forked from forks/qmk_firmware
072459871b
* Update new community universal keymaps * Revert bottom row to default for better use of WIN_MODS and MAC_MODS * Revert to use public domain songs * Update Dpad layer in junonum to tailor for StarCraft group control * Remove junonum512 * Update junonum readme * Define custom songs in the keymap * Move DP_OFF location * Update DPAD modifiers * Update F-row placement in junonum dpad layer * Update CapsLock location and rectify KC_APP
348 lines
12 KiB
C
348 lines
12 KiB
C
#include QMK_KEYBOARD_H
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#include "muse.h"
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enum planck_layers {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_PLOVER,
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_ADJUST,
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_FN1,
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_DPAD,
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_DPADNUM
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};
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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PLOVER,
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BACKLIT,
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EXT_PLV,
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DP_ON,
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DP_OFF
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};
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#define SHIFTEN RSFT_T(KC_ENT)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define SPACEFN LT(_FN1, KC_SPC)
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#define DPADNUM MO(_DPADNUM)
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#define CTRLTAB CTL_T(KC_TAB)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_COLEMAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_DVORAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, KC_ENT,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
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),
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[_PLOVER] = LAYOUT_ortho_4x12(
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KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
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XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN1] = LAYOUT_ortho_4x12(
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KC_APP, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
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_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
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_______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
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),
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// Slightly modified layer with inverted T-shaped directional pad
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[_DPAD] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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),
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// Extended numeric layer for FPS weapon switching and StarCraft group control
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[_DPADNUM] = LAYOUT_ortho_4x12(
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KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
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KC_LCTL, _______, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, KC_F10, KC_F11, KC_F12, XXXXXXX,
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KC_LSFT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_SLSH, XXXXXXX,
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_______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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};
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
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float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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// Custom songs for DPAD layer status
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float dpad_song_on[][2] = {
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HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
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QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
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QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
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};
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float dpad_song_off[][2] = {
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ED_NOTE(_C6), ED_NOTE(_C6),
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ED_NOTE(_C6), ED_NOTE(_C6),
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W__NOTE(_REST), QD_NOTE(_GS5),
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QD_NOTE(_AS5), Q__NOTE(_C6),
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Q__NOTE(_AS5), Q__NOTE(_C6)
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};
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#endif
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#ifndef BACKLIGHT_ENABLE
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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#else
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layer_state_t layer_state_set_user(layer_state_t state) {
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// LED control, lighting up when Fn layer is activated
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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switch (get_highest_layer(state)) {
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case _QWERTY:
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backlight_set(0);
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break;
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case _FN1:
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backlight_set(3);
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break;
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case _DPAD:
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backlight_set(3);
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break;
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}
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return state;
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}
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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print("mode just switched to qwerty and this is a huge string\n");
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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#ifdef KEYBOARD_planck_rev5
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writePinLow(E6);
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#endif
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} else {
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unregister_code(KC_RSFT);
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#ifdef KEYBOARD_planck_rev5
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writePinHigh(E6);
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#endif
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}
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return false;
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break;
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case PLOVER:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_SONG(plover_song);
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#endif
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layer_off(_RAISE);
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layer_off(_LOWER);
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layer_off(_ADJUST);
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layer_on(_PLOVER);
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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keymap_config.raw = eeconfig_read_keymap();
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keymap_config.nkro = 1;
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eeconfig_update_keymap(keymap_config.raw);
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}
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return false;
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break;
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case EXT_PLV:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_gb_song);
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#endif
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layer_off(_PLOVER);
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}
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return false;
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break;
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// Play audio upon switching Caps Lock and custom layers
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case KC_CAPS:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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if (host_keyboard_led_state().caps_lock) {
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PLAY_SONG(caps_song_off);
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} else {
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PLAY_SONG(caps_song_on);
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}
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#endif
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}
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return true;
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case DP_ON:
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if (record->event.pressed) {
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} else { // only actived upon key release
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#ifdef AUDIO_ENABLE
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PLAY_SONG(dpad_song_on);
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#endif
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layer_off(_FN1);
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layer_on(_DPAD);
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}
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case DP_OFF:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(dpad_song_off);
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#endif
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layer_off(_DPAD);
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}
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}
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return true;
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}
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (muse_mode) {
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if (IS_LAYER_ON(_RAISE)) {
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if (clockwise) {
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muse_offset++;
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} else {
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muse_offset--;
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}
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} else {
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if (clockwise) {
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muse_tempo += 1;
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} else {
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muse_tempo -= 1;
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}
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}
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} else {
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if (clockwise) {
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tap_code(KC_PGDN);
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} else {
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tap_code(KC_PGUP);
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}
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}
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return true;
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}
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void dip_update(uint8_t index, bool active) {
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switch (index) {
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case 0:
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if (active) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_song);
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#endif
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layer_on(_ADJUST);
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} else {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_gb_song);
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#endif
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layer_off(_ADJUST);
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}
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break;
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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#endif
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}
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}
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}
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void matrix_scan_user(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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}
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#endif
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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