forked from forks/qmk_firmware
62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* Key matrix pins */
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#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
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/* Encoder pins */
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#define ENCODERS_PAD_A { D2 }
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#define ENCODERS_PAD_B { B2 }
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/* Encoder resolution */
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#define ENCODER_RESOLUTION 4
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#define TAP_CODE_DELAY 10
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define OLED_FONT_H "keyboards/mechwild/mokulua/glcdfont.c"
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D3
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#define MASTER_LEFT
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//#define MASTER_RIGHT
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#define RGBLIGHT_SPLIT
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#define RGBLED_SPLIT { 8, 8 }
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_MODS_ENABLE
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#define SPLIT_OLED_ENABLE
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/* RGB options */
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#define RGB_DI_PIN B6
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 16
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== choose RGB animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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