* I don't know if this is how my keyboard is laid out or not
* testing, still broken
* name change
* I think this is the layout I will try to use to start
* it compiles!
* added norman layout!
* media keys
* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key
* more changes to layout, move Norman to 1 so it was moddable by FCTN
* swapped volume and media, I use volume a lot more than media
* Eh, it's still all in flux.
* I don't want the entire function layer full of dead keys, after all...
* moves escape to the caps lock key and caps lock to the functions layer
* update my readme for posterity
* Updates bonfire dz60 for better escape control
* WIP commit -- this is not working yet
* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference
* updates readme for visual keymap insertion
* removes my layout from the parent folder and keeps it localized
* updates the C code to be more readable
* finished the HELD_ESCAPE code
* finishes v6.1.0
* updates layout names to match repo code style per @mechmerlin
Apply suggestions from code review
* updates to code style per suggestions by @mechmerlin
* Update global-functions.c
updates some personal documentation
* updates hold time for escape on gaming layer
* updates several aspects of the code based on PR requests
* moves a variable
* Fix ansi_blocker layout
Reposition unused keycode
* Update keymap matrix hex code
Use match hex code so number matches matrix position
Update spacing
* Realign keymap to match physical hardware
* working on keymap and files for the navi10
* fixing and modifying tap dance keys and layers
* cleanup, and adding my separate keymap
* edited and simplified the default keymap
* cleaned up files and added support for future rev2 board
* readme edits
* moved rev0 specific keymap to it's own folder
* added revision data to the config files
* added DEFAULT_FOLDER
* added note on compiling for a specific revision
* documentation and readme edits
* moved keymaps around and cleaned up
* added photo
* formatting and cleanup
* fixing whitespace
* moving the tap dance enable to keymap folders
* Formatting of Contra readme.
* Initial version of my custom keymap
* Move TODOs to readme
* Add comment
* Nuke Plover layer
* Port changes to other layers
* Finished work on my own layout for now
* Add layout image
* Processed comments from review
* Set proper AVR part for USBasp avrdude flashing
* Remove `PROGRAM_CMD` stuff from rules.mk as they should not be needed anymore
* Missed the Plaid readme
* Remove PROGRAM_CMD from Mysterium
* Display logo for caps lock indication on crkbd using old OLED driver
* Add emacs read-only mode file variable to generated files
* use LTO_ENABLE instead of EXTRAFLAGS
This enables the same option, and disables action_macros, and action_functions, both of which seem to break when LTO is enabled. And this is a lot simpler to use.
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Added my Dactyl Manuform layout
* Added my Dactyl Manuform layout
* finalized key layout, added reset code, no LED yet
* finalized key layout, added reset code, no LED yet
* enabled RGB backlight
* enabled RGB backlight
* enabled RGB backlight
* supporting split rgb
* supporting split rgb
* supporting split rgb
* added media controls
* allowing ctrl/command to fallthrough from mouse layer so we can ctrl scroll to zoom in/out
* addressed PR comments, and make a couple last minute adjustments to the layout, to add in the Forwards Delete keycode
* decreased brightness even more
* massdrop ctrl endgame keymap first commit
* massdrop ctrl endgame keymap update
Added double dance functions to toggle mouse layer while keeping LGUI key functionality.
Added led config and related functionality.
Added RGB indicators for effective keys on layers.
Fixed RGB timeout ignoring user set LED flags.
At current state, layer RGB indicators ignore RGB brightness value, will add toggle key later to toggle between current keyboard brightness and max brightness as it's nice to have the indicator RGB at max brightness but still too bright at times.
* updated documentation and added RGB indicator for ctrl and shift in function layer
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Various fixes and changes.
Removed backslashed at end of layouts, better looking.
Changed layout names from macro definitions to enum.
Replaced MOD_BIT with MOD_MASK macros.
