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Author SHA1 Message Date
lucwastiaux 7854746704 Ergodox EZ and Atreus 42 key dvorak layout updates (#1964)
* importing 42 key dvorak layout

* added comment for build instructions

* adding atreus dvorak 42 key layout

* added readme

* add readme

* build instructions

* additional MEH shortcuts

* added shifted symbols on symbols layer

* working extra symbols on COMBINED layer

* bring atreus layout inline with the ergodox one

* add necessary macros

* working ls macro

* added more shell macros

* added screen rename / screen number macros

* add ctrl-a key in shell-nav to use screen more easily

* added shell screen layer

* assign screen switching macros to screen layer

* define all screen switching macros

* more screen-related shortcuts added on shell screen layer

* change shell nav bottom right row to match base layer (backspace / delete)

* remove some mappings on SHELL_NAV layer as they are now in the screen layer

* added more screen macros
2017-11-06 12:07:21 -05:00
drashna 2c703b1528 Fix RGBLIGHT startup color (#1975)
* Fix RGBLIGHT startup color

While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code....

The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup.  So the default layer color won't ever get set on startup.  It needs to be called in the init function to be properly set. 

I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function.

* Removed typo (pipe)
2017-11-06 11:43:38 -05:00
Erez Zukerman e45290a62e adds indication up to layer 7 2017-11-06 09:19:51 -05:00
Jack Humbert 1d3a19757c restore default mode/color if no 0 color 2017-11-06 09:15:30 -05:00
Jack Humbert cf9f6bbd91 adds per-layer rgb color option to ez 2017-11-06 08:38:36 -05:00
drashna b79a4cfeba Updated personal keymaps (#1945)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow

* Updated macros and added workman keymaps

* Fixed RGB lighting for Workman layout

* Add leader keys

* Remove force NKRO

* Add Viterbi one handed layout and minor tweaks to others

* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts

* Made "make" keystroke universal

* Clean up and updates of drashna keymaps

* Add workman layer to planck

* Update to keymaps

* Fix accidental commit because I don't know how to git

* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox

* missing underscore in init function declaration

* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function

* Remove unnecessary planck layout
2017-11-01 00:13:20 -07:00
Don Armstrong 0bb457e573 document how to define LEFT_LEDS and how that hack is done 2017-10-27 13:46:51 -07:00
Don Armstrong 364aeeec53 implement ergodox_left_leds_update in ergodox_ez
Previously, this code was implemented in keymap.c, but I'm unaware of
someone with a different implementation of this particular hack. [If
someone has it, we can add another #ifdef in the future.]
2017-10-27 13:34:03 -07:00
Don Armstrong 2e3b99f7f1 update left led support 2017-10-27 13:24:30 -07:00
Don Armstrong bcfba27101 add initial support for left leds on an ergodox ez 2017-10-27 13:24:30 -07:00
heartrobotninja 8892c50336 Moving LOCK and adding RUN. Fixing equal key to actually use equal keycode. 2017-10-24 17:07:09 -10:00
drashna f3534f999f Updated keymaps (#1853)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow

* Updated macros and added workman keymaps

* Fixed RGB lighting for Workman layout

* Add leader keys

* Remove force NKRO

* Add Viterbi one handed layout and minor tweaks to others
2017-10-21 18:27:54 -10:00
heartrobotninja b25338a809 heartrobotninja ergodox_ez and lets_split layouts (#1874) 2017-10-21 09:59:31 -10:00
Jack Humbert 800ec55dfc Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
2017-10-14 11:32:19 -10:00
drashna e0e80c0dc1 Cleanup of my keymaps (#1802)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info

* Cleanup macros

* Fix odd merge issue

* Tweaked RGB lighting stuff

* Start to merge orthodox/ergodox keymaps (persistant layers)

* Add forced NKRO

* Added Colemak and Dvorak layers to default orthodox keymap

* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
2017-10-10 07:11:05 -10:00
Campbell Barton c206650ed0 [cleanup] consistent 2 space indentation
Was mixed between 2&4
2017-10-05 07:28:42 -10:00
Matt b736f25e85 added matrixman layout 2017-09-29 11:53:27 -10:00
drashna d28fb63fac updated drashna's keymaps (#1769)
* Add woodpad

