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[Keyboard] Boardsource spooky (#10521)

* added spooky keyboard t
o boardsouce folder

* restoring to clean start I think

* added back in my files for this keyboard

* Update keyboards/boardsource/holiday/spooky/config.h

* Update keyboards/boardsource/holiday/spooky/keymaps/rip_mx/keymap.c

* Update keyboards/boardsource/holiday/spooky/readme.md

* Update keyboards/boardsource/holiday/spooky/spooky.h

* updated all keymaps to support 2x3 ortho

* Apply suggestions from code review
This commit is contained in:
cole smith 2020-10-17 03:17:44 -07:00 committed by GitHub
parent e0bdd51177
commit f871f7a56f
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 430 additions and 0 deletions

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/*
Copyright 2020 boardsource
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4273
#define PRODUCT_ID 0x1031
#define DEVICE_VER 0x0001
#define MANUFACTURER Boardsource
#define PRODUCT spooky
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
#define DIRECT_PINS { {E6,B4,B5}, {B3,B2,B6}}
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 5 // Number of LEDs
#endif
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "spooky",
"url": "https://boardsource.xyz/store/5f783f6da2c1b43e37ca0795",
"maintainer": "boardsource",
"width": 3,
"height": 2,
"layouts": {
"LAYOUT": {
"layout": [
{ "label": "k00", "x": 0, "y": 0 },
{ "label": "k01", "x": 1, "y": 0 },
{ "label": "k02", "x": 2, "y": 0 },
{ "label": "k10", "x": 0, "y": 1 },
{ "label": "k11", "x": 1, "y": 1 },
{ "label": "k12", "x": 2, "y": 1 }
]
}
}
}

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/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_ortho_2x3(
KC_F1, KC_F2, KC_F3,
KC_F4, KC_F5,KC_F6
),
};

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/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_ortho_2x3(
RGB_TOG, KC_VOLU, KC_F2,
RGB_MOD, KC_VOLD, KC_F1
),
};
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_RIP(void) {
static const char PROGMEM my_logo[] = {
0xff, 0xff, 0x07, 0x1e, 0x70, 0xc0, 0x00, 0x00, 0xe0, 0x78, 0x1e, 0x07, 0xff, 0xfe, 0x00, 0x00,
0x00, 0x00, 0x03, 0x06, 0x1c, 0xb8, 0xf0, 0xe0, 0xb8, 0x1c, 0x0e, 0x07, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x3e, 0x66, 0x63, 0x63, 0x43, 0x43, 0xc3, 0xc2, 0x82,
0x00, 0x00, 0x00, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0xc0, 0xf0, 0x30, 0xf0, 0x80, 0x00, 0x00, 0xc0,
0xf0, 0x10, 0x00, 0x00, 0x00, 0xf3, 0xf3, 0x00, 0x00, 0x10, 0x18, 0xfe, 0x18, 0x10, 0x10, 0x10,
0x00, 0x00, 0xc0, 0xe0, 0x30, 0x10, 0x18, 0x18, 0x18, 0x10, 0x10, 0x00, 0x00, 0x00, 0xff, 0xff,
0x30, 0x10, 0x18, 0x18, 0x18, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xf0, 0x90, 0x90, 0x98,
0x98, 0x98, 0xb0, 0xf0, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x90, 0x98, 0x98, 0x18, 0x18, 0x10, 0x00,
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0xf0, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x10, 0x18, 0x18, 0x18,
0x10, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0x80, 0xe0, 0xf0, 0x30, 0x10, 0x18, 0x10, 0x30, 0xf0,
0xe0, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x10, 0x18, 0x18, 0x10, 0x30, 0xf0, 0xe0, 0x00, 0x00,
0x00, 0x00, 0xc0, 0xe0, 0x30, 0x10, 0x18, 0x18, 0x10, 0x30, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xc7,
0xc4, 0x8c, 0x8c, 0xcc, 0xc4, 0x77, 0x3f, 0x0f, 0x00, 0x00, 0x00, 0x38, 0x7d, 0xc7, 0xc3, 0x82,
0x82, 0xc3, 0xc7, 0x7d, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x70, 0xc0, 0x80, 0x80, 0xc0, 0xc0,
0x7f, 0x3f, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xf0, 0xd8, 0xcc,
0xc6, 0xc3, 0xc1, 0xc0, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x70, 0xc0, 0xc0, 0x80, 0xc0, 0xc0, 0x70,
0x3f, 0x0f, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xd8, 0xcc, 0xcc, 0xc7, 0xc3, 0xc1, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x7f, 0xe0, 0xc0, 0x80, 0x80, 0xc0, 0x60, 0x7f, 0x1f, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
void oled_task_user(void) {
render_RIP();
}
#endif

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OLED_DRIVER_ENABLE = yes

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/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_ortho_2x3(
RGB_TOG, KC_1, KC_2,
RGB_MOD, KC_3,KC_4
),
};
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_RIP(void) {
static const char PROGMEM my_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x04, 0x7c, 0xfc, 0xf0, 0x00, 0x00, 0x40, 0x20, 0xf0, 0x7c, 0x06, 0x00, 0x41, 0xc0, 0x00, 0x00,
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};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
void oled_task_user(void) {
render_RIP();
}
#endif

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OLED_DRIVER_ENABLE = yes

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# spooky
![spooky](https://i.imgur.com/qAeA66wl.jpg)
this is a limited edition macro pad for the spookiest time of year
* Keyboard Maintainer: [boardsource](https://github.com/boardsource)
* Hardware Supported: spooky v1 PCB
* Hardware Availability: [From Boardsource store around halloween time](https://boardsource.xyz/store/5f783f6da2c1b43e37ca0795)
Make example for this keyboard (after setting up your build environment):
make boardsource/holiday/spooky:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output

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/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "spooky.h"

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/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_2x3( \
k00, k01, k02, \
k10, k11, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, k11, k12 } \
}