forked from forks/qmk_firmware
Merge remote-tracking branch 'origin/master' into develop
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@ -90,7 +90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
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_______, _______, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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@ -11,6 +11,7 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
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* minimalism (not really).
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* DPAD layer for gaming with inverted T-shaped direction keys.
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* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
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* New: homerow mods for even less movement
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* Homerow mods for even less movement
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* Toggle Control and GUI swap instead of default Alt and GUI to better accommodate switching between Windows/Linux and Mac
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Refined since Oct 2019
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