* Cleanup

* Remove misc layouts for woodpad

* Move woodpad to handwired

* Updated RGB Underglow info
2017-09-29 11:52:37 -10:00
Jack Humbert 791b9cc652 remove all makefiles from keyboard directories 2017-09-27 08:21:09 -10:00
lucwastiaux 3e1f388bda Adding Ergodox EZ and Atreus Dvorak 42-key layouts (#1705)
* importing 42 key dvorak layout

* added comment for build instructions

* adding atreus dvorak 42 key layout

* added readme

* add readme

* build instructions

* additional MEH shortcuts
2017-09-15 22:00:26 -04:00
skullydazed 4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00
drashna 9987f9dcff Update drashna's keymap (#1649)
* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
2017-08-30 11:36:14 -04:00
Jack Humbert d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Fred Sundvik 9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00
Erez Zukerman 30003d48f9 Merge pull request #584 from algernon/ergodox-ez/algernon
ergodox_ez: Upgrade my keymap to v1.4
2016-07-29 08:11:37 -04:00
Gergely Nagy f82437f08e ergodox_ez: Upgrade my keymap to v1.4
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-29 12:24:33 +02:00
coderkun 3ace37271b disable sleep LED 2016-07-29 11:28:37 +02:00
coderkun 70755d6614 complete labels for modifiers in keymap schema 2016-07-29 11:07:50 +02:00
coderkun 08239aadea use Ergodox EZ’s third LED for “scroll lock” 2016-07-29 11:07:50 +02:00
coderkun 61fbb47eb6 fix grave (GRV) and acute (ACUT) accents 2016-07-29 11:06:18 +02:00
Jack Humbert 36df9fd3fd Merge pull request #568 from sethbc/fix-colemak-osx-pc-no
update NO_AMP to NO_AMPR
2016-07-28 12:26:43 -04:00
Jack Humbert f96a2a74ea Merge pull request #566 from SmackleFunky/master
Allow toggling out of plover layer
2016-07-28 12:26:11 -04:00
Seth Chandler 13bb3a7379 update NO_AMP to NO_AMPR 2016-07-27 02:06:19 -04:00
SmackleFunky fdd07991de Allow toggling out of plover layer 2016-07-27 04:44:24 +00:00
Mazin Bokhari 3fd1c9d72b Move to keyboards 2016-07-26 22:43:04 -05:00
Erez Zukerman 4885225159 Merge pull request #534 from willwm/teckinesis
Teckinesis for ErgoDox EZ
2016-07-24 18:04:59 -07:00
Will Wolff-Myren f4cb84c940 Remove images, per @ezuk request. =) 2016-07-24 14:33:17 -07:00
Erez Zukerman 36f2e22283 Merge pull request #535 from algernon/ergodox-ez/algernon
ergodox_ez: Update my keymap to v1.3
2016-07-24 11:34:33 -07:00
Gergely Nagy 53eb36c085 ergodox_ez: Update my keymap to v1.3
This updates my ErgoDox EZ layout to v1.3, which has the following
noteworthy changes:

