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39 commits

Author SHA1 Message Date
Nick Brassel 7ea022ba88
[Keymap Removal] Planck and related keymaps. (#22683) 2023-12-17 21:54:01 +11:00
Joel Challis 1ed03f498f
Remove userspace keymaps (#22544) 2023-11-27 05:36:45 +11:00
James Young a7afa58fb6
YMDK Melody96 Break-Up (#22121) 2023-09-24 22:39:18 -07:00
James Young f8884640b0
YMDK Melody96 Matrix Touch-Up (#22113)
* Correct layout/matrix diagram

Correct swapped designations for ANSI Backslash and ANSI Enter keys.

[docs]

* Correct matrix data

Correct the matrix data for:

  - `LAYOUT_all`
  - `LAYOUT_96_ansi`
  - `LAYOUT_96_ansi_splitbs`

which all had the matrix positions for ANSI Backslash and ANSI Enter swapped.

[bugfix]

* Implement `LAYOUT_hotswap` directly

Implement `LAYOUT_hotswap` as its own layout, instead of aliasing it to
`LAYOUT_96_ansi`.

[bugfix]

* Specify primary support for Soldered PCBs

Current version of codebase primarily supports Soldered PCBs.

[enhancement] [docs]
2023-09-24 00:57:08 -07:00
Duncan Sutherland 16ad362e67
amend 96_(ansi|iso) community_layouts in keyboards/ (#22066) 2023-09-20 03:38:36 -07:00
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
Ryan 4ae9bfd17a
Move RGBLIGHT_HUE/SAT/VAL_STEP to data driven (#21292)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-06-24 17:37:54 +10:00
Ryan b1783db4ea
Move RGBLED_NUM to data driven (#21278) 2023-06-18 14:39:07 +10:00
Nick Brassel 5faa23d54c
Keymap introspection for combos. (#19670) 2023-05-15 22:27:37 +10:00
Ryan 47966dc2a6
Migrate rgblight.pin and RGB_DI_PIN to ws2812.pin (#20303) 2023-04-06 18:00:54 +10:00
Ryan 6847dba8af
Move 75% and 96% layouts to data driven (#20289) 2023-04-05 15:48:37 +10:00
Ryan ad625e7c06
Remove RGB_DI_PIN ifdefs (#20218) 2023-03-23 21:38:01 +11:00
Ryan 02ccc50e60
Remove more empty headers (#20155) 2023-03-17 14:02:04 +11:00
Ryan cf5e9d172d
Fix layout macro keys with no matrix position (#20033) 2023-03-13 23:02:03 +11:00
Ryan 23c365b023
Move matrix config to info.json, part 1 (#19985) 2023-03-05 22:53:52 +00:00
Ryan 314f6c1ddb
Move backlight config to data driven (#19910) 2023-02-26 08:37:57 +11:00
Ryan 2da0827d4f
Remove matrix size defines (#19581) 2023-02-17 16:08:25 +11:00
Ryan f4ba17c4a0
Move LED indicator config to data driven (#19800) 2023-02-17 13:14:29 +11:00
Ryan d784f78bd0
Move Bootmagic config to data driven (#19860) 2023-02-17 08:49:49 +11:00
Ryan f9aeea64c1
Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
Ryan ebb512db82
Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

* Clean up `DEBOUNCE` in config.h, C

* Clean up `DEBOUNCE` in config.h, D

* Clean up `DEBOUNCE` in config.h, E

* Clean up `DEBOUNCE` in config.h, F

* Clean up `DEBOUNCE` in config.h, G

* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

* Clean up `DEBOUNCE` in config.h, K

* Clean up `DEBOUNCE` in config.h, L

* Clean up `DEBOUNCE` in config.h, M

* Clean up `DEBOUNCE` in config.h, N

* Clean up `DEBOUNCE` in config.h, O

* Clean up `DEBOUNCE` in config.h, P

* Clean up `DEBOUNCE` in config.h, Q

* Clean up `DEBOUNCE` in config.h, R

* Clean up `DEBOUNCE` in config.h, S

* Clean up `DEBOUNCE` in config.h, T

* Clean up `DEBOUNCE` in config.h, U

* Clean up `DEBOUNCE` in config.h, V

* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00
Nick Brassel f6dd8dea2e
Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
Ryan b727434391
Remove commented out backlight config & stray "backlight levels" (#19703) 2023-01-28 15:42:44 +00:00
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00
Ryan fe18df9d41
Normalise Dynamic Macro keycodes (#18939)
* `DYN_REC_START1` -> `QK_DYNAMIC_MACRO_RECORD_START_1`

