forked from forks/qmk_firmware
[Keyboard] Added Atreus Pro Micro variant (#8059)
* new alternative controller. * following suggestions at qmk's 8059. * forgot to replace some underscores and keycodes. * following drashna's suggestions at qmk's 8059. * following zvecr's suggestion in qmk's 8059. * following noroadsleft's suggestion at qmk's 8059.
This commit is contained in:
parent
d3286af398
commit
fb980cf032
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@ -24,6 +24,8 @@
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#include "astar_mirrored.h"
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#elif KEYBOARD_atreus_teensy2
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#include "teensy2.h"
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#elif KEYBOARD_atreus_promicro
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#include "promicro.h"
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#endif
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// This a shortcut to help you visually see your layout.
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5
keyboards/atreus/keymaps/ibnuda/config.h
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5
keyboards/atreus/keymaps/ibnuda/config.h
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@ -0,0 +1,5 @@
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#pragma once
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define COMBO_COUNT 15
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258
keyboards/atreus/keymaps/ibnuda/keymap.c
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258
keyboards/atreus/keymaps/ibnuda/keymap.c
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#include QMK_KEYBOARD_H
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typedef enum {
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SINGLE_TAP,
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SINGLE_HOLD,
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DOUBLE_TAP,
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} td_state_t;
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static td_state_t td_state;
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int current_dance(qk_tap_dance_state_t *state);
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void dance_tmb_finished(qk_tap_dance_state_t *state, void *user_data);
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void dance_tmb_reset(qk_tap_dance_state_t *state, void *user_data);
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// enum for tap dances.
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enum {
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TD_DLT_CTLDLT = 0,
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TD_SCLN_CLN,
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TD_LEFT_THUMB,
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};
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// enum for combos.
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enum combos {
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// left hand combinations.
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COLON_COMMA,
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COMMA_DOT,
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DOT_P,
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Q_J,
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J_K,
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// right hand combinations.
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L_R,
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R_C,
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C_G,
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V_W,
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W_M,
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// both hands combinations.
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DOT_C,
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J_W,
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P_G,
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U_H,
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K_M,
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};
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enum {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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_MUIS
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};
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// thumb keys.
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#define ALT_ENT ALT_T(KC_ENT)
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#define SFT_ESC SFT_T(KC_ESC)
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// home row mods.
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#define CT_O RCTL_T(KC_O)
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#define CT_N RCTL_T(KC_N)
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#define SH_A RSFT_T(KC_A)
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#define SH_S RSFT_T(KC_S)
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#define AL_E RALT_T(KC_E)
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#define AL_T RALT_T(KC_T)
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#define GU_I RGUI_T(KC_I)
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#define GU_D RGUI_T(KC_D)
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// layer toggle.
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#define LW_BSPC LT(_LOWER, KC_BSPC)
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#define RS_SPC LT(_RAISE, KC_SPC)
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#define RS_D LT(_RAISE, KC_D)
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#define LW_I LT(_LOWER, KC_I)
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#define MU_QUOT LT(_MUIS, KC_QUOT)
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#define MU_Z LT(_MUIS, KC_Z)
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// idk, man. not used, i guess.
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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#define ADDDD MO(_ADJUST)
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#define MUIS MO(_MUIS)
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// common shortcuts for windows and linux that i use.
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#define NXTTAB LCTL(KC_PGDN)
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#define PRVTAB LCTL(KC_PGUP)
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#define UPTAB LCTL(LSFT(KC_PGUP))
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#define DNTAB LCTL(LSFT(KC_PGDN))
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#define NXTWIN LALT(KC_TAB)
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#define PRVWIN LALT(LSFT(KC_TAB))
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#define CALDL LCTL(LALT(KC_DELT))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define EXPLR LGUI(KC_E)
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#define LCKGUI LGUI(KC_L)
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#define CONPST LSFT(KC_INS)
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#define CLSGUI LALT(KC_F4)
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// tap dances
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#define CTL_DLT TD(TD_DLT_CTLDLT)
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#define SM_CLN TD(TD_SCLN_CLN)
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#define LFT_TMB TD(TD_LEFT_THUMB)
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// left hand combinations.
