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Add Per Key exclusions for Haptic Feedback (#12386)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Roland Huber 2021-06-20 04:28:54 +02:00 committed by GitHub
parent f6ac5abd95
commit e4c5b1bbbb
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2 changed files with 94 additions and 3 deletions

View file

@ -162,4 +162,28 @@ This will set what sequence HPT_RST will set as the active mode. If not defined,
### DRV2605L Continuous Haptic Mode
This mode sets continuous haptic feedback with the option to increase or decrease strength.
This mode sets continuous haptic feedback with the option to increase or decrease strength.
## Haptic Key Exclusion
The Haptic Exclusion is implemented as `__attribute__((weak)) bool get_haptic_enabled_key(uint16_t keycode, keyrecord_t *record)` in haptic.c. This allows a re-definition at the required level with the specific requirement / exclusion.
### NO_HAPTIC_MOD
With the entry of `#define NO_HAPTIC_MOD` in config.h, modifiers from Left Control to Right GUI will not trigger a feedback. This also includes modifiers in a Mod Tap configuration.
### NO_HAPTIC_FN
With the entry of `#define NO_HAPTIC_FN` in config.h, layer keys will not rigger a feedback.
### NO_HAPTIC_ALPHA
With the entry of `#define NO_HAPTIC_ALPHA` in config.h, none of the alpha keys (A ... Z) will trigger a feedback.
### NO_HAPTIC_PUNCTUATION
With the entry of `#define NO_HAPTIC_PUNCTUATION` in config.h, none of the following keys will trigger a feedback: Enter, ESC, Backspace, Space, Minus, Equal, Left Bracket, Right Bracket, Backslash, Non-US Hash, Semicolon, Quote, Grave, Comma, Slash, Dot, Non-US Backslash.
### NO_HAPTIC_LOCKKEYS
With the entry of `#define NO_HAPTIC_LOCKKEYS` in config.h, none of the following keys will trigger a feedback: Caps Lock, Scroll Lock, Num Lock.
### NO_HAPTIC_NAV
With the entry of `#define NO_HAPTIC_NAV` in config.h, none of the following keys will trigger a feedback: Print Screen, Pause, Insert, Delete, Page Down, Page Up, Left Arrow, Up Arrow, Right Arrow, Down Arrow, End, Home.
### NO_HAPTIC_NUMERIC
With the entry of `#define NO_HAPTIC_NUMERIC` in config.h, none of the following keys between 0 and 9 (KC_1 ... KC_0) will trigger a feedback.

View file

@ -291,6 +291,73 @@ void haptic_play(void) {
#endif
}
__attribute__((weak)) bool get_haptic_enabled_key(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
# ifdef NO_HAPTIC_MOD
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
if (record->tap.count == 0) return false;
break;
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
if (record->tap.count != TAPPING_TOGGLE) return false;
break;
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
if (record->tap.count == 0) return false;
break;
case KC_LCTRL ... KC_RGUI:
case QK_MOMENTARY ... QK_MOMENTARY_MAX:
# endif
# ifdef NO_HAPTIC_FN
case KC_FN0 ... KC_FN31:
# endif
# ifdef NO_HAPTIC_ALPHA
case KC_A ... KC_Z:
# endif
# ifdef NO_HAPTIC_PUNCTUATION
case KC_ENTER:
case KC_ESCAPE:
case KC_BSPACE:
case KC_SPACE:
case KC_MINUS:
case KC_EQUAL:
case KC_LBRACKET:
case KC_RBRACKET:
case KC_BSLASH:
case KC_NONUS_HASH:
case KC_SCOLON:
case KC_QUOTE:
case KC_GRAVE:
case KC_COMMA:
case KC_SLASH:
case KC_DOT:
case KC_NONUS_BSLASH:
# endif
# ifdef NO_HAPTIC_LOCKKEYS
case KC_CAPSLOCK:
case KC_SCROLLLOCK:
case KC_NUMLOCK:
# endif
# ifdef NO_HAPTIC_NAV
case KC_PSCREEN:
case KC_PAUSE:
case KC_INSERT:
case KC_DELETE:
case KC_PGDOWN:
case KC_PGUP:
case KC_LEFT:
case KC_UP:
case KC_RIGHT:
case KC_DOWN:
case KC_END:
case KC_HOME:
# endif
# ifdef NO_HAPTIC_NUMERIC
case KC_1 ... KC_0:
# endif
return false;
}
return true;
}
bool process_haptic(uint16_t keycode, keyrecord_t *record) {
if (keycode == HPT_ON && record->event.pressed) {
haptic_enable();
@ -335,12 +402,12 @@ bool process_haptic(uint16_t keycode, keyrecord_t *record) {
if (haptic_config.enable) {
if (record->event.pressed) {
// keypress
if (haptic_config.feedback < 2) {
if (haptic_config.feedback < 2 && get_haptic_enabled_key(keycode, record)) {
haptic_play();
}
} else {
// keyrelease
if (haptic_config.feedback > 0) {
if (haptic_config.feedback > 0 && get_haptic_enabled_key(keycode, record)) {
haptic_play();
}
}