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@ -10,7 +10,19 @@ doing sundry experimentation:
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* To figure things out about the toolset
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* I'm an Emacs guy, so will be needing a fair bit of tuning
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* It made sense to mess around some with keyboard maps.
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- I added Workman alongside Dvorak and Colemak
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- Boy, oh boy, these don't help
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- I have done 30 years of learning of Emacs key mappings, and these alternative keyboards massively mess me up
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- I added a keypad, originally based on keymaps/numpad.c, but mighty substantially revised, as that one seems to be rotated 90 degrees from usual conventions for number pads
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- I tried added Workman alongside Dvorak and Colemak
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- Boy, oh boy, these don't help!!!
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- I have done 30 years of learning of Emacs key mappings, and
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these alternative keyboards massively mess me up
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- I added a keypad, originally based on keymaps/numpad.c, but
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mighty substantially revised, as that one seems to be rotated 90
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degrees from usual conventions for number pads
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* The keypad layer also includes some sample "hacks" of cool things,
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all using actions attached in using the function action_get_macro()
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- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
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of a key generating a bunch of keystrokes. The keystroke is
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sufficiently inconvenient that it isn't terribly practical for me
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to use it, but hey, it shows how others might use this facility
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in a more useful context.
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- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
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- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
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@ -99,10 +99,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_KP] = { /* Key Pad */
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{KC_ESC, M(M_USERNAME), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_ENTER, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_BSPC},
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{KC_LCTL, M(M_RANDDIGIT), KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_MINUS, KC_7, KC_8, KC_9, KC_ENT},
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{KC_LSFT, M(M_RANDLETTER), KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_PLUS, KC_4, KC_5, KC_6, KC_DOT},
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{BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_1, KC_2, KC_3, KC_0}
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{KC_ESC, M(M_USERNAME), KC_F9, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
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{KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
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{KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
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{BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
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}
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};
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@ -110,7 +110,7 @@ const uint16_t PROGMEM fn_actions[] = {
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};
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/* This bit of logic seeds a wee linear congruential random number generator */
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/* lots of prime numbers everywhere... */
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static uint16_t random_value = 157;
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#define randadd 53
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#define randmul 181
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