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Enforce definition of DIODE_DIRECTION for non-custom matrix boards (#7915)

* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards

* Define diode direction for failing boards

* Matching parentheses

* Put onekey diode directions in top level config
This commit is contained in:
fauxpark 2020-01-19 14:11:57 +11:00 committed by GitHub
parent eaed517c0b
commit eb5d267e63
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
54 changed files with 120 additions and 6 deletions

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@ -19,6 +19,8 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN

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@ -34,6 +34,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B5 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
#define DIODE_DIRECTION COL2ROW
#define SOFT_SERIAL_PIN D0
/* define tapping term */

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@ -35,6 +35,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5, D6, C2 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -19,6 +19,8 @@
#define MATRIX_COL_PINS { D0, D1, D2, F7, F6, F5, F4, F1 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -32,6 +32,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
#define RGBLED_NUM 18
#define RGBLIGHT_ANIMATIONS

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
// #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
// #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -39,6 +39,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { E0, E1, C0, C1, C2 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MATRIX_COL_PINS { B5, B4, E6, D7, C6 }
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -32,6 +32,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
// WS2812 RGB LED strip input and number of LEDs
#define RGB_DI_PIN D3
#define RGBLED_NUM 12

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@ -32,6 +32,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
// WS2812 RGB LED strip input and number of LEDs
#define RGB_DI_PIN D3
#define RGBLED_NUM 12

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@ -32,6 +32,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
// WS2812 RGB LED strip input and number of LEDs
#define RGB_DI_PIN D3
#define RGBLED_NUM 12

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@ -37,6 +37,8 @@
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define DIODE_DIRECTION COL2ROW
// WS2812 RGB LED, normally used to indicate keyboard state:
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2

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@ -30,6 +30,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060

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@ -50,7 +50,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
//#define DIODE_DIRECTION COL2ROW
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
@ -245,4 +245,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0
// #define BOOTMAGIC_LITE_COLUMN 0

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@ -19,6 +19,8 @@
#define MATRIX_ROW_PINS { NO_PIN }
#define MATRIX_COL_PINS { B4, B6, B2, D7, B1, F7, F6, F5, F4 }
#define DIODE_DIRECTION COL2ROW
#define UNUSED_PINS
/* ws2812 RGB LED */

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { B6 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -29,6 +29,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 2
#define MATRIX_COLS 1
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -17,6 +17,8 @@
#define MATRIX_ROW_PINS { B8, A0, A1, A2 }
#define MATRIX_COL_PINS { B13, B14, B15, B9, B7, B6, B5, B4, B3, B2, B1, B0 }
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D3, D2, D4, C6, D7, E6 }
#define MATRIX_COL_PINS { B5, B6, B2, B3, B1, F7, F6, F5, F4 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F4, D7, E6, B4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
#define QMK_ESC_OUTPUT F5
#define QMK_ESC_INPUT F4
#define QMK_LED B0

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D4, D7, E6, B4 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -40,6 +40,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS_RIGHT { F4, F7, D3, B5, B4, E6 }
#define SPLIT_HAND_PIN D2
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS_RIGHT { F5, F6, F7, B1, B3, B2, B6, C6 }
#define SPLIT_HAND_PIN D2
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F4, F5, F7, B3, D2, D1, D4, D7 }
#define MATRIX_COL_PINS { F6, B1, B2, B6, B4, E6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 }
// #define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F7, D7, B3, B2, B6}
// #define MATRIX_COL_PINS { B6, B2, B3, D7, F7, F4} //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS_RIGHT { D4, C6, D7, E6 }
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, B6, B4, B5, B2, B2 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -41,6 +41,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, B6 }
//#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, D7, E6, B4, B5, D3 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS_RIGHT { D4, C6, D7, E6, B4, B5, B2, B2 }
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -35,6 +35,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COLS 7
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COLS 6
#define MATRIX_COL_PINS { F4, F6, C7, C6, B6, D4 }
#define DIODE_DIRECTION COL2ROW
#define SOFT_SERIAL_PIN D3
#define ENCODERS_PAD_A { D2 }

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6} //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6} //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6} //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 ,B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define tapping term */
#define TAPPING_TERM 120

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@ -34,6 +34,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -22,6 +22,8 @@
#define MATRIX_COL_PINS { B4, D7, D0, E6, D4, F6, F4, F7, B1, B3, C6, B2 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F7 , B1 , D4 , D0 }
#define UNUSED_PINS
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -36,6 +36,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 }
// #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F5, F6, C7, F7 }
#define MATRIX_COL_PINS { F1, F4, E2, B6, D7, D6}
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F5, F6, C7, F7 }
#define MATRIX_COL_PINS { F1, F4, E2, B6, D7, D6}
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

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@ -62,7 +62,8 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == COL2ROW)
#elif defined(DIODE_DIRECTION)
# if (DIODE_DIRECTION == COL2ROW)
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
@ -110,7 +111,7 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == ROW2COL)
# elif (DIODE_DIRECTION == ROW2COL)
static void select_col(uint8_t col) {
setPinOutput(col_pins[col]);
@ -165,6 +166,11 @@ static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
return matrix_changed;
}
# else
# error DIODE_DIRECTION must be one of COL2ROW or ROW2COL!
# endif
#else
# error DIODE_DIRECTION is not defined!
#endif
void matrix_init(void) {

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@ -79,7 +79,8 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == COL2ROW)
#elif defined(DIODE_DIRECTION)
# if (DIODE_DIRECTION == COL2ROW)
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
@ -124,7 +125,7 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == ROW2COL)
# elif (DIODE_DIRECTION == ROW2COL)
static void select_col(uint8_t col) {
setPinOutput(col_pins[col]);
@ -179,6 +180,11 @@ static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
return matrix_changed;
}
# else
# error DIODE_DIRECTION must be one of COL2ROW or ROW2COL!
# endif
#else
# error DIODE_DIRECTION is not defined!
#endif
void matrix_init(void) {