* add RGBRST key into helix/pico:default keymap ADJUST layer
* update helix/rev2:default keymap's OLED display contents
* add RGBRST key to HELIX_ROWS == 4 ADJUST layer
* add CAPS key to RAISE, LOWER layer
* add layer status display on slave side oled
* add RGB LED status display on both side oled
* save stack memory size
* Added tr60w configurations.
I based these files on the fox-lab/qmk_firmware repository.
After checking both licenses, which are identical, I added those
files into this feature branch.
For transparency reasons I'll add the url to the fox-lab repository.
https://github.com/fox-lab/qmk_firmware
* Using #pragma once in config.h.
* Removed '#define CCONFIG_H' from config.h.
* Changed PRODUCT_ID to '0x4140'.
* Renamed setting to 'DEBOUNCE'.
* Removed key combination, due to already default implementation.
* Removed 'PREVENT_STUCK_MODIFIERS', defaulted by QMK.
* Removed not uneccessary '#endif' statement.
* Renamed include to 'QMK_KEYBOARD_H'.
* Changed keymap structure according to pull request suggestion.
* Removed 'void matrix_init_user(void)'.
* Removed 'void matrix_scan_user(void)'.
* Removed 'bool process_record_user(...)'.
* Removed non-standard configuration in favor for 'led_update_kb'.
* Using default setup based on 'MCU' setting.
* Replaced Build Option configuration with suggested information.
* Fixed include statements as requested.
* Changed 'KEYMAP' to suggestion.
* Removed obsolete '#endif' statement.
* Added readme.md file.
* Updated readme.md with further information.
* Reverted include statement, to check if this caused ci error.
* Revert "Reverted include statement."
This reverts commit ebd992dc01.
* Fixed wrong mapped key
* Fixed include as per suggestion.
* Replaced 'KC_TRNS' with '_______'for readability.
* Added personal keymap.c file.
* Updated the readme.md file according to template/avr/readme.md.
* Fixed Link to Image.
* Updated readme.md as per request.
* Updated rules.mk, as per suggestion.
Set 'BOOTMAGIC_ENABLE = lite'.
* fluorite keymaps
* Update config.h
* Update fluorite.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update config.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keyboards/fluorite/config.h
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/readme.md
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keyboards/fluorite/rules.mk
thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.c
I corrected the points that were pointed out.
* Update rules.mk
I corrected the points that were pointed out.
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keyboards/fluorite/rules.mk
Thanks!
* Update keymap.c
I corrected the points that were pointed out.
* Update fluorite.h
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points that were pointed out.
* Update keymap.c
I corrected the points.
c:165:68
XDXXXXX >> XXXXXXX
Reverted,because error log.
ADJUST,
* Update keymap.c
I corrected the points that were pointed out.
* Update readme.md
link added
* Update readme.md
photo link added
* Update readme.md
link Modify
* Update keyboards/fluorite/readme.md
Thanks!
* Update keyboards/fluorite/readme.md
Thanks!
* fixed noah info.json
* fixed iso keymap and adding default iso keymaps
* keymap cleanup
* verified through the qmk configurator preview mode
* modify encoding from utf-8 bom to urf-8
* replace home and end with cmd-left and cmd-right for iOS compatability
* tab left and right with cmd-shift-bracket instead of ctrl-tab for Blink compatability
* cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability
* Revert "cmd-up and cmd-down instead of pg-up pg-down for blink shell compatability"
This reverts commit e976af9f11f77933f272edc22faf971445a65717.
* reorganised symbol layer
* update link in readme
* Community Layout support for KBD8X MK2
- add LAYOUT_tkl_ansi and LAYOUT_tkl_iso layout macros
- add default_tkl_iso keymap, using new layout macro
- rename ansi_625 keymap to default_tkl_ansi, using new layout macro
- change keymaps to four-space indent
- update info.json
- remove firmware size impacts from rules.mk
* remove empty functions
* rename the ANSI and ISO keymaps per fauxpark
* add new keyborad wm1
* 删除print信息
* add info.json and modified the default keymap.c
* add keyboard name and maintainer in info.json
* add readme.md file for new keyboard
* add default/keymap/readme.md
* modified the main readme file
* change keyboard name from wm1 to wm1_hotswap
* update readme
* update imgur link in readme
* update readme to add more pic and subtopic
* change wm1 keyboard pic to direct show up
* add copyright to config.h
* modified the info.json to change the label
* set the debug config to no in rule.mk
* rename wn1.c wm1.h to wm1_hotswap.c, wm1_hotswap.h
* fix spelling mistake
* update the rule.mk to new version
* fix the LED operation in wm1_hotswap.c
* delete the definition of kc_trns
* change layout to conform to electrical position
* delete backslashes in keymap.c
* update info.json according to the layout
* change the return of led_update_kb
* delete unused comments in rule.mk
* delete unused definition in wm1_hotswap.h
* add a if statement to support user override func
* fix comment in rules.mk
* Add left number pad layout to candybar keyboard
* successfully builds
* Rename new layout to LAYOUT_lefty and add corresponding LAYOUT_righty as alias for LAYOUT
* merge
* Add lefty keymap
* Add lefty layout to info.json
* Added LAYOUT_righty to info.json and corrected some misplaced braces
* Update keyboards/candybar/info.json
* removed redundant sections as suggested.
* added cans12er keyboard
* updated readme
Updated the readme to conform with the provided template from the qmk_firmware githubpage
* Update keyboards/cans12er/README.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Changed configuration
Changed the configuration based on the Change Request from PR #7455 made by github user noroadsleft
* f
* Allow overriding of all functions in wonderland.c
- needed for custom LED functions in keymap.c
* Example of layer indication via LEDs
optimize
* Use newer led_update_kb and led_update_user hooks
- these allow overriding without use of __attribute((weak))__
* Update led documentation a bit
- clarify some of the wording around how to use led_update_user
* Update led_update_user example
* Update audio example to be complete
* trailing spaces smh
* spaces
* spaces
* smh
* Less code is good
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Add three missing default layouts
* Add layout support to tragicforce68
* Not really 68%
* Fix dumb mistake
* Update info.json too
* Apply suggestions from code review
* Adds layout for DZ60rev2 plate B, options 4 and 10
* Use KC_TRANS for layer keys
* Format layer0 with visual key size layout
* Add RGB controls; add start description; add KC_LOCK
* Update comments on rules.mk for DZ60
* Gets keymap compiling
* Fix wiring for shift on row 3
* Hold a with other key to send Ctrl-A before other key
* Adds compile-time defined mac-compatability media keycodes
* Adds logic in place for capturing taps (w/ timeout)
* Add send_keys(...) which can send up to 64 nested keycodes
* Implement send_keys callable with n repeats
* Tweaks some of the keymap
* Add reset keycode; add disable to custom shortcuts
* Adds a special "off" layer where bonus mod goes to layer 0, every other key KC_NO
* Adjust timeout; mousekey settings
* Changes layout of Home,End,PgUp/Dn on the dedicated arrow keys L1/L2
* PoC on rgb lighted layer indication
* Refactors color table defines
* Adds logic for controlling layer lights
* Only change state on one side of the event lol
* Switch back to Tapping Toggle for layer 4
* Add custom config file for keyboard; TT and mousekey settings
* Code cleanup; starting to refactor special ctrl tapping keys functions
* Move defines and reak out functions
* Remove debugging light
* Adjust keymaps; add enter
* Adds a couple custom macros
* Add simplified version of keymap to help debug issues
