coderkun
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049f906b5e
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Fix keymap “coderkun_neo” to use LALT instead of RALT
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2017-04-01 12:17:41 +02:00 |
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coderkun
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021edb6ec6
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Add several Unicode symbols to keymap “coderkun_neo2”
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2017-04-01 12:06:27 +02:00 |
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coderkun
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605c4129cc
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Merge branch 'master' into coderkun_neo2
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2017-04-01 10:56:29 +02:00 |
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Jack Humbert
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49e72632d2
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remove more warnings
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2017-02-16 13:13:38 -05:00 |
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coderkun
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b0ade6dc98
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Fix return value of hex_to_keycode() function in keymap “coderkun_neo2”
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2016-12-28 20:08:45 +01:00 |
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coderkun
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8dd69a1b05
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Overwrite method hex_to_unicode() for make it compatible with Neo
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2016-10-03 16:36:21 +02:00 |
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coderkun
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a10e100bd5
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Add double arrow Unicode characters to FMU layer
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2016-10-02 09:55:38 +02:00 |
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coderkun
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137eb118e3
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Add box-drawing Unicode characters to keymap “coderkun_neo2”
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2016-08-26 13:27:56 +02:00 |
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coderkun
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c78b44fb18
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Set Unicode input mode and override unicode_input_start() method to keymap “coderkun_neo2”
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2016-08-26 13:27:56 +02:00 |
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coderkun
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5b58d7d145
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Disable debugging for Ergodox keymap “coderkun_neo2”
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2016-08-26 13:27:56 +02:00 |
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Fred Sundvik
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b0376687f4
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All Ez keymaps compiles
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2016-07-29 20:48:19 +03:00 |
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Fred Sundvik
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9af995c59b
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Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
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2016-07-29 20:48:04 +03:00 |
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