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qmk_firmware/keyboards/mechlovin/olly/jf/config.h
mechlovin 82ee9bd475
[Keyboard] Add Olly JF PCB (#14056)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-08 22:23:26 -07:00

75 lines
2.2 KiB
C

/*
Copyright 2021 mechlovin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4D4C
#define PRODUCT_ID 0xD180
#define DEVICE_VER 0x0001
#define MANUFACTURER Mechlovin.Studio
#define PRODUCT Olly JF
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 19
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D5, D6, A5, A4, A3, A6}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION ROW2COL
#define BACKLIGHT_PIN D4
#define BACKLIGHT_BREATHING
#define LED_NUM_LOCK_PIN B1
#define LED_CAPS_LOCK_PIN B0
#define LED_SCROLL_LOCK_PIN B2
#define LED_PIN_ON_STATE 1
#define RGB_DI_PIN B3
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 255
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5