forked from forks/qmk_firmware
170 lines
11 KiB
C
170 lines
11 KiB
C
#include QMK_KEYBOARD_H
|
|
|
|
#define _DFT 0
|
|
#define _NGUI 1
|
|
#define _FN 2
|
|
#define _SFX 3
|
|
|
|
// Fillers to make layering more clear
|
|
#define ______ KC_TRNS
|
|
#define bbbbbb KC_NO
|
|
#define GUIOFF MAGIC_NO_GUI
|
|
#define GUION MAGIC_UNNO_GUI
|
|
|
|
/* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */
|
|
|
|
/*
|
|
* This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a
|
|
* Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the
|
|
* lower modifier row. This uses the LAYOUT_mitchsplit keymap as defined in arc60.h, which
|
|
* uses a 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for
|
|
* now).
|
|
*
|
|
* For me, this is a great place to start getting used to a split key setup and still mostly
|
|
* sticking to a standard staggered 60% layout so my entire game isn't thrown off.
|
|
*
|
|
* Layers (0-based index because we're devs!):
|
|
*
|
|
* 0: Default QWERTY layer
|
|
* Note Fn and Alt keys on the right side of the spacebar, not sure if those are
|
|
* normal position but that's what I'm used to at this point. YMMV
|
|
*
|
|
* 1: Function Layer
|
|
* Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional
|
|
* keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer
|
|
* if you really want to mess with your SFX for a bit.
|
|
*
|
|
* 2: Special Effects Layer
|
|
* RGB and backlight settings access. RGB cycle on "S" key position and if locked into
|
|
* the third layer you can hold shift to cycle backwards (see notes below). Bootloader
|
|
* access is on this layer. If layer locked, hit right Alt key to get back to layer 0.
|
|
*
|
|
* The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor.
|
|
* Be sure to disable wrapping to make things more readable with lines preserved.
|
|
*/
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Layer 0
|
|
* ,-----------------------------------------------------------------------------------------.
|
|
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl |
|
|
* `-----------------------------------------------------------------------------------------'
|
|
*/
|
|
/* Qwerty gui/alt/space/alt/gui /
|
|
*
|
|
* Hit MO(_FN) and Alt in that order to lock into the _FN layer.
|
|
*/
|
|
[_DFT] = LAYOUT_mitchsplit( /* Basic QWERTY */
|
|
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
|
|
MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
|
|
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \
|
|
),
|
|
|
|
/* Gaming
|
|
* ,-----------------------------------------------------------------------------------------.
|
|
* | | | | | | | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | | | | | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | | | | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | | | | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | |BLOCKED| | | |BLOCKED| | | |
|
|
* `-----------------------------------------------------------------------------------------'
|
|
*/
|
|
/* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most
|
|
* inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and
|
|
* MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection
|
|
* of the board. That's less convenient (and more confusing) for me than this approach, which is
|
|
* basically just blocking the GUI keys when this layer is active and not letting them flow through
|
|
* to the default layer.
|
|
*/
|
|
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
|
|
[_NGUI] = LAYOUT_mitchsplit(
|
|
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
|
|
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
|
|
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
|
|
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
|
|
______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \
|
|
),
|
|
|
|
/* Fn Layer / Layer 1
|
|
* ,-----------------------------------------------------------------------------------------.
|
|
* |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | |Prev |Play |Next | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | | | | | | | | LrSfx | |
|
|
* `-----------------------------------------------------------------------------------------'
|
|
*/
|
|
/*
|
|
* Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that
|
|
* these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer.
|
|
* To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M.
|
|
*/
|
|
/* Layer 1: Functions, primary layer switching, media controls, directional */
|
|
[_FN] = LAYOUT_mitchsplit(
|
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
|
|
KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDN, KC_END, bbbbbb, bbbbbb, bbbbbb, \
|
|
______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \
|
|
______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \
|
|
______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \
|
|
),
|
|
|
|
/* Special Effects Layer / Layer 2
|
|
* ,-----------------------------------------------------------------------------------------.
|
|
* | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | RGBT| RGBM| | | | | | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
|
|
* |-----------------------------------------------------------------------------------------+
|
|
* | | | | | | | | |LrDflt | |
|
|
* `-----------------------------------------------------------------------------------------'
|
|
*/
|
|
/* Tap RAlt to get back to default layer (0).
|
|
*
|
|
* See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about
|
|
* RGB codes. Quick summary, though:
|
|
*
|
|
* RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode
|
|
* RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode
|
|
* RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors)
|
|
* RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient)
|
|
* RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode
|
|
* RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation
|
|
* RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation
|
|
* RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode
|
|
*
|
|
* Note that there are more animation variations, usually timer-based variations, by using the
|
|
* "S" key to cycle through modes. Use one of the deciated keys to get to
|
|
* the general mode where you want it, then cycle through variations of that mode to get
|
|
* something specific more quickly.
|
|
*/
|
|
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
|
|
[_SFX] = LAYOUT_mitchsplit(
|
|
______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \
|
|
______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, QK_BOOT, \
|
|
______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
|
|
______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \
|
|
______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \
|
|
)
|
|
|
|
};
|