* Adds basi numpad configuration for levinson keyboard half
* Use ANSI ctrl key as layer 1 for better one hand (`)
* Adapt to new 8bit hue from #5547; layer enum use everywhere
* Move custom code out to users/ space
* Flip col pins, move key assignments to "left hand"
* Update readme
* Implement placeholder macros
* Notes
* Reduce tapping time for SFT_T(/)
* Adds vim features; refactors things
* Adds fork of the vim features written by xton
* Use correct backspace keycode
* Add VIM_ESC
* Add "OFF" to the RGB/HSV definitions
* Clean up rules, use new "OFF" definition
* Add windows KC_CALCULATOR key to numpad
* Reformat layers with better guide; change layer names
* Add sleep key
* Change timeout delay
* Add a "code paste" which surrounds a ^V with ```
* Try removing shift tap on rshift /
* Update macros
* Update the "code paste" macro
* Update keymap with reset, calc, equals
* Update keyboards/dz60/keymaps/twschum_b_4_10_simple/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/twschum_b_4_10/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update users/twschum/twschum.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Revert quantum/rgblight_list.h
* Better name for split space layout; rename KEYMAP->LAYOUT
* Rename KEYMAP->LAYOUT
* Use simpler :flash command
* Clean up layout files
* Use qmk's MOD_MASK_CTRL
* Sync lufa submodule
* Cleanup from noroadsleft's PR comments
* Modernize vim layer code
* Remove keymap_config extern from default keymaps
* Revert unicode
Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* add the dog keyboard
* set rgbled
* fix info.json and readme.md
* Update keyboards/thedogkeyboard/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/thedogkeyboard/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/thedogkeyboard/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/thedogkeyboard/readme.md
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
* update thedogkeyboard
* Add Kyria Keymap
* Enable all RGBLIGHT Animations for ARM and high capacity AVR
* Reduce GNUC version for __has_include
* Cleanup Ortho 4x12 Community layout
* Update Collide 39 keymap
* Cleanup Keymaps
* Enable full 30 LEDs for Ergodox
* Change EEPROM Load timing
* Use RGB Matrix on Planck Rev6
* Use correct keymap swap
* Enable everything for ARM
* Only enable rgb sleep on avr until crash is fixed
* Add additional Kyria keymap config
* Overhaul Kyria OLED display
* Improve kyria keymap based on usage
* Minor tweaks to rules
* Update OLED code to truncate properly
* Fix RGB Light layer indication
* Switch all of biton32 to get_highest_layer function
* Fix OLED Keylogger display
* Run qmk cformat over all of my user files
* Slight tweak to kyria based on usage
* Move around LALT_T config
* Add comments about base wrappers to keymaps
* Another cformat pass
* Temp fix for VUSB boards and NKRO
* Convert tabs to spaces in rules.mk files
* Only enable RGBLight if it's enabled
* Add Encoder Flip setting
* Update OLED font file
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* my custom layout
* asd
* use qmk-dfu
* :)
* ganti keymap lagi
* Add handwired2x2 project, define pins for atmega328p in config_common.h
* Add USB IDs
* my custom KBD75 layout
* renaldi danang's numpad
* my redox keymap
* reynaldi danang's numpad
* asdasd
* ASH-1800
* added description and layer 1
* added requested changes from fauxpark
* forgot to include this
* USB descriptor parameter:
- assign product id
- assign description
edit formatting on readme.md
* update USB descriptor: change manufacturer
* review from fauxpark and noroadsleft
* remove extra files
* removed unnecessary comment
* minor cleanup
* [keymap] Add abnt2 format to gh60
* Fix typing errors
* Change key names to capitals
* Fix layout define
* Apply suggestions from code review
* Fix layout define again I used a k
* Remove layer variable
* Update keyboards/dz60/keymaps/default_abnt2/readme.md
* Make changes from noroadsleft
* Add Community Layout: 60_abnt2
Add a 60% version of the standard keyboard layout used in Brazil.
* Enable 60_abnt2 support for DZ60
* fix the indenting in the Community Layout keymap
* debug lint info.json
Because I need to debug this file.
* move ISO Enter to the proper location in sequence
* add key counts because I like having them