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qmk_firmware/keyboards/kudox_game/keymaps/via/keymap.c
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[Keyboard] Add kudox via compatibility ()
* Modify VENDOR_ID of kudox-keyboard series.

* Add via support for kudox/rev3.

* Add via support for kudox/columner.

* Add via support for kudox-game keyboard.

* Remove info.json from kudox/rev1.

* Revert kudox/rev1/info.json.

* Remove redundancy spaces.

* Add key_count on kudox/**/info.json.

* Remove unsupported items from info.json.

* Modify to use rgblight_mode from rgblight_mode_noeeprom

* Remove unneed line from info.json

* Revert keyboards/kudox/rev1/info.json
2020-08-06 15:32:32 -07:00

79 lines
7.2 KiB
C

#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_FN1,
_FN2,
_FN3,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
//└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
//┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
LCTL(KC_C),LCTL(KC_V),KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
//├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
//├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
KC_LCTL ,TO(_FN1) ,KC_SPC
//└──────────┘ └──────────┴──────────┘
),
[_FN1] = LAYOUT(
//┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
//└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
//┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
KC_TRNS ,KC_TRNS ,KC_LEFT ,KC_DOWN ,KC_RIGHT ,KC_LBRC ,KC_RBRC ,
//├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
KC_TRNS ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
//├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
TO(_FN2) ,TO(_BASE) ,KC_TRNS
//└──────────┘ └──────────┴──────────┘
),
[_FN2] = LAYOUT(
//┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
//└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
RGB_M_P ,RGB_M_SW ,RGB_M_X ,RGB_M_B ,RGB_VAD ,
//┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
KC_TRNS ,KC_TRNS ,RGB_M_SN ,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
//├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
KC_TRNS ,RGB_M_T ,KC_DEL ,RGB_VAI ,RGB_VAD ,
//├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
TO(_FN1) ,RGB_MOD ,RGB_TOG
//└──────────┘ └──────────┴──────────┘
),
[_FN3] = LAYOUT(
//┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
//└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
//┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
//├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
//├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
KC_TRNS ,KC_TRNS ,KC_TRNS
//└──────────┘ └──────────┴──────────┘
)
};
#ifdef RGBLIGHT_ENABLE
void eeconfig_init_user(void) {
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
};
#endif