forked from forks/qmk_firmware
023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/*
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Copyright 2022 Mechlovin'
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef LED_MATRIX_ENABLE
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 0b1110100 AD <-> GND
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// 0b1110111 AD <-> VCC
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// 0b1110101 AD <-> SCL
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// 0b1110110 AD <-> SDA
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#define LED_DRIVER_ADDR_1 0b1110110
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#define I2C_DRIVER I2CD2
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#define I2C1_SCL_PIN B10
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#define I2C1_SDA_PIN B11
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#define LED_DRIVER_COUNT 1
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#define LED_MATRIX_LED_COUNT 70
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#define LED_MATRIX_KEYPRESSES // reacts to keypresses
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#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define ENABLE_LED_MATRIX_ALPHAS_MODS
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#define ENABLE_LED_MATRIX_BREATHING
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#define ENABLE_LED_MATRIX_BAND
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#define ENABLE_LED_MATRIX_BAND_PINWHEEL
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#define ENABLE_LED_MATRIX_BAND_SPIRAL
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#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_LED_MATRIX_CYCLE_OUT_IN
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#define ENABLE_LED_MATRIX_DUAL_BEACON
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#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
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#define ENABLE_LED_MATRIX_WAVE_UP_DOWN
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_LED_MATRIX_SOLID_SPLASH
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#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH
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#define I2C1_CLOCK_SPEED 400000
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#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2
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#define VIA_QMK_LED_MATRIX_ENABLE
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#endif
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