.. | ||
extended_keymaps | ||
__avr_gdbinit | ||
analog.c | ||
analog.h | ||
backlight.c | ||
beeps.c | ||
beeps.h | ||
config.h | ||
config_definitions.h | ||
extended_keymap_common.c | ||
extended_keymap_common.h | ||
led.c | ||
Makefile | ||
Makefile.pjrc | ||
matrix.c | ||
PCB_GUIDE.md | ||
README.md |
Planck keyboard firmware
DIY/Assembled compact ortholinear 40% keyboard by Ortholinear Keyboards.
Extended Keymap
If you include extended_keymap_common.h instead of keymap_common.h at the top of your file, you'll have access to a bunch of goodies:
- Use
LSFT()
,LCTL()
, et. al. (listed in extended_keymap_common.h) as modifiers for keys (daisy-chain-able) - Use
FUNC(1)
instead ofFN1
(etc.) to access the function layers beyond the 32 function layer limit - Use
CM_F
instead ofKC_F
to get the ColeMak equivilent for shortcuts (maps backwards) - Use
MACRODOWN()
instead ofMACRO()
to easily make a keydown macro (CM_*
works here too)
Some notes on usage:
- The
KEYMAP()
macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with theKC_
prefix - Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
instead of the 8bit equivilent
Build
Follow this guide to setup your development environment before anything else. Abbreviated instructions are provide at the bottom of this document
Download the whole firmware here and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type make
to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
Depending on which keymap you would like to use, you will have to compile slightly differently.
####Default
To build with the default keymap, simply move to the tmk_keyboard/keyboard/planck/ and run make
as follows:
$ make
Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named keymap_<name>.c
and see keymap document (you can find in top README.md) and existent keymap files.
####Extended Keymaps
To build the firmware binary hex file with an extended keymap just do make
with KEYMAP
option like:
$ make KEYMAP=[common|jack|<name>]
The only applicable keymaps will work with this option. Extended keymaps follow the format extended_keymap_<name>.c
####Common Keymaps
Building with a common keymap is as simple as adding the COMMON option. Note that only
$ make KEYMAP=[common|jack|<name>] COMMON=true
The only applicable keymaps will work with this option. Common keymaps follow the format keymap_<name>.c