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[Keyboard] Added Atreus Pro Micro variant (#8059)

* new alternative controller.

* following suggestions at qmk's 8059.

* forgot to replace some underscores and keycodes.

* following drashna's suggestions at qmk's 8059.

* following zvecr's suggestion in qmk's 8059.

* following noroadsleft's suggestion at qmk's 8059.
This commit is contained in:
Ibnu Daru Aji 2020-02-05 23:53:28 +07:00 committed by GitHub
parent d3286af398
commit fb980cf032
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9 changed files with 360 additions and 2 deletions

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@ -24,6 +24,8 @@
#include "astar_mirrored.h" #include "astar_mirrored.h"
#elif KEYBOARD_atreus_teensy2 #elif KEYBOARD_atreus_teensy2
#include "teensy2.h" #include "teensy2.h"
#elif KEYBOARD_atreus_promicro
#include "promicro.h"
#endif #endif
// This a shortcut to help you visually see your layout. // This a shortcut to help you visually see your layout.

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#pragma once
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define COMBO_COUNT 15

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#include QMK_KEYBOARD_H
typedef enum {
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_TAP,
} td_state_t;
static td_state_t td_state;
int current_dance(qk_tap_dance_state_t *state);
void dance_tmb_finished(qk_tap_dance_state_t *state, void *user_data);
void dance_tmb_reset(qk_tap_dance_state_t *state, void *user_data);
// enum for tap dances.
enum {
TD_DLT_CTLDLT = 0,
TD_SCLN_CLN,
TD_LEFT_THUMB,
};
// enum for combos.
enum combos {
// left hand combinations.
COLON_COMMA,
COMMA_DOT,
DOT_P,
Q_J,
J_K,
// right hand combinations.
L_R,
R_C,
C_G,
V_W,
W_M,
// both hands combinations.
DOT_C,
J_W,
P_G,
U_H,
K_M,
};
enum {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
_MUIS
};
// thumb keys.
#define ALT_ENT ALT_T(KC_ENT)
#define SFT_ESC SFT_T(KC_ESC)
// home row mods.
#define CT_O RCTL_T(KC_O)
#define CT_N RCTL_T(KC_N)
#define SH_A RSFT_T(KC_A)
#define SH_S RSFT_T(KC_S)
#define AL_E RALT_T(KC_E)
#define AL_T RALT_T(KC_T)
#define GU_I RGUI_T(KC_I)
#define GU_D RGUI_T(KC_D)
// layer toggle.
#define LW_BSPC LT(_LOWER, KC_BSPC)
#define RS_SPC LT(_RAISE, KC_SPC)
#define RS_D LT(_RAISE, KC_D)
#define LW_I LT(_LOWER, KC_I)
#define MU_QUOT LT(_MUIS, KC_QUOT)
#define MU_Z LT(_MUIS, KC_Z)
// idk, man. not used, i guess.
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define ADDDD MO(_ADJUST)
#define MUIS MO(_MUIS)
// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB LCTL(LSFT(KC_PGUP))
#define DNTAB LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)
// tap dances
#define CTL_DLT TD(TD_DLT_CTLDLT)
#define SM_CLN TD(TD_SCLN_CLN)
#define LFT_TMB TD(TD_LEFT_THUMB)
// left hand combinations.
const uint16_t PROGMEM colon_comma_combo[] = {KC_SCLN, KC_COMM, COMBO_END};
const uint16_t PROGMEM comma_dot_combo[] = {KC_COMM, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_p_combo[] = {KC_DOT, KC_P, COMBO_END};
const uint16_t PROGMEM q_j_combo[] = {KC_Q, KC_J, COMBO_END};
const uint16_t PROGMEM j_k_combo[] = {KC_J, KC_K, COMBO_END};
// right hand combinations.
const uint16_t PROGMEM l_r_combo[] = {KC_L, KC_R, COMBO_END};
const uint16_t PROGMEM r_c_combo[] = {KC_R, KC_C, COMBO_END};
const uint16_t PROGMEM c_g_combo[] = {KC_C, KC_G, COMBO_END};
const uint16_t PROGMEM v_w_combo[] = {KC_V, KC_W, COMBO_END};
const uint16_t PROGMEM w_m_combo[] = {KC_W, KC_M, COMBO_END};
// both hand combinations.
const uint16_t PROGMEM dot_c_combo[] = {KC_DOT, KC_C, COMBO_END};
const uint16_t PROGMEM j_w_combo[] = {KC_J, KC_W, COMBO_END};
const uint16_t PROGMEM u_h_combo[] = {KC_U, KC_H, COMBO_END};
const uint16_t PROGMEM p_g_combo[] = {KC_P, KC_G, COMBO_END};
const uint16_t PROGMEM k_m_combo[] = {KC_K, KC_M, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
// left hand combinations.
[COLON_COMMA] = COMBO(colon_comma_combo, KC_TAB),
[COMMA_DOT] = COMBO(comma_dot_combo, KC_QUES),
[DOT_P] = COMBO(dot_p_combo, KC_UNDS),
[Q_J] = COMBO(q_j_combo, LCTL(KC_W)),
[J_K] = COMBO(j_k_combo, KC_DELT),
// right hand combinations.
[L_R] = COMBO(l_r_combo, KC_BSPC),
[R_C] = COMBO(r_c_combo, KC_SLSH),
[C_G] = COMBO(c_g_combo, KC_MINS),
[V_W] = COMBO(v_w_combo, KC_APP),
[W_M] = COMBO(w_m_combo, KC_DELT),
// both hand combinations.
[DOT_C] = COMBO(dot_c_combo, KC_PGUP),
[J_W] = COMBO(j_w_combo, KC_PGDN),
[U_H] = COMBO(u_h_combo, KC_ENT),
[P_G] = COMBO(p_g_combo, KC_HOME),
[K_M] = COMBO(k_m_combo, KC_END),
};
void dance_dlt_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code16(KC_DELT);
} else {
register_code16(C(KC_DELT));
}
}
void dance_dlt_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code16(KC_DELT);
} else {
unregister_code16(C(KC_DELT));
}
}
void dance_cln_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_LSFT);
}
register_code(KC_SCLN);
}
void dance_cln_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_LSFT);
}
unregister_code(KC_SCLN);
}
int current_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) {
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
}
}
if (state->count == 2) {
return DOUBLE_TAP;
} else {
return 3;
}
}
void dance_tmb_finished(qk_tap_dance_state_t *state, void *user_data) {
td_state = current_dance(state);
switch (td_state) {
case SINGLE_TAP:
register_code16(KC_ESC);
break;
case SINGLE_HOLD:
register_mods(MOD_BIT(KC_LSFT));
break;
case DOUBLE_TAP:
register_code16(KC_DELT);
break;
}
}
void dance_tmb_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (td_state) {
case SINGLE_TAP:
unregister_code16(KC_ESC);
break;
case SINGLE_HOLD:
unregister_mods(MOD_BIT(KC_LSFT));
break;
case DOUBLE_TAP:
unregister_code16(KC_DELT);
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_DLT_CTLDLT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_dlt_finished, dance_dlt_reset),
[TD_SCLN_CLN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_cln_finished, dance_cln_reset),
[TD_LEFT_THUMB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_tmb_finished, dance_tmb_reset),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
SM_CLN, KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
SH_A, CT_O, AL_E, KC_U, GU_I, GU_D, KC_H, AL_T, CT_N, SH_S,
MU_QUOT,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, MU_Z,
_______,_______,_______,_______,LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC, _______,_______,_______,_______
),
[_RAISE] = LAYOUT(
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_TILD ,
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
_______,_______,_______,_______,ADDDD, _______, ALT_ENT,RS_SPC, _______,KC_0, _______,_______
),
[_LOWER] = LAYOUT(
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
_______,_______,_______,_______,ADDDD, _______, KC_DELT,ADDDD, _______,_______,_______,_______
),
[_ADJUST] = LAYOUT(
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
),
[_MUIS] = LAYOUT(
_______,KC_BTN2,KC_MS_U,KC_BTN1,_______, _______,KC_BTN1,KC_MS_U,KC_BTN2,_______,
_______,KC_MS_L,KC_MS_D,KC_MS_R,_______, _______,KC_MS_L,KC_MS_D,KC_MS_R,_______,
_______,_______,KC_WH_D,KC_WH_U,_______, _______,KC_WH_U,KC_WH_D,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
),
};

