* add feature_leader_key.md translation
* update based on comment
* set link as lang dir
* update based on comment
* update based on comment
* update based on comment
* Add Via keymap for Contra
* Added Via-enabled keymap
* Changed VENDOR_ID from 0xFEED to 0x4354 (CT)
* Removed unnecessary RGB mappings
* PR changes
* Removed empty via/config.h
* Changed product ID from 0x6060 to 0x0001
* Add files needed to The Via support on Melody 96
* Remove manufacture name from product name
* replace blank key with Transparent keys
* Update keyboards/melody96/rules.mk
* Update keyboards/melody96/keymaps/via/keymap.c
* Change Product ID to "M" + 96
* Update keyboards/melody96/keymaps/via/rules.mk
* add LTO to via's local file
* Update keyboards/melody96/rules.mk
* more stoof
* readme update
* reverting keymap
* re-adding userspace
* new userspace needed
* no want 0 under thumb
* gettin fancier with my knob
* macro fix
* had pins for oled ver
* wait, these are the right pins
* reduntant line
* image fix
* get highest layer every day
* whoops
* correct rev name in json
* a few good catches
* what I had planned
* Replace custom RCTRL implementation with built-in LM
Caveat: sends LCtrl instead of RCtrl
* Enable VIA support in KBD6X keymap
* Disable LTO on ChibiOS boards
* Disable locking support and Magic keycodes for all keymaps
* Organize and annotate rules.mk and config.h files
* Enable Console for Melody96 keymap
* L_RANGE_KEYMAP → LAYERS_KEYMAP
* Revert "Replace custom RCTRL implementation with built-in LM"
This reverts commit 17d706a82d7e31b53cd84efeb9b2ddb9922a2368.
* Set DYNAMIC_KEYMAP_LAYER_COUNT to 3 in Doro67 and Wasdat keymaps
* Enable Bootmagic Lite for all VIA keymaps
* added koy layout to qmk on xd75 board
* added koy keymap for the atreus62 board
* reduced time for autoshift
* added documentation
* changed layer 7 to a tap toggle and adjusted mouse speed a little
* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/xd75/keymaps/ScheiklP/koy_common.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_common.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* changed keymap to lowercase name to conform with qmk guidelines
* Update keyboards/xd75/keymaps/scheiklp/rules.mk
remove unnecessary rules
* Update keyboards/atreus62/keymaps/scheiklp/rules.mk
remove unnecessary rules
* moved common files for koy layouts to the users folder and removed empty file
* Update keyboards/atreus62/keymaps/scheiklp/keymap.c
* Update keyboards/xd75/keymaps/scheiklp/readme.md
* Update keyboards/xd75/keymaps/scheiklp/readme.md
* Update keyboards/atreus62/keymaps/scheiklp/readme.md
* Update keyboards/atreus62/keymaps/scheiklp/readme.md
* [kle2jinfo] use min/max instead of if
This is a slight change.
Before, the key_skel would keep the invalid value for future keys.
I think this is what was actually intended.
* [kle2info] calculate x
x is the current_x * key_size + (key_size/2)
y is the current_y * key_size + (key_size/2)
no reason to track both
* Improve stock bootloader list
* Switch version numbers on USB64/128 bootloaders
* Unix line endings for PS2AVRGB bootloader
* Update PS2AVRGB bootloader to 1.0.1
* Also mention bootloader rule
* Didn't need to change the links
This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped
SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.
The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.
Resolves#2682
* Allow 16 lighting layers
* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers
* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers
* Enforce lower bound on RGBLIGHT_MAX_LAYERS
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS
* Don't use bitfield / PACKED, as it causes bloat
* Update documentation re: up to 32 lighting layers
* Run cformat
* Add note about increasing FW size in docs/config_options.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove no-longer-valid comment
* Add doc note that split sync will be slower
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>