forked from forks/qmk_firmware
Clueboard: Add some readme.md files and do some minor cleanup.
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@ -90,7 +90,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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# change to no to disable the options.
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#
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BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
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@ -29,9 +29,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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@ -66,19 +66,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `----------------------------------------------------------------------------------'
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*/
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[_RS] = KEYMAP(
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#ifdef RGBLIGHT_ENABLE
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \
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KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI),
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#else
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS),
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#endif
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};
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enum function_id {
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5
keyboards/clueboard/keymaps/skully/readme.md
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5
keyboards/clueboard/keymaps/skully/readme.md
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@ -0,0 +1,5 @@
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# The Maximized Clueboard Layout
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This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
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The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.
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@ -1,4 +1,97 @@
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Clueboard keyboard firmware
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======================
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TODO: to be updated.
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DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
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For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
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## First Time Setup
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Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
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```
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$ make
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```
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You will see a lot of output and if everything worked correctly you will see something similar to this:
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```
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Size after:
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text data bss dec hex filename
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0 19992 0 19992 4e18 clueboard_rev2_default.hex
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```
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At this point you can press RESET on your Clueboard and flash your keyboard with this command:
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```
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$ make dfu
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```
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If you would like to use one of the alternative keymaps, or create your own, see below.
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## Clueboard 1.0
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If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
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```
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$ make SUBPROJECT=rev1
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```
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And when flashing your keyboard:
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```
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$ make SUBPROJECT=rev1 dfu
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```
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If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max:
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```
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$ make SUBPROJECT=rev1 KEYMAP=max dfu
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```
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## Alternate Keymaps
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There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command:
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```
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$ make KEYMAP=skully
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```
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And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu":
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```
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$ make KEYMAP=skully dfu
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```
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### Notable Layouts
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These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
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* [keymaps/default](keymaps/default) - The default Clueboard layout
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* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
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* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
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## Create Your Own Keymap
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There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
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* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
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* Compile the firmware (`$ make KEYMAP=<your_layout>`)
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* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
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* Make sure everything works like the default keyboard
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* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
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* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
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* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`)
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** If you have warnings you may flash without fixing them, but something may not work right.
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** If you have any errors you must fix them before continuing.
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* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
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## Share Your Keymap
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Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
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* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
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* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
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* If your layout requires special hardware to be added, please describe that in the readme.md
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TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
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