forked from forks/qmk_firmware
303 lines
17 KiB
C
303 lines
17 KiB
C
/* Modified from
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "version.h"
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#include "eeprom.h"
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#ifdef USE_BABBLEPASTE
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# include "babblePaste.h"
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# include "rgb_matrix.h"
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#endif
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#define USERSPACE_ACTIVE
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/* Define layer names */
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enum userspace_layers { _QWERTY = 0, _CDH, _SYM, _MOV, _DMOV, _NUM };
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/*
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define modifiers here, since MOD_* doesn't seem to work for these
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*/
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
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#if defined(BABBLE_END_RANGE)
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# define USER_START BABBLE_END_RANGE
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#else
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# if defined(KEYMAP_SAFE_RANGE)
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# define USER_START KEYMAP_SAFE_RANGE
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# else
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# define USER_START SAFE_RANGE
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# endif
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#endif
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enum userspace_custom_keycodes {
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EPRM = BABBLE_END_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
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VRSN, // Prints QMK Firmware and board info
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KC_QWERTY, // Sets default layer to QWERTY
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KC_CDH, // Sets default layer to COLEMAK DH
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KC_MAKE,
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VIBRK, // escape :
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DHPASTE, // allow pasting via qwerty V,not colemak V
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TMUX, // TMUX Ctrl-b
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ALTSYM, // Alt when held, toggle MOV when tapped
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GUISYM,
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SPCMOV,
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SAVE, // placeholder for CTRL-S while I get babble working again.
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NEW_SAFE_RANGE // Keymap specific codes come AFTER this
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};
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#define QWERTY KC_QWERTY
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#define COLEMAK KC_CDH
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#define KC_RESET QK_BOOT
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#if (!defined(LAYOUT) && defined(KEYMAP))
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# define LAYOUT KEYMAP
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#endif
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
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#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
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#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
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#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
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#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
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#define ________________FKEYS__LEFT________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define ________________FKEYS__RIGHT_______________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
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#define ________________FKEYS__FAR_RIGHT___________ KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END
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#define ________________NAV_NUMBER_LEFT____________ KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX
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#define ___________________BLANK___________________ _______, _______, _______, _______, _______
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#define ___________________BLOCK___________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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// BabblePaste
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#define ____________BABBLE_SWITCH_L________________ B_MAC, B_READ, B_LINUX, B_VI, _______
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#define ____________BABBLE_SWITCH_R________________ B_CROM, B_LINUX, B_WIN, QWERTY, COLEMAK
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/////////MOVE - Full size keyboard version
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/* ,--------------------------------------------. ,--------------------------------------------.
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* N |Lock |PrevApp |NextApp |PasteVal| | | | |SwitchKB|Devtools| Lock |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 01 | ESC |FindPrev| Find |FindNext| \n cell| |ParStart|LineStrt| Up | EOL | ParEnd |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 02 | SelA | Do_DEL | Shift | Undo |Hsplit+ | | WrdLft | Left | Down | Right | WrdRght|
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 03 |Vspli+ | Cut | Copy | Paste | Paste | | WinPrv | Tab-- | NewTab | Tab++ | WinNxt |
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* `--------------------------------------------' `--------------------------------------------'
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*/
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/* Movement layer similar to Extend, but fully enriched with babblepaste */
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#define ____________BABBLE_MOV_LNUM________________ B_LOCK, B_PAPP, B_NAPP, B_PASTV, XXXX
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#define ____________BABBLE_MOV_L1__________________ KC_ESC, B_FINDP, B_FIND, B_FINDN, B_NCEL
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#define ____________BABBLE_MOV_L2__________________ B_SELA, MO(_DMOV), KC_LSFT, B_UNDO, B_HSPLIT
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#define ____________BABBLE_MOV_L3__________________ B_VSPLIT, B_CUT, B_COPY, B_PASTE, B_PASTE
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#define ____________BABBLE_MOV_RNUM________________ XXXX, XXXX, B_KEYB, B_BDEV, B_LOCK
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#define ____________BABBLE_MOV_R1__________________ B_PTOP, B_GSOL, B_UP, B_GEOL, B_PEND
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#define ____________BABBLE_MOV_R2__________________ B_L1W, B_L1C, B_DOWN, B_R1C, B_R1W
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#define ____________BABBLE_MOV_R3__________________ B_PWIN, B_PTAB, B_NTAB, B_NXTB, B_NWIN
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// Move in a direction, deleting as we go, or do opposite of Mov layer action */
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/* ,--------------------------------------------. ,--------------------------------------------.
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* 01 | Esc | |Replace |MultiSel|PasteVal| | . |LineStrt| . | EOL | . |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 02 | | Do_Mov | Shift | Redo |Hsplit- | | WrdLft | Left | . | Right | WrdRght|
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 03 |Vsplit- | Cut | Copy | Paste |Paste | | App-- | ZoomOut| NewWin | ZoomIn | App+ |
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* `--------------------------------------------' `--------------------------------------------'
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*/
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#define _________BABBLE_DELMOV_L1__________________ KC_ESC, _______, B_RPLACE, B_MSEL, B_PASTV
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#define _________BABBLE_DELMOV_L2__________________ XXXXXXX, _______, _______, B_REDO, B_HUNSPT
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#define _________BABBLE_DELMOV_L3__________________ B_VUNSPT, B_CUT, B_COPY, B_PASTE, B_PRVFM
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#define _________BABBLE_DELMOV_R1__________________ XXXXXXX, B_DSOL, _______, B_DEOL, XXXXXXX
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#define _________BABBLE_DELMOV_R2__________________ B_DLW, KC_BSPC, _______, B_DEL, B_DRW
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#define _________BABBLE_DELMOV_R3__________________ B_NAPP, B_ZOUT, B_WINN, B_ZIN, B_PAPP
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/* SYM / excel / programming logic +=1 optimization*/
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/* ,----------------------------------. ,----------------------------------.
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* 01 | | [ | ] | { | } | | { | } | ( | ) | |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 02 | ^ | ! | = | 0 | $ | | # | 1 | - | + | ` |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 03 | \ | % | @ | | | _ | | * | & | ~ | . | / |
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* `----------------------------------' `----------------------------------'
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Memnonics
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^begining end$ . &&/|| on strong finger. #at start of line.
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* (multiply) opposite /
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Minus is left of plus as normal.
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` is a shifted ''
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~/ is an outwards roll. / .* is a roll. !=0 is a roll , ++1 --1 roll.
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_ is hard to get to.
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*/
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#define ___________________SYM_L1__________________ XXXXXXX, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR
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#define ___________________SYM_L2__________________ KC_CIRC, KC_EXLM, KC_EQL, KC_0, KC_DLR
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#define ___________________SYM_L3__________________ KC_BSLS, KC_PERC, KC_AT, KC_PIPE, KC_UNDS
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#define ___________________SYM_R1__________________ KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, XXXXXXX
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#define ___________________SYM_R2__________________ KC_HASH, KC_1, KC_MINS, KC_PLUS, KC_GRAVE
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#define ___________________SYM_R3__________________ KC_ASTR, KC_AMPR, KC_TILDE, KC_DOT, KC_SLASH
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// Move and brackets - 40% optimization.
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/* ,--------------------------------------------. ,--------------------------------------------.
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* 01 | ESC | ( | ) | { | } | | PgDn |LineStrt| Up | EOL | PGUp |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 02 | [ |DelMove | Shift | Undo | ] | | WrdLft | Left | Down | Right | WrdRght|
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 03 | CDH | Cut | Copy | Paste | Paste | | Babl-- | Tab-- | NewTab | Tab++ | Babl++ |
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* `--------------------------------------------' `--------------------------------------------'
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*/
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#define __________40_______MOV_L1__________________ KC_ESC, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR
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#define __________40_______MOV_L2__________________ KC_LBRC, MO(_DMOV), KC_LSFT, KC_UNDO, KC_RBRC
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#define __________40_______MOV_L3__________________ KC_CDH, B_CUT, B_COPY, B_PASTE, B_PASTE
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#define __________40_______MOV_R1__________________ B_PGDN, B_GSOL, B_UP, B_GEOL, B_PGUP
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#define __________40_______MOV_R2__________________ B_L1W, B_L1C, B_DOWN, B_R1C, B_R1W
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#define __________40_______MOV_R3__________________ B_DEC, B_PTAB, B_NTAB, B_NXTB, B_INC
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// Move in a direction, deleting as we go, or do opposite of Mov layer action
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/* ,--------------------------------------------. ,--------------------------------------------.
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* 01 | Esc | | B_print| | | | Zoom-- |LineStrt| . | EOL | Zoom++|
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 02 | | Do_DEL | Shift | Redo | | | WrdLft | Left | . | Right | WrdRght|
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 03 | Qwerty | Cut | Copy | Paste |Paste | | WIN-- |PrvFrame| Split |nxtFrame| Win++ |
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* `--------------------------------------------' `--------------------------------------------'
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*/
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#define ____________40__DELMOV_L1__________________ KC_ESC, XXXXXXX, B_MODE, XXXXXXX, XXXXXXX
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#define ____________40__DELMOV_L2__________________ XXXXXXX, _______, _______, B_REDO, XXXXXXX
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#define ____________40__DELMOV_L3__________________ KC_QWERTY, _______, _______, _______, _______
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#define ____________40__DELMOV_R1__________________ B_ZOUT, B_DSOL, _______, B_DEOL, B_ZIN
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#define ____________40__DELMOV_R2__________________ B_DLW, KC_BSPC, _______, B_DEL, B_DRW
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#define ____________40__DELMOV_R3__________________ B_PWIN, B_PRVFM, B_VSPLIT, B_NXTFM, B_NWIN
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/* NUM + symbol / programming logic +=1 optimization*/
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/* ,----------------------------------. ,----------------------------------.