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const uint16_t PROGMEM colon_comma_combo[] = {KC_SCLN, KC_COMM, COMBO_END};
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const uint16_t PROGMEM comma_dot_combo[] = {KC_COMM, KC_DOT, COMBO_END};
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const uint16_t PROGMEM dot_p_combo[] = {KC_DOT, KC_P, COMBO_END};
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const uint16_t PROGMEM q_j_combo[] = {KC_Q, KC_J, COMBO_END};
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const uint16_t PROGMEM j_k_combo[] = {KC_J, KC_K, COMBO_END};
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// right hand combinations.
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const uint16_t PROGMEM l_r_combo[] = {KC_L, KC_R, COMBO_END};
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const uint16_t PROGMEM r_c_combo[] = {KC_R, KC_C, COMBO_END};
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const uint16_t PROGMEM c_g_combo[] = {KC_C, KC_G, COMBO_END};
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const uint16_t PROGMEM v_w_combo[] = {KC_V, KC_W, COMBO_END};
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const uint16_t PROGMEM w_m_combo[] = {KC_W, KC_M, COMBO_END};
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// both hand combinations.
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const uint16_t PROGMEM dot_c_combo[] = {KC_DOT, KC_C, COMBO_END};
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const uint16_t PROGMEM j_w_combo[] = {KC_J, KC_W, COMBO_END};
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const uint16_t PROGMEM u_h_combo[] = {KC_U, KC_H, COMBO_END};
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const uint16_t PROGMEM p_g_combo[] = {KC_P, KC_G, COMBO_END};
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const uint16_t PROGMEM k_m_combo[] = {KC_K, KC_M, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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// left hand combinations.
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[COLON_COMMA] = COMBO(colon_comma_combo, KC_TAB),
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[COMMA_DOT] = COMBO(comma_dot_combo, KC_QUES),
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[DOT_P] = COMBO(dot_p_combo, KC_UNDS),
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[Q_J] = COMBO(q_j_combo, LCTL(KC_W)),
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[J_K] = COMBO(j_k_combo, KC_DELT),
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// right hand combinations.
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[L_R] = COMBO(l_r_combo, KC_BSPC),
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[R_C] = COMBO(r_c_combo, KC_SLSH),
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[C_G] = COMBO(c_g_combo, KC_MINS),
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[V_W] = COMBO(v_w_combo, KC_APP),
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[W_M] = COMBO(w_m_combo, KC_DELT),
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// both hand combinations.
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[DOT_C] = COMBO(dot_c_combo, KC_PGUP),
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[J_W] = COMBO(j_w_combo, KC_PGDN),
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[U_H] = COMBO(u_h_combo, KC_ENT),
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[P_G] = COMBO(p_g_combo, KC_HOME),
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[K_M] = COMBO(k_m_combo, KC_END),
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};
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void dance_dlt_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code16(KC_DELT);
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} else {
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register_code16(C(KC_DELT));
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}
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}
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void dance_dlt_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code16(KC_DELT);
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} else {
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unregister_code16(C(KC_DELT));
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}
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}
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void dance_cln_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_LSFT);
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}
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register_code(KC_SCLN);
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}
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void dance_cln_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_LSFT);
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}
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unregister_code(KC_SCLN);
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}
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int current_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) {
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return SINGLE_TAP;
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} else {
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return SINGLE_HOLD;
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}
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}
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if (state->count == 2) {
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return DOUBLE_TAP;
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} else {
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return 3;
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}
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}
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void dance_tmb_finished(qk_tap_dance_state_t *state, void *user_data) {
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td_state = current_dance(state);
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switch (td_state) {
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case SINGLE_TAP:
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register_code16(KC_ESC);
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break;
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case SINGLE_HOLD:
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register_mods(MOD_BIT(KC_LSFT));
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break;
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case DOUBLE_TAP:
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register_code16(KC_DELT);
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break;
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}
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}
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void dance_tmb_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (td_state) {
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case SINGLE_TAP:
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unregister_code16(KC_ESC);
