* added Palette1202
* removed currently unused cords
* Update keyboards/palette1202/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update readme.md
removed unnecessary horizontal line from readme.md
* Update readme.md
Fixed style, make command example
* Removed spaces
* removed unused config.h
* fixed defines
* fixed send string on rotate encoder
* fixed layer numbers for OLED Display
* fixed to use existing function to set default layer
https://github.com/qmk/qmk_firmware/pull/7736#discussion_r366699616
* flipped rotary encoder directions
* Added layer for Clip studio on iOS
* Update keyboards/palette1202/rules.mk
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/palette1202/lib/oled_helper.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* is_master, has_usb() move to rev2.[hc]
* Do recent helix/rev2 changes to helix/pico as well.
helix/pico/matrix.c: remove 'is_master'
helix/pico/pico.c: add 'is_master'
helix/pico/pico.h: add 'has_usb()' macro
helix/pico/split_util.c: remove 'setup_handedness()' 'has_usb()', add 'is_helix_master()' etc
* add HELIX=scan option into {rev2/pico}/local_features.mk
Made DEBUG_MATRIX_SCAN_RATE easy to use.
* Changed rules.mk to link "helix/local_drivers/ssd1306.c" only when OLED_ENABLE = yes.
* Added option to use split_common for helix/rev2, helix/pico keyboard.
how to build:
### build helix/pico (HelixPico) with helix current codes
$ make helix/pico:KEY_MAP
$ make helix/pico/back:KEY_MAP
### build helix/rev2 (Helix or Helix beta) with helix current codes
$ make helix:KEY_MAP
$ make helix/rev2/back:KEY_MAP
$ make helix/rev2/under:KEY_MAP
$ make helix/rev2/oled:KEY_MAP
$ make helix/rev2/oled/back:KEY_MAP
$ make helix/rev2/oled/under:KEY_MAP
### build helix/pico (HelixPico) with split_common codes
$ make helix/pico/sc:KEY_MAP
$ make helix/pico/sc/back:KEY_MAP
$ make helix/pico/sc/under:KEY_MAP
### build helix/rev2 (Helix) with split_common codes
$ make helix/rev2/sc:KEY_MAP
$ make helix/rev2/sc/back:KEY_MAP
$ make helix/rev2/sc/under:KEY_MAP
$ make helix/rev2/sc/oled:KEY_MAP
$ make helix/rev2/sc/oledback:KEY_MAP
$ make helix/rev2/sc/oledunder:KEY_MAP
* add matrix_slave_scan_user() to helix/rev2/rev2.c, helix/pico/pico.h
* Changed 'helix:xulkal' to always use split_common and removed ad hoc code.
Added the following line to 'helix/rev2/keymaps/xulkal/rules.mk':
SPLIT_KEYBOARD = yes
Removed the following ad hoc code from 'users/xulkal/custom_oled.c':
#if KEYBOARD_helix_rev2
extern uint8_t is_master;
bool is_keyboard_master(void) { return is_master; }
#endif
* add '#define DIODE_DIRECTION COL2ROW' into helix/{rev2|pico}/config.h
This commit does not change the build result.