* Added support for logging keys, by pressing `LEAD d`. Also included is
  a tool to generate a **heatmap** out of the logs.
* The arrow and navigation keys were rearranged again, and now require
  an additional key being held to activate. See the **base layer** for
  an image that shows where arrows are.
* The **experimental** layer has been redone, and is now
  called **ADORE**, and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and
  survives a reboot.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-18 08:57:30 +02:00
Will Wolff-Myren 3c4620bf81 Update readme.md
* Markdown cleanup
2016-07-17 15:08:04 -07:00
Will Wolff-Myren 8fb4074578 Update readme.md
* Updated layout images, json from Keyboard Layout Designer
* Added links to Keyboard Layout Designer templates.
* Added images of TECK, Kinesis layouts.
2016-07-17 15:04:50 -07:00
Will Wolff-Myren ea2b1670f6 Update description comment. 2016-07-17 14:56:37 -07:00
Will Wolff-Myren 5bf40bfb36 [MEDIA]: Remove Power, Sleep, Mail, MyComp
I kept hitting these on accident while attempting to move the cursor or
mouse. =P
2016-07-17 14:19:22 -07:00
Will Wolff-Myren ecc0fce210 [BASE]: Meh, Hyper now have symbols on both sides
Left: MEH_T(KC_BSLS),ALL_T(KC_SLSH)
Right: ALL_T(KC_LBRC),MEH_T(KC_RBRC)
2016-07-17 14:16:31 -07:00
Will Wolff-Myren e9453b3fdc Update Base Layer comment to match new layout. 2016-07-17 14:08:22 -07:00
Will Wolff-Myren 11f8d167ec [BASE]: KC_MINS -> KC_GRV 2016-07-17 14:07:14 -07:00
Will Wolff-Myren e900c39669 RSpec: KC_EQL -> KC_MINS 2016-07-17 14:01:41 -07:00
Will Wolff-Myren 973ea2f917 LSpec: KC_GRV -> KC_EQL 2016-07-17 13:58:43 -07:00
Seth Chandler 0a2653bac8 update broken link 2016-07-17 03:38:53 -04:00
Will Wolff-Myren 76469ebbcf Replaced ordinary-media.{png|json} with new media layout 2016-07-14 01:22:15 -07:00
Will Wolff-Myren 1b776f0f33 Replaced ordinary-symbol.{png|json} with new base layout. 2016-07-14 01:03:45 -07:00
Will Wolff-Myren b587245430 Replaced ordinary-base.{png|json} with new base layout. 2016-07-14 00:39:01 -07:00
Will Wolff-Myren 825aead3bd Replaced readme.md with stub
(incl. reference to original layout)
2016-07-14 00:38:00 -07:00
Will Wolff-Myren 8f3cdea357 Created "teckinesis" keymap folder
(Based on "ordinary" keymap by Nicholas Keene)
2016-07-13 13:17:55 -07:00
Josh Colbeck ac978a50a2 Merge branch 'master' of https://github.com/Skrymir/qmk_firmware 2016-07-06 23:38:58 -05:00
Josh Colbeck 5ed673d82d Changed layer switching to momentary
corrected macro
2016-07-06 20:24:57 -05:00
Jack Humbert 3577e26fd9 fix/annotate wait_us lines 2016-07-06 00:24:31 -04:00
Josh Colbeck a5fb2b58a5 Merge remote-tracking branch 'jackhumbert/master' into patch-1 2016-07-04 15:41:58 -05:00
Josh Colbeck 497b92c3bd Added macro and readme
macros to for often used eclipse shortcuts
2016-07-04 15:22:13 -05:00
Josh Colbeck 1650adf29a Added new keymap 2016-07-04 12:00:06 -05:00
Jack Humbert 86a7b060ef Adds wait to i2c (debounce) 2016-07-04 12:13:41 -04:00
Jack Humbert eafaba6b53 Improves debounce 2016-07-04 12:01:10 -04:00
Josh Colbeck 62a92a71d0 Revert "Changed layout of left hand main layer"
This reverts commit 8149924399.
2016-07-03 21:50:04 -05:00
Joshua Colbeck 8149924399 Changed layout of left hand main layer 2016-07-03 12:24:44 -05:00
Jack Humbert 65faab3b89 Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit

* working

* subprojects implemented for planck

* pass a subproject variable through to c

* consolidates clueboard revisions

* thanks for letting me know about conflicts..

* turn off audio for yang's

* corrects starting paths for subprojects

* messing around with travis

* semicolon

* travis script

* travis script

* script for travis

* correct directory (probably), amend files to commit

* remove origin before adding

* git pull, correct syntax

* git checkout

* git pull origin branch

* where are we?

* where are we?

* merging

* force things to happen

* adds commit message, adds add

* rebase, no commit message

* rebase branch

* idk!

* try just pull

* fetch - merge

* specify repo branch

* checkout

* goddammit

* merge? idk

* pls

* after all

* don't split up keyboards

* syntax

* adds quick for all-keyboards

* trying out new script

* script update

* lowercase

* all keyboards

* stop replacing compiled.hex automatically

* adds if statement

* skip automated build branches

* forces push to automated build branch

* throw an add in there

* upstream?

