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58 commits

Author SHA1 Message Date
Joel Challis bcfe3a0718
Migrate split.soft_serial_pin to split.serial.pin H-O (#24185) 2024-07-23 15:49:11 +01:00
Dasky 4e20740efa Merge branch 'master' into develop 2024-07-21 01:08:51 +01:00
Dasky f2c789bb4a
Fix build failures noticed in #24163 CI log. (#24164) 2024-07-21 09:56:39 +10:00
Dasky d5cc00ab62
Remove instances of MASTER_LEFT. (#24163) 2024-07-20 23:49:20 +01:00
Joel Challis f0807ea64f
Migrate SPLIT_HAND_PIN to json (#23924) 2024-07-13 13:29:16 +01:00
Ryan d09a06a1b3
Update GPIO API usage in keyboard code (#23361) 2024-05-03 15:21:29 +10:00
James Young d0e1d36144
Data-Driven Keyboard Conversions: J (#23547) 2024-04-19 01:49:15 +01:00
Duncan Sutherland 8caa8674d2
Move SPLIT_KEYBOARD to data driven (#21410) 2024-04-11 20:22:15 -07:00
Ryan e648155113
Rename RGBLED_NUM -> RGBLIGHT_LED_COUNT (#22570) 2023-12-12 15:30:08 +11:00
Joel Challis 2acb426b8e
Remove "empty" files (#22603) 2023-12-05 08:37:00 +00:00
Joel Challis a0a6820c1b
Migrate some dip switch config to info.json (#22437) 2023-11-23 08:33:59 +11:00
Ryan 786ebf8760
Remove requirement for keymap_steno.h include in keymaps (#22423)
* Remove requirement for `keymap_steno.h` include in keymaps

* Add back keymap_steno.h with a note for the time being
2023-11-12 18:25:46 +11:00
Ryan 539c8e3b72
jian/rev1: convert to DIP Switch (#22248) 2023-10-14 07:02:44 +11:00
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
Ryan 4ae9bfd17a
Move RGBLIGHT_HUE/SAT/VAL_STEP to data driven (#21292)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-06-24 17:37:54 +10:00
Ryan b1783db4ea
Move RGBLED_NUM to data driven (#21278) 2023-06-18 14:39:07 +10:00
Ryan 2367d8129c
Move RGBLIGHT_SLEEP to data driven (#21072) 2023-06-16 14:04:45 +10:00
Ryan e8ca83a353
Move RGBLIGHT_SPLIT to data driven (#21190)
* Move `RGBLIGHT_SPLIT` to data driven

* Remove where `split_count` is already set
2023-06-15 13:27:26 +01:00
Ryan 998a4d744e
Remove FLIP_HALF layouts and move to data driven (#20588) 2023-04-30 01:51:45 +10:00
Ryan 47966dc2a6
Migrate rgblight.pin and RGB_DI_PIN to ws2812.pin (#20303) 2023-04-06 18:00:54 +10:00
precondition 1899793f27
Make IGNORE_MOD_TAP_INTERRUPT the default behaviour for mod-taps (#20211) 2023-04-03 15:32:47 +10:00
Ryan 06664e8a94
Fix layouts containing keys with multiple matrix positions (#20191) 2023-03-29 15:47:59 +11:00
Ryan 9dbee3e23d
Remove useless "ifdef KEYBOARD_*" (#20078)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-03-16 20:18:33 +11:00
Ryan 23c365b023
Move matrix config to info.json, part 1 (#19985) 2023-03-05 22:53:52 +00:00
Ryan 314f6c1ddb
Move backlight config to data driven (#19910) 2023-02-26 08:37:57 +11:00
Ryan 3bf01bb9ed
Move QMK LUFA bootloader config to data driven (#19879) 2023-02-23 09:20:23 +11:00
Ryan 9c0ce80d7e
Move backlight config to data driven, part 1 (#19887) 2023-02-21 12:05:40 +11:00
Ryan 8f6c228adb
Move SOFT_SERIAL_PIN to data driven (#19863) 2023-02-17 16:40:49 +11:00
Ryan 2da0827d4f
Remove matrix size defines (#19581) 2023-02-17 16:08:25 +11:00
Ryan ccb6c908dd
Remove SOFT_SERIAL_PIN for non-split boards (#19774)
* Remove `SOFT_SERIAL_PIN` for non-split boards