* update helix readme
* keyboards/helix/readme.md
* keyboards/helix/pico/keymaps/default/readme.md
* keyboards/helix/rev2/keymaps/default/readme.md
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
* adding Handwired Skeeb Keyboard
* Apply suggestions from fauxpark
* Apply more suggestions from fauxpark and small change to layout
* Apply more suggestions from noroadsleft and last tap dance
* 15/16 game with lights for the super 16
* Updated readme with style
* adding comments and initial style to keymap
trying to make the code look prettier, need to test by redownloading
* Final style revisions before pull request
* formatting changes, removed config.h
* modified rules.mk, works with changes in PR8314
* formatting
no number of spaces is enough for a newline, whoops
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Sam Reinehr <swreinehr@mines.edu>
Co-authored-by: Ryan <fauxpark@gmail.com>
* add VIA support for neuron
* update neuron vendor and product id
* update neuron product id
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added more led helpers
* Working keymap
* Added new mouse button an made lower layer toggleable
* Small improvement to process_record_user
* Removed extra layer buttons
* Added Numpad to apply layer
* Moved buttons and added toggle for raise button
* Added Menu,PrintScreen and Windowslock buttons, and left handmouse
* Fixed Scroll Buttons
* Turned TAPPING TOGGLE to 2
* Switched Del and Ctrl on left hand
* Added Home Button to Mouse layer
* Fixed led initialization to avoid red led on boot
* Updated formatting to follow guidelines
* Used enums instead of defines and used layer_state_t type
* Added license
* Moved TAPPING settings to keymap config
* Fixed small formatting issue in keymap.c
* Use GPIO Control instead of lowlevel ports
* Add Colemak layout
* Add status bar for mods & locks with a custom font
* Swap DEL and TAB
* Fix media keys and add QMK Configurator layout
* Add dead grave accent on <leader>e
* via configurator can't do AG_TOGG with any key - meh
* same issue - via can't do AG_TOGG
* oops - missed AG_TOGG on the NK65
* add media and mousekeys
* Update keyboards/nk65/keymaps/madhatter/keymap.c
* refactor yd60mq.h
- four-space indent
- use K<row><col> base32hex notation
- rename LAYOUT to LAYOUT_all (with alias for backwards compatibility)
* refactor yd60mq.c to use led_update_kb()
* align rules.mk to AVR template
* refactor default keymap
Also correct positions for KC_NUHS and KC_NUBS.
* update readme
* add Configurator layout support
* initialize the Caps Lock LED pin properly
* Keymap Update
Some key codes have been updated.
naked64:salicylic
7skb:default
* Keymap Update
Some key codes have been updated.
KC_GRAVE to KC_GRV
7skb:default
* Initial commit of majbritt
* Add QMK and VIA support to majbritt
* Change vendor and product id
* Change name
* Change make path
* Move Majbritt into sidderskb directory
* Update keyboards/sidderskb/majbritt/majbritt.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/sidderskb/majbritt/keymaps/default/config.h
Co-Authored-By: Ryan <fauxpark@gmail.com>
* remove unused file
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Change include guards to pragma once
* Clean up default keymaps
* Remove some magic numbers and use GPIO macros
* Clean up keyboard.[ch]
* Tidy up info.json and readme
* Align config.h with template
* Split up revision code into subfolders
* rev C-H has no audio, apparently
* Change revc_h to revc and document differences
* Turn off Audio on revb for now, for Travis' sake
* Split info.json into revision folders
* Clean up default keymaps some more
* to ease the maintenance for some boards ibnuda has.
* followed ridingqwerty's suggestion on 8821.
* folloing drashna's suggestion on qmk's 8221.
* following drashn's suggestion on qmk's 8211
* Keyboard: revamp frosty-flake leds
This commit transitions bpiphany/frosty_flake to led_update_{kb,user}
and rewrites the AVR bit twiddling logic to use the standard QMK GPIO
API.
* Keyboard: rewrite frosty_flake's matrix reader to be a lite custom matrix
This commit replaces frosty_flake's custom matrix and debounce logic
with a "lite" custom matrix. In addition to being somewhat clearer, this
allows a consumer of the flake board to choose their own debouncing
algorithm. The one closest to the implementation originally in use is
sym_g, but this opens us up to supporting eager_pk and eager_pr.
The original matrix code was 18 columns for 8 rows, but using a single
row read and unpacking the bits into individual columns. To simplify,
I've changed the key layout to be 8C 18R instead of 18C 8R: this lets us
use a single read directly into the matrix _and_ drop down to a uint8_t
instead of a uint32_t for matrix_row_t.
Since we're no longer implementing our own debouncing and row unpacking,
we save ~400 bytes on the final firmware image.
Fully tested against a CM Storm QFR hosting the flake -- this commit
message was written using the new matrix code.
Firmware Sizes (assuming stock configuration as of 42d6270f2)
Matrix+Debounce Size (bytes)
--------------- ------------
original 17740
new + sym_g 17284
new + eager_pr 18106
new + eager_pk 18204
I expect that there are some scanning speed benefits as well.
* Keyboard: update frosty_flake's UNUSED_PINS
* Keyboard: Remove meaningless weak redefinitions from frosty
These are not necessary (and all of them already live somewhere in
Quantum).