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[Keyboard] Update lighting effects for xbows ranger keyboard (#14318)

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X-Bows Tech 2021-09-12 05:37:43 +08:00 committed by GitHub
parent 85b052bdd4
commit f1084712d7
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4 changed files with 22 additions and 13 deletions

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@ -30,6 +30,10 @@
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define DEBOUNCE 3 #define DEBOUNCE 3
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_PROCESS_LIMIT 18
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 # define RGB_MATRIX_LED_FLUSH_LIMIT 16

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@ -17,27 +17,32 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif #endif

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@ -108,7 +108,7 @@ const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
{2, C9_10, C8_10, C7_10}, // L84 {2, C9_10, C8_10, C7_10}, // L84
{2, C9_11, C8_11, C7_11}, // L85 {2, C9_11, C8_11, C7_11}, // L85
{2, C9_12, C8_12, C7_12}, // L86 {2, C9_12, C8_12, C7_12}, // L86
{2, C9_13, C8_13, C7_13}, // L87n {2, C9_13, C8_13, C7_13}, // L87
}; };
// clang-format off // clang-format off
@ -127,12 +127,12 @@ led_config_t g_led_config = { {
{6,51}, {26,51}, {38,51}, {50,51}, {62,51}, {74,51}, {86,51}, {98,51}, {110,51}, {122,51}, {134,51}, {155,51}, {165,27}, {210,51}, {6,51}, {26,51}, {38,51}, {50,51}, {62,51}, {74,51}, {86,51}, {98,51}, {110,51}, {122,51}, {134,51}, {155,51}, {165,27}, {210,51},
{1,63}, {16,63}, {31,63}, {64,63}, {121,63},{136,63}, {151,63}, {166,63},{182,63}, {194,63}, {206,63} {1,63}, {16,63}, {31,63}, {64,63}, {121,63},{136,63}, {151,63}, {166,63},{182,63}, {194,63}, {206,63}
}, { }, {
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
} }
}; };
// clang-format on // clang-format on

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@ -13,7 +13,7 @@ EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality