forked from forks/qmk_firmware
d1f735b6d2
* Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes |
||
---|---|---|
.. | ||
keymap.c | ||
readme.md | ||
rules.mk | ||
tetris_text.c | ||
tetris_text.h |
Default layout but with a tetris game
Tetris works by outputting key-presses to make ascii-art in a regular text editor. It reads key presses to rotate and move the bricks like a regular tetris game.
Example
Usage
- Open a default text editor
- Press the tetris button (Fn + t)
- Play tetris
It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
Problems
Drawing ascii-art is too slow to make a pleasant playing experience. While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
Adds 5000 bytes to the hex file.
Implement in other keyboards
- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- Add/update your-keyboard/your-keymap/Makefile to include
SRC = tetris_text.c
- Copy-paste the tetris-related code from this keymap.c to yours.
- Set a key to trigger F(1) to start tetris mode.
- Its also a good idea to set a key to stop tetris, here its escape.
You can find a simple tetris keyboard definition at https://github.com/danamlund/meckb_tetris/