* `DYN_REC_START2` -> `QK_DYNAMIC_MACRO_RECORD_START_2`

* `DYN_MACRO_PLAY1` -> `QK_DYNAMIC_MACRO_PLAY_1`

* `DYN_MACRO_PLAY2` -> `QK_DYNAMIC_MACRO_PLAY_2`

* `DYN_REC_STOP` -> `QK_DYNAMIC_MACRO_RECORD_STOP`

* Update docs
2022-11-03 23:01:06 +00:00
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00
Ryan efe520645e
Normalise Combo keycodes (#18877) 2022-10-27 13:59:58 +01:00
Ryan 4f3af09209
Remove legacy fauxclicky and unicode keycodes (#18800) 2022-10-21 21:43:55 +01:00
Ryan 1cb1a5a374
Remove legacy Grave Escape keycodes (#18787) 2022-10-20 18:04:11 -07:00
Ryan 74223c34a9
Remove legacy keycodes, part 6 (#18740)
* `KC_RSHIFT` -> `KC_RSFT`

* `KC_RCTRL` -> `KC_RCTL`

* `KC_LSHIFT` -> `KC_LSFT`

* `KC_LCTRL` -> `KC_LCTL`
2022-10-16 14:14:40 +01:00
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00
Drashna Jaelre f0da486fab
Remove RGBLIGHT_ANIMATION and clean up effect defines for R-Z (#18728) 2022-10-15 09:55:53 -07:00
Jeff Epler 9632360caa
Use a macro to compute the size of arrays at compile time (#18044)
* Add ARRAY_SIZE and CEILING utility macros

* Apply a coccinelle patch to use ARRAY_SIZE

* fix up some straggling items

* Fix 'make test:secure'

* Enhance ARRAY_SIZE macro to reject acting on pointers

The previous definition would not produce a diagnostic for
```
int *p;
size_t num_elem = ARRAY_SIZE(p)
```
but the new one will.

* explicitly get definition of ARRAY_SIZE

* Convert to ARRAY_SIZE when const is involved

The following spatch finds additional instances where the array is
const and the division is by the size of the type, not the size of
the first element:
```
@ rule5a using "empty.iso" @
type T;
const T[] E;
@@

- (sizeof(E)/sizeof(T))
+ ARRAY_SIZE(E)

@ rule6a using "empty.iso" @
type T;
const T[] E;
@@

- sizeof(E)/sizeof(T)
+ ARRAY_SIZE(E)
```

* New instances of ARRAY_SIZE added since initial spatch run

* Use `ARRAY_SIZE` in docs (found by grep)

* Manually use ARRAY_SIZE

hs_set is expected to be the same size as uint16_t, though it's made
of two 8-bit integers

* Just like char, sizeof(uint8_t) is guaranteed to be 1

This is at least true on any plausible system where qmk is actually used.

Per my understanding it's universally true, assuming that uint8_t exists:
https://stackoverflow.com/questions/48655310/can-i-assume-that-sizeofuint8-t-1

* Run qmk-format on core C files touched in this branch

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-08-30 10:20:04 +02:00
Joel Challis bbc3bc55f2
RESET -> QK_BOOT user keymaps (#17940) 2022-08-21 23:55:30 +01:00
Nick Brassel 154d35ac14
Remove UNUSED_PINS (#17931) 2022-08-06 23:23:35 +10:00
Ryan fb19e14048
Move keyboard USB IDs and strings to data driven: Y (#17926) 2022-08-06 18:52:13 +10:00
Ryan Skidmore 9a587275cf
keyboards: fix malformed info.json files (#17292) 2022-06-02 17:50:08 +01:00
Joel Challis b7771ec25b
RESET -> QK_BOOT default keymaps (#17037) 2022-05-15 20:26:27 +01:00
peepeetee 314865f833
move melody96 to ymdk vendor folder (#15680)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2022-04-20 05:19:16 +10:00