* adds AUTOGEN

* ignore all .hex files again

* testing out new repo

* global ident

* generate script, keyboard_keymap.hex

* skip generation for now, print pandoc info, submodule update

* try trusty

* and sudo

* try generate

* updates subprojects to keyboards

* no idea

* updates to keyboards

* cleans up clueboard stuff

* setup to use local readme

* updates cluepad, planck experimental

* remove extra led.c [ci skip]

* audio and midi moved over to separate files

* chording, leader, unicode separated

* consolidate each [skip ci]

* correct include

* quantum: Add a tap dance feature (#451)

* quantum: Add a tap dance feature

With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.

To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.

With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.

The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.

But lets start with how to use it, first!

First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.

This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:

* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
  tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
  the user keymap - with the current state of the tap-dance action.

The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.

And that's the bulk of it!

Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.

And now, on to the explanation of how it works!

The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.

This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.

Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.

For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.

In the end, lets see a full example!

```c
enum {
 CT_SE = 0,
 CT_CLN,
 CT_EGG
};

/* Have the above three on the keymap, TD(CT_SE), etc... */

void dance_cln (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    register_code (KC_RSFT);
    register_code (KC_SCLN);
    unregister_code (KC_SCLN);
    unregister_code (KC_RSFT);
  } else {
    register_code (KC_SCLN);
    unregister_code (KC_SCLN);
    reset_tap_dance (state);
  }
}

void dance_egg (qk_tap_dance_state_t *state) {
  if (state->count >= 100) {
    SEND_STRING ("Safety dance!");
    reset_tap_dance (state);
  }
}

const qk_tap_dance_action_t tap_dance_actions[] = {
  [CT_SE]  = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
 ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
 ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```

This addresses #426.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* hhkb: Fix the build with the new tap-dance feature

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* tap_dance: Move process_tap_dance further down

Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* tap_dance: Use conditionals instead of dummy functions

To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>

* Merge branch 'master' into quantum-keypress-process

# Conflicts:
#	Makefile
#	keyboards/planck/rev3/config.h
#	keyboards/planck/rev4/config.h

* update build script
2016-06-29 17:49:41 -04:00
Anand Babu (AB) Periasamy 7712d55215 zoom and undo keys 2016-06-26 20:24:43 -07:00
Erez Zukerman 40bfc7231e Merge pull request #440 from abperiasamy/ergo-ab-swap-up-down
Swap up and down keys to match default layout
2016-06-24 08:57:06 -04:00
Erez Zukerman d2fc24d2a0 Merge pull request #438 from tkuichooseyou/master
Added tkuichooseyou keymap; for vim and macOS users
2016-06-24 08:56:01 -04:00
Anand Babu (AB) Periasamy 512a68c0ec Swap up and down to match default layout 2016-06-23 20:17:04 -07:00
Jack Humbert b68b722325 updates ez's matrix to spec 2016-06-23 23:14:21 -04:00
Jack Humbert 13bb6b4b7f Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7

* slimming down keyboard stuff, backlight breathing implemented

* don't call backlight init when no pin

* cleans up user/kb/quantum calls, keyboard files

* fix pvc atomic

* replaces CHANNEL with correct var in breathing

* removes .hexs, updates readmes, updates template

* cleans-up clueboards, readmes to lowercase

* updates readme
2016-06-23 22:18:20 -04:00
Teddy Ku b9d29cc355
Added tkuichooseyou keymap; for vim and OSX users 2016-06-23 15:09:04 -04:00
Gergely Nagy 2278956412 ergodox_ez: Update the algernon keymap to v1.2
Noticeable changes since the last pull request:

* The forced NKRO mode can be easily toggled off at compile-time, to
  make the firmware compatible with certain operating systems.
* The `:;` key has changed behaviour: to access the `;` symbol, the key
  needs to be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both
  the **base** and the **experimental** layers.
* The arrow and navigation keys were redone, they are now more
  accessible, but the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified
  **navigation and media** layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the **experimental** layer, the `L` and `Q`, and the `K` and `G`
  keys were swapped.
* The **Steno** layer gained a few more `#` and `*` keys, to make it
  easier on my fingers.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-06-22 08:41:38 +02:00
Jack Humbert 649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00