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# Build Options
# change yes to no to disable
#
MOUSEKEY_ENABLE = yes
COMBO_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, B2, B4, B5 }
#if defined(PCBDOWN)
#define MATRIX_COL_PINS { D0, D4, C6, D7, E6, B6, B3, B1, F7, F6, F5 }
#else
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B6, E6, D7, C6, D4, D0 }
#endif
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "promicro.h"

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina

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@ -16,8 +16,9 @@ Make example for this keyboard (after setting up your build environment):
If you would like to use one of the alternative controllers: If you would like to use one of the alternative controllers:
make atreus/astar:default:avrdude make atreus/astar:default:flash
make atreus/teensy2:default:teensy make atreus/teensy2:default:flash
make atreus/promicro:default:flash
If your keyboard layout is a mirror image of what you expected (i.e. you do not get QWERTY on the left but YTREWQ on the right), then you have an A-Star powered Atreus (older than March 2016) with PCB labels facing *down* instead of up. Specify that by adding `PCBDOWN=yes` to your `make` commands, e.g. If your keyboard layout is a mirror image of what you expected (i.e. you do not get QWERTY on the left but YTREWQ on the right), then you have an A-Star powered Atreus (older than March 2016) with PCB labels facing *down* instead of up. Specify that by adding `PCBDOWN=yes` to your `make` commands, e.g.