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break;
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case SINGLE_HOLD:
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unregister_mods(MOD_BIT(KC_LSFT));
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break;
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case DOUBLE_TAP:
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unregister_code16(KC_DELT);
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break;
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_DLT_CTLDLT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_dlt_finished, dance_dlt_reset),
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[TD_SCLN_CLN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_cln_finished, dance_cln_reset),
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[TD_LEFT_THUMB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_tmb_finished, dance_tmb_reset),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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SM_CLN, KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
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SH_A, CT_O, AL_E, KC_U, GU_I, GU_D, KC_H, AL_T, CT_N, SH_S,
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MU_QUOT,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, MU_Z,
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_______,_______,_______,_______,LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC, _______,_______,_______,_______
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),
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[_RAISE] = LAYOUT(
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KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_TILD ,
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KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
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_______,_______,_______,_______,ADDDD, _______, ALT_ENT,RS_SPC, _______,KC_0, _______,_______
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),
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[_LOWER] = LAYOUT(
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KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
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KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
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KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
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_______,_______,_______,_______,ADDDD, _______, KC_DELT,ADDDD, _______,_______,_______,_______
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),
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[_ADJUST] = LAYOUT(
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_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
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TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
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_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
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),
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[_MUIS] = LAYOUT(
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_______,KC_BTN2,KC_MS_U,KC_BTN1,_______, _______,KC_BTN1,KC_MS_U,KC_BTN2,_______,
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_______,KC_MS_L,KC_MS_D,KC_MS_R,_______, _______,KC_MS_L,KC_MS_D,KC_MS_R,_______,
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_______,_______,KC_WH_D,KC_WH_U,_______, _______,KC_WH_U,KC_WH_D,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
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),
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};
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7
keyboards/atreus/keymaps/ibnuda/rules.mk
Normal file
7
keyboards/atreus/keymaps/ibnuda/rules.mk
Normal file
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# Build Options
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# change yes to no to disable
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#
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MOUSEKEY_ENABLE = yes
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COMBO_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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40
keyboards/atreus/promicro/config.h
Normal file
40
keyboards/atreus/promicro/config.h
Normal file
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, B2, B4, B5 }
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#if defined(PCBDOWN)
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#define MATRIX_COL_PINS { D0, D4, C6, D7, E6, B6, B3, B1, F7, F6, F5 }
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#else
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B6, E6, D7, C6, D4, D0 }
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#endif
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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16
keyboards/atreus/promicro/promicro.c
Normal file
16
keyboards/atreus/promicro/promicro.c
Normal file
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@ -0,0 +1,16 @@
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/* Copyright 2020
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#include "promicro.h"
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17
keyboards/atreus/promicro/promicro.h
Normal file
17
keyboards/atreus/promicro/promicro.h
Normal file
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@ -0,0 +1,17 @@
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/* Copyright 2019
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#pragma once
|
12
keyboards/atreus/promicro/rules.mk
Normal file
12
keyboards/atreus/promicro/rules.mk
Normal file
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@ -0,0 +1,12 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# ATmega32A bootloadHID
|
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# ATmega328P USBasp
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BOOTLOADER = caterina
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|
@ -16,8 +16,9 @@ Make example for this keyboard (after setting up your build environment):
|
|||
|
||||
If you would like to use one of the alternative controllers:
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||||
|
||||
make atreus/astar:default:avrdude
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make atreus/teensy2:default:teensy
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make atreus/astar:default:flash
|
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make atreus/teensy2:default:flash
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make atreus/promicro:default:flash
|
||||
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If your keyboard layout is a mirror image of what you expected (i.e. you do not get QWERTY on the left but YTREWQ on the right), then you have an A-Star powered Atreus (older than March 2016) with PCB labels facing *down* instead of up. Specify that by adding `PCBDOWN=yes` to your `make` commands, e.g.
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Reference in a new issue