forked from forks/qmk_firmware
[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit * Commit suggested use of rgb_matrix_check_finished_leds Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Code change support for split RGB Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
This commit is contained in:
parent
98916fd862
commit
e8fa329073
|
@ -455,6 +455,7 @@ enum rgb_matrix_effects {
|
|||
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
||||
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
|
||||
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
|
||||
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
|
||||
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
|
||||
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
||||
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
|
||||
|
@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|
|||
|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|
||||
|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|
||||
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|
||||
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|
||||
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|
||||
|
||||
?> These modes don't require any additional defines.
|
||||
|
|
|
@ -147,6 +147,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
|
|||
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
#undef ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
|
||||
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
|
|
51
quantum/rgb_matrix/animations/pixel_flow_anim.h
Normal file
51
quantum/rgb_matrix/animations/pixel_flow_anim.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2022 @filterpaper
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
RGB_MATRIX_EFFECT(PIXEL_FLOW)
|
||||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
static bool PIXEL_FLOW(effect_params_t* params) {
|
||||
// LED state array
|
||||
static RGB led[DRIVER_LED_TOTAL];
|
||||
|
||||
static uint32_t wait_timer = 0;
|
||||
if (wait_timer > g_rgb_timer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
inline uint32_t interval(void) {
|
||||
return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
|
||||
}
|
||||
|
||||
if (params->init) {
|
||||
// Clear LEDs and fill the state array
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) {
|
||||
led[j] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
|
||||
}
|
||||
}
|
||||
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
// Light LEDs based on state array
|
||||
for (uint8_t i = led_min; i < led_max; ++i) {
|
||||
RGB_MATRIX_TEST_LED_FLAGS();
|
||||
rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b);
|
||||
}
|
||||
|
||||
if (!rgb_matrix_check_finished_leds(led_max)) {
|
||||
// Shift LED state forward
|
||||
for (uint8_t j = 0; j < led_max-1; ++j) {
|
||||
led[j] = led[j+1];
|
||||
}
|
||||
// Fill last LED
|
||||
led[led_max-1] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
|
||||
// Set pulse timer
|
||||
wait_timer = g_rgb_timer + interval();
|
||||
}
|
||||
|
||||
return rgb_matrix_check_finished_leds(led_max);
|
||||
}
|
||||
|
||||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif // ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
@ -27,6 +27,7 @@
|
|||
#include "hue_pendulum_anim.h"
|
||||
#include "hue_wave_anim.h"
|
||||
#include "pixel_rain_anim.h"
|
||||
#include "pixel_flow_anim.h"
|
||||
#include "pixel_fractal_anim.h"
|
||||
#include "typing_heatmap_anim.h"
|
||||
#include "digital_rain_anim.h"
|
||||
|
|
Loading…
Reference in a new issue