* add indicator lighting support thanks to Keebology tracing
* set the correct number of underglow LEDs
* add comments and skeletal structure for layer indicator LEDs
* add backlight areas pins
* update readme
* we can't turn leds on based on zones, so we use multiple backlight pin support instead to turn them ALL on and control them.
* add comments to backlight setting
* make a more useful default keymap that can also be used for testing
* add duck orion to list
* add indicator led support
* update readme
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/duck/orion/v3/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* add the appropriate header files
* fix indent so Drashna will not die
* Update keyboards/duck/orion/v3/v3.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/keymaps/default/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/duck/orion/v3/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
* Fix key object order
info.json: Reorder the key objects into the order required by kyria.h
* linting
info.json: fix indent depth and trailing whitespaces
* Minimize visual footprint
info.json: Subtract 0.25 from each Y value to minimize the keyboard dimensions when rendered
* Initial commit for K-Nunmpad
* Changed layoutname
Corrected the files according to drashnas suggestions.
* Some names have been changed
* Some code thats not been used has been removed
* Fixed rules.mk
When adding the commnity layout, tapdancing broke. This was fixed with
rules.mk was changed in the k-numpad and karlssn keymap.
* Cleanup according fauxpark
Cleaned up the readme.md and the rules.mk according to feedback from
fauxpark.
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Fix gui
* Fix reversed col 11 and 12
- the two columns are reversed in the matrix
* Added userspace for d4mation. Included their keymap for the Atreus62
* Do not assign layer numbers manually
* Remove some unneeded things per @drashna's recommendation
* Fix some single line comments I missed
* Update unicode macros to use send_unicode_hex_string() instead of process_unicode()
* OBetter check for Unicode Enabled. Moved some checks into macros.c
* Use eeconfig_init_user() to set default unicode input mode
* ISO layout for the soldered Think6.5 PCB
* Think6.5 personal layout readme
* Add personal Think6.5 user map with LED group cycling
* Add default case to process_record_user
* Make the ASCII diagram match the layer properly
* Relocate KC_NUHS to the home row for consistency
* Add LAYOUT_65_iso_badge to info.json
* Wire up the badge LEDs as capslock LEDs
* Remove unused keymap variable
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output
* Added missing readme
* Oled Timeout Update for KidBrazil Keymap (#1)
* Setup Oled timeout based on simple timer
* Cleaned up comments and added timeout for LEDs
* Fixed some small errors
* Updated oled timout with matrix scan
* Updated oled timout with matrix scan
* Update withou eeprom
* Update timer code
* Use process user instead of keymap
* Added ifdef to protect oledtimer
* Updated with half timeout state for logo
* Removed middle tier timer
* Final cleanup of unused files
* Updated code as per suggestions & requests
* Second round of revisions
* ported J80 to QMK
* added default ISO layout
* removed optional override functions
* set bootmagic to lite
* removed comment
* added tkl_ansi and tkl_iso layouts
* updated vendor and device name
* set ANSI layout as default and split iso to separate folder
* removed empty file
* Update keyboards/J80/info.json
Added comma
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/J80/keymaps/default/keymap.c
Removed backslash.
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* removed comments and backslash, fixed JSON formatting
* Rename J80.h to j80.h
* Rename keyboards/J80 to keyboards/j80
* renamed folder to lowercase
* added key definition for reset key
* added define for KC_NO to underscores
* Added backlight and lock LED support
* Fixed BACKLIGHT_PIN
* Fixed typo
* Added define for bootmagic lite and description in readme
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/info.json
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/j80.h
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/j80/keymaps/default/keymap.c
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Added full right shift layouts
* Move rgb keycode logic to process_keycode
* Fixes for rgb matrix
* Fixes for mxss
* Fix inc/dec logic, add comments
* Fix return RAINBOW_SWIRL logic
* stop external use of rgb helper functions
* merge fix
* Fix 'defined but not used' when all animations are disabled
* Move kwerdenker's personal keymap from RGB
Talked to Maartenwut about making RGB an actual template instead of
kwerdenker's keymap. Free'd up B7 so it can be used for audio in
agreement with MW. He's considering adding a speaker footprint to next
rev of plain60, and only B7 can be used with Audio. RGB uses bitbang
driver so it doesn't really make any difference if it's pin B0.
- RGB should be a template for other people to modify, not a personal
keymap
- change default pin to B0 to free up B7 for audio use
- rename RGB to kwerdenker
* Add RGB keycodes to FN layer
* don't use uppercase in keymap names
- doesn't work properly on MacOS or Windows
* Add an audio specific keymap
* Enum instead of define
* Suggested change to keymap
- maintain compatibility with old keymap
* Change plain60 to bootmagic lite
- it's easier to reset and maintain a keyboard with lite
- remove obsolete size comments
* Add RESET on a layer to default keymap
* Use _FN
* Maintain compatibility with keymap
* Fix thinko
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* allow main functions to be overridden
* update keymap to toggle keys and cleanup a bit
* get them lights working with the new setup
* disable console on my keymap, cause ARM and Linux, for now
* update keymap
* add home and end to the navigation
* thought this was redundant - update keyboards/projectkb/alice/alice.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* adding my zen 1 keymap
updated layers and custom keycodes
* added slack + paste
defined custom keycode S_H_P and added to layer 3
* added custom keycodes
defined and inserted T_H_B and T_H_T
* enabled tap dance
adjusted rules to include tap dance
* tap dance enumeration and timing
added a TD key to send space on press and . on double tap. added tapping term to set tap detection time.
* added custom keycode
added E_SS to print string
* added mouskey + enum keycode
added in mousekey to rules. added custom code DC_C to double click and copy.
* updated custom keycode string
added a space into the output string for S_H_P
* removed colemak layer
colemak commented out, started adjusting MOs
* added 1 key copy paste
used from https://github.com/qmk/qmk_firmware/blob/master/users/drashna/process_records.c#L116-L130
* updated rgb and copyright line
* updated tapcode KC_CCCV
* Update keyboards/rgbkb/zen/rev1/keymaps/starcaller_v1.1/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* updated keymap folder name to my username
* I don't know if this is how my keyboard is laid out or not
* testing, still broken
* name change
* I think this is the layout I will try to use to start
* it compiles!
* added norman layout!
* media keys
* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key
* more changes to layout, move Norman to 1 so it was moddable by FCTN
* swapped volume and media, I use volume a lot more than media
* Eh, it's still all in flux.
* I don't want the entire function layer full of dead keys, after all...
* moves escape to the caps lock key and caps lock to the functions layer
* update my readme for posterity
* Updates bonfire dz60 for better escape control
* WIP commit -- this is not working yet
* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference
* updates readme for visual keymap insertion
* removes my layout from the parent folder and keeps it localized
* updates the C code to be more readable
* finished the HELD_ESCAPE code
* finishes v6.1.0
* updates layout names to match repo code style per @mechmerlin
Apply suggestions from code review
* updates to code style per suggestions by @mechmerlin
* Update global-functions.c
updates some personal documentation
* updates hold time for escape on gaming layer
* updates several aspects of the code based on PR requests
* moves a variable