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qmk_firmware/keyboards/marksard/rhymestone/rev1/config.h
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00

74 lines
3.2 KiB
C

/*
Copyright 2020 marksard
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 40
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #undef ENABLE_RGB_MATRIX_BREATHING
// #undef ENABLE_RGB_MATRIX_BAND_SAT
// #undef ENABLE_RGB_MATRIX_BAND_VAL
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #undef ENABLE_RGB_MATRIX_DUAL_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #undef ENABLE_RGB_MATRIX_RAINDROPS
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #undef ENABLE_RGB_MATRIX_SPLASH
// #undef ENABLE_RGB_MATRIX_MULTISPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
#endif