forked from forks/qmk_firmware
17200f4712
* Minor tweaks modified: users/drashna/drashna.c * Fix Workman ASCII art * Add OSM for shifts * Make Viterbi's 00 code consistant * Minor Cleanup off Userspace * Change Tapping Term on Ergodox * Re-add EEPROM code * Minor updates and tweaks * Use QMK_H variables to make keymaps more universal * Forgot 'break;' for covecube layer * Tweak Viterbi files now that I have hands on * Add secrets to Ergodox * RGB tweaks to Viterbi * Viterbi RGB layout tweeks * Minor tweaks * Add One Shot Mod tap toggle * Add Faux Clicky to Viterbi, and disable controller's LEDs * Minor tweaks * Move D3 keycode defines into userspace * Updated Userspace Readme |
||
---|---|---|
.. | ||
config.h | ||
keymap.c | ||
README.md | ||
rules.mk |
Overview
This is my personal Ergodox EZ configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
make ergodox_ez:drashna:teensy
Layers
- QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
- SYMB: F keys across the top, symbols on the left and numpad on the right.
- GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
- DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
- MOUSE: mouse navigation
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Ergodox Specific Code
Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).