forked from forks/qmk_firmware
82ee9bd475
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
/*
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Copyright 2021 mechlovin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4D4C
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#define PRODUCT_ID 0xD180
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Mechlovin.Studio
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#define PRODUCT Olly JF
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 19
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D5, D6, A5, A4, A3, A6}
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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#define BACKLIGHT_PIN D4
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#define BACKLIGHT_BREATHING
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#define LED_NUM_LOCK_PIN B1
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#define LED_CAPS_LOCK_PIN B0
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#define LED_SCROLL_LOCK_PIN B2
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#define LED_PIN_ON_STATE 1
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#define RGB_DI_PIN B3
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#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 255
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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