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* 01 | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 02 | ^ | ! | = | 0 | $ | | # | 1 | - | + | ` |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 03 | \ | % | @ | | | _ | | * | & | ~ | . | / |
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* `----------------------------------' `----------------------------------'
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Memnonics
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^begining end$ . &&/|| on strong finger. #at start of line.
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Minus is left of plus as normal. ` is a shifted ''
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~/ and is an outwards roll. / * is a roll.
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_ is hard to get to.
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*/
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#define __________40_______NUM_L1__________________ ________________NUMBER_LEFT________________
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#define __________40_______NUM_L2__________________ KC_CIRC, KC_EXLM, KC_EQL, KC_0, KC_DLR
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#define __________40_______NUM_L3__________________ KC_BSLS, KC_PERC, KC_AT, KC_PIPE, KC_UNDS
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#define __________40_______NUM_R1__________________ ________________NUMBER_RIGHT_______________
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#define __________40_______NUM_R2__________________ KC_HASH, KC_1, KC_MINS, KC_PLUS, KC_GRAVE
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#define __________40_______NUM_R3__________________ KC_ASTR, KC_AMPR, KC_TILDE, KC_DOT, KC_SLASH
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// NUM
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/* ,----------------------------------. ,----------------------------------.
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* 01 | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 02 | F1 | F2 | F3 | F4 | F5 | | + | 4 | 5 | 6 | - |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 03 | F11 | F12 | | CDH| QWERT| | 0 | 1 | 2 | 3 | . |
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* `----------------------------------' `----------------------------------'
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*/
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#define ___________________NUM_L1__________________ ________________NUMBER_LEFT________________
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#define ___________________NUM_L2__________________ ________________FKEYS__LEFT________________
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#define ___________________NUM_L3__________________ KC_F11, KC_F11, XXXXXXX, XXXXXXX, QWERTY
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#define ___________________NUM_R1__________________ ________________NUMBER_RIGHT_______________
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#define ___________________NUM_R2__________________ KC_PLUS, KC_4, KC_5, KC_6, KC_MINS
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#define ___________________NUM_R3__________________ KC_0, KC_1, KC_2, KC_3, KC_DOT
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// Standard Sym
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/* ,----------------------------------. ,----------------------------------.
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* 01 | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
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* |------+------+------+------+------| |------+------+------+------+------|
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*/
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#define __________________SSYM_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
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#define __________________SSYM_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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#define _________________ADJUST_L2_________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L3_________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
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#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
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#define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
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#define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
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/* excel centric symbol layer*/
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/* ,--------------------------------------------. ,--------------------------------------------.
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* 01 | DelRow|InsCol | SelCol |PasteVal| | | . | 1 | 2 | 3 | |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 02 | - |InsRow | SelRow | Undo | + | | * | 4 | 5 | 6 | - |
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* |--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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* 03 | Undo | Cut | Copy | Paste |Paste | | / | 7 | 8 | 9 | Paste |
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* `--------------------------------------------' `--------------------------------------------'
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*/
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#define _________________EXCEL_L1__________________ B_DROW, B_ICOL, B_SELC, B_PASTV, XXXX
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#define _________________EXCEL_L2__________________ KC_MINS, B_ICOL, B_SELC, B_UNDO, KC_PLUS
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#define _________________EXCEL_L3__________________ B_UNDO, B_CUT, B_COPY, B_PASTE, B_PASTE
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#define _________________EXCEL_R1__________________ XXXXXXX, KC_1, KC_2, KC_3, XXXXXXX
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#define _________________EXCEL_R2__________________ KC_ASTR, KC_4, KC_5, KC_6, KC_MINS
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#define _________________EXCEL_R3__________________ KC_SLASH, KC_7, KC_8, KC_8, B_PASTE
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/* Based on BEKL 15 punctuation
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* ,----------------------------------. ,----------------------------------.
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* 01 | | < | $ | > | | | | [ | _ | ] | |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 02 | \ | ( | "" | ) | # | | % | { | = | } | "|" |
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* |------+------+------+------+------| |------+------+------+------+------|
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* 03 | | : | * | + | | | | & | ^ | ~ | |
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* `----------------------------------' `----------------------------------'
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*/
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#define ______________BEKL_SYM_L1__________________ XXXXXXX, KC_LBRC, KC_RBRC, KC_LCBR, XXXXXXX
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#define ______________BEKL_SYM_L2__________________ KC_CIRC, KC_EXLM, KC_EQL, KC_0, KC_DLR
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#define ______________BEKL_SYM_L3__________________ KC_BSLS, KC_PERC, KC_AT, KC_PIPE, KC_UNDS
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#define ______________BEKL_SYM_R1__________________ XXXXXXX, KC_RCBR, KC_LPRN, KC_RPRN, XXXXXXX
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#define ______________BEKL_SYM_R2__________________ KC_HASH, KC_KP_1, KC_MINS, KC_PLUS, KC_GRAVE
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#define ______________BEKL_SYM_R3__________________ KC_PERC, KC_TILDE, KC_AMPR, KC_DOT, KC_SLASH
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