* Delete more empty config.h
2023-02-08 23:57:42 +00:00
Ryan f9aeea64c1
Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
Ryan ebb512db82
Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

* Clean up `DEBOUNCE` in config.h, C

* Clean up `DEBOUNCE` in config.h, D

* Clean up `DEBOUNCE` in config.h, E

* Clean up `DEBOUNCE` in config.h, F

* Clean up `DEBOUNCE` in config.h, G

* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

* Clean up `DEBOUNCE` in config.h, K

* Clean up `DEBOUNCE` in config.h, L

* Clean up `DEBOUNCE` in config.h, M

* Clean up `DEBOUNCE` in config.h, N

* Clean up `DEBOUNCE` in config.h, O

* Clean up `DEBOUNCE` in config.h, P

* Clean up `DEBOUNCE` in config.h, Q

* Clean up `DEBOUNCE` in config.h, R

* Clean up `DEBOUNCE` in config.h, S

* Clean up `DEBOUNCE` in config.h, T

* Clean up `DEBOUNCE` in config.h, U

* Clean up `DEBOUNCE` in config.h, V

* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00
Nick Brassel f6dd8dea2e
Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
Ryan 2d843088a2
Normalise Swap Hands keycodes (#19720) 2023-01-30 18:37:19 +00:00
Ryan b727434391
Remove commented out backlight config & stray "backlight levels" (#19703) 2023-01-28 15:42:44 +00:00
Ryan 801d2ff940
Remove useless line continuations (#19399) 2022-12-30 11:48:05 +11:00
Joel Challis fe577daf96
Remove .noci functionality (#19122) 2022-11-21 02:03:38 +00:00
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00
Ryan 22be7e79ac
Normalise Auto Shift keycodes (#18892)
* Normalise Auto Shift keycodes

* Add keycode table to main list

* Add old keycodes to legacy header
2022-10-28 13:53:15 +01:00
Ryan 18dc851e37
Remove legacy Debug keycode (#18769)
* `DEBUG` -> `DB_TOGG`, default-ish keymaps

* `DEBUG` -> `DB_TOGG`, user keymaps

* `DEBUG` -> `DB_TOGG`, community layouts

* `DEBUG` -> `DB_TOGG`, userspace

* `DEBUG` -> `DB_TOGG`, docs & core
2022-10-19 11:33:05 +01:00
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00
Drashna Jaelre 55b9a4d06e
Remove RGBLIGHT_ANIMATION and clean up effect defines for G-K (#18726) 2022-10-15 09:55:27 -07:00
Dasky dc4af81e0b
Remove legacy USE_SERIAL define (#18292)
* Remove legacy USE_SERIAL define

* tidy up missed comments
2022-09-06 18:46:34 +01:00
Joel Challis bbc3bc55f2
RESET -> QK_BOOT user keymaps (#17940) 2022-08-21 23:55:30 +01:00
Ryan 835c971f78
Move keyboard USB IDs and strings to data driven, pass 2: J-L (#18080) 2022-08-20 10:39:35 +10:00
Joel Challis b7771ec25b
RESET -> QK_BOOT default keymaps (#17037) 2022-05-15 20:26:27 +01:00
Ryan 4791cfae1a
Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
Ryan 7eea780a7d
Remove bootloader listings from rules.mk (#14330) 2021-09-10 13:35:46 +10:00
Xelus22 b73a29aaea
[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75

* update uint32_t to layer_state
2021-07-19 09:50:55 -07:00
Drashna Jaelre f0b30e0027
Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
2021-05-09 23:21:09 -07:00