @@ endif
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COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix
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COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations
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COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations/runners
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POST_CONFIG_H += $(QUANTUM_DIR)/rgb_matrix/post_config.h
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SRC += $(QUANTUM_DIR)/color.c
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SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix.c
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SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix_drivers.c
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@ -247,7 +247,6 @@ enum led_matrix_effects {
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LED_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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LED_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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LED_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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#if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
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LED_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit then fades out
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LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out
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@ -257,7 +256,6 @@ enum led_matrix_effects {
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LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
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LED_MATRIX_SOLID_SPLASH, // Value pulses away from a single key hit then fades out
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LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out
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#endif
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LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right
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LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down
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LED_MATRIX_EFFECT_MAX
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@ -281,8 +279,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
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|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
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?> These modes don't require any additional defines.
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|Reactive Defines |Description |
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|-------------------------------------------------------|----------------------------------------------|
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|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
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@ -295,7 +291,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` |
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|`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` |
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?> These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available.
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?> These modes introduce additional logic that can increase firmware size.
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## Custom LED Matrix Effects :id=custom-led-matrix-effects
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@ -361,9 +357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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## Additional `config.h` Options :id=additional-configh-options
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```c
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#define LED_MATRIX_KEYPRESSES // reacts to keypresses
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#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
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#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
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#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -373,7 +367,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
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#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
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// If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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```
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## EEPROM storage :id=eeprom-storage
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@ -650,11 +650,8 @@ enum rgb_matrix_effects {
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RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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#endif
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#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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@ -667,7 +664,6 @@ enum rgb_matrix_effects {
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RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
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RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
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RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
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#endif
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RGB_MATRIX_EFFECT_MAX
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};
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```
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@ -707,14 +703,12 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
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?> These modes don't require any additional defines.
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|Framebuffer Defines |Description |
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|------------------------------------------------------|----------------------------------------------|
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|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
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?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available.
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?> These modes introduce additional logic that can increase firmware size.
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|Reactive Defines |Description |
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|------------------------------------------------------|----------------------------------------------|
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@ -731,7 +725,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
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|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
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?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available.
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?> These modes introduce additional logic that can increase firmware size.
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### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
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@ -872,9 +866,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
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## Additional `config.h` Options :id=additional-configh-options
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```c
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
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#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -887,7 +879,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
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#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
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#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
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#define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
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// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
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#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
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```
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@ -41,12 +41,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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@ -41,12 +41,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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@ -53,12 +53,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#endif
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#define SPLIT_USB_DETECT
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@ -84,18 +84,18 @@
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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@ -66,7 +66,7 @@
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define DRIVER_ADDR_1 0b1010000
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@ -147,21 +147,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
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/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
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@ -85,18 +85,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
|
|
@ -88,18 +88,18 @@
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
|
|
@ -88,18 +88,18 @@
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
|
|
@ -58,18 +58,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
|
|
@ -62,8 +62,8 @@
|
|||
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
|
|
|
@ -50,20 +50,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.*/
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#define OLED_FONT_H "./lib/glcdfont.c"
|
||||
|
|
|
@ -66,18 +66,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
|
|
@ -31,8 +31,8 @@
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// Enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// Enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
|
|
|
@ -71,21 +71,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
|
||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set
|
||||
|
|
|
@ -80,8 +80,8 @@
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
|
|
|
@ -59,21 +59,21 @@
|
|||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
// Custom Startup Animation
|
||||
// comment out for solid animation
|
||||
|
|
19
quantum/led_matrix/post_config.h
Normal file
19
quantum/led_matrix/post_config.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
// Copyright 2023 QMK
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
// clang-format off
|
||||
|
||||
// reactive
|
||||
#if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || \
|
||||
defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH)
|
||||
# define LED_MATRIX_KEYPRESSES
|
||||
#endif
|
29
quantum/rgb_matrix/post_config.h
Normal file
29
quantum/rgb_matrix/post_config.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
// Copyright 2023 QMK
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
// clang-format off
|
||||
|
||||
// framebuffer
|
||||
#if defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP) || \
|
||||
defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN)
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
#endif
|
||||
|
||||
// reactive
|
||||
#if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \
|
||||
defined(ENABLE_RGB_MATRIX_SPLASH) || \
|
||||
defined(ENABLE_RGB_MATRIX_MULTISPLASH) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_SPLASH) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \
|
||||
defined(ENABLE_RGB_MATRIX_SOLID_MULTISPLASH)
|
||||
# define RGB_MATRIX_KEYPRESSES
|
||||
#endif
|
Loading…
Reference in a new issue