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Clueboard: Add some readme.md files and do some minor cleanup.

This commit is contained in:
skullY 2016-08-08 13:43:24 -07:00
parent 55ca218634
commit e85bf50e1a
6 changed files with 101 additions and 14 deletions

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@ -90,7 +90,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options # Build Options
# comment out to disable the options. # change to no to disable the options.
# #
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700) MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)

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@ -29,9 +29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW or ROW2COL */ /* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */ /* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5 #define DEBOUNCING_DELAY 5

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@ -66,19 +66,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `----------------------------------------------------------------------------------' * `----------------------------------------------------------------------------------'
*/ */
[_RS] = KEYMAP( [_RS] = KEYMAP(
#ifdef RGBLIGHT_ENABLE
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \ KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \ KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \
KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \ MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI), KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI),
#else
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS),
#endif
}; };
enum function_id { enum function_id {

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@ -0,0 +1,5 @@
# The Maximized Clueboard Layout
This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.

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@ -1,4 +1,97 @@
Clueboard keyboard firmware Clueboard keyboard firmware
====================== ======================
TODO: to be updated. DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
```
$ make
```
You will see a lot of output and if everything worked correctly you will see something similar to this:
```
Size after:
text data bss dec hex filename
0 19992 0 19992 4e18 clueboard_rev2_default.hex
```
At this point you can press RESET on your Clueboard and flash your keyboard with this command:
```
$ make dfu
```
If you would like to use one of the alternative keymaps, or create your own, see below.
## Clueboard 1.0
If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
```
$ make SUBPROJECT=rev1
```
And when flashing your keyboard:
```
$ make SUBPROJECT=rev1 dfu
```
If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max:
```
$ make SUBPROJECT=rev1 KEYMAP=max dfu
```
## Alternate Keymaps
There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command:
```
$ make KEYMAP=skully
```
And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu":
```
$ make KEYMAP=skully dfu
```
### Notable Layouts
These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
* [keymaps/default](keymaps/default) - The default Clueboard layout
* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
## Create Your Own Keymap
There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
* Compile the firmware (`$ make KEYMAP=<your_layout>`)
* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
* Make sure everything works like the default keyboard
* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`)
** If you have warnings you may flash without fixing them, but something may not work right.
** If you have any errors you must fix them before continuing.
* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
## Share Your Keymap
Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
* If your layout requires special hardware to be added, please describe that in the readme.md
TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)

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@ -36,4 +36,4 @@
#define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_VAL_STEP 17
#endif #endif