forked from forks/qmk_firmware
0c665696d7
* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
254 lines
9.8 KiB
C
254 lines
9.8 KiB
C
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names
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#define _QWERTY 0
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#define _NUMLOCK 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _WORKMAN 3
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#define _MODS 4
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//#define _MISC 5
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#define _NAV 6
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#define _COVECUBE 7
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#define _SYMB 8
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#define _GAMEPAD 9
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#define _DIABLO 10
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#define _MOUS 11
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#define _MACROS 12
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#define _MEDIA 13
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#define _LOWER 14
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#define _RAISE 15
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#define _ADJUST 16
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//define modifiers
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
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#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
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#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
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#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
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#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
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#define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
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#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
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#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
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#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
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#else
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#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
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#define rgblight_set_red rgblight_sethsv (0, 255, 255);
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#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
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#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
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#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
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#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
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#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
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#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
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#define rgblight_set_green rgblight_sethsv (120, 255, 255);
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#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
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#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
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#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
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#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
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#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
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#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
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#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
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#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
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#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
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//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
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#endif // DRASHNA_SETRGB
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum userspace_custom_keycodes {
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EPRM = SAFE_RANGE, // can always be here
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VRSN,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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LOWER,
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RAISE,
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ADJUST,
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KC_DIABLO_CLEAR,
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KC_OVERWATCH,
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KC_SALT,
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KC_MORESALT,
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KC_SALTHARD,
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KC_GOODGAME,
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KC_SYMM,
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KC_JUSTGAME,
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KC_GLHF,
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KC_TORB,
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KC_AIM,
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KC_C9,
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KC_GGEZ,
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_FXCL,
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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#endif // TAP_DANCE_ENABLE
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tap dance is disabled
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// We use custom codes here, so we can substitute the right stuff
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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// If we're still using the official Faux Clicky feature, substitute codes
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// so that we don't have any unused/blank keys.
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON FC_ON
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#define AUD_OFF FC_OFF
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#else // FAUXCLICKY_ENABLE
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#define AUD_ON AU_ON
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#define AUD_OFF AU_OFF
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#endif // FAUXCLICKY_ENABLE
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows for much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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// NOTE: These are all the same length. If you do a search/replace
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// then you need to add/remove underscores to keep the
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// lengths consistent.
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#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
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#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
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#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
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#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
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#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
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#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
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#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
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#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
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#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
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#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
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#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
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#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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#endif
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