forked from forks/qmk_firmware
123 lines
3.8 KiB
C
123 lines
3.8 KiB
C
/*
|
|
Copyright 2019 SwanMatch
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
*/
|
|
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
|
|
#define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 }
|
|
|
|
/* COL2ROW, ROW2COL*/
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/*
|
|
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
|
|
*/
|
|
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
|
|
#define MASTER_RIGHT
|
|
|
|
#define RGB_DI_PIN D3
|
|
#ifdef RGB_DI_PIN
|
|
//#define RGBLIGHT_SPLIT
|
|
#define RGBLED_SPLIT {26, 26}
|
|
#define RGBLED_NUM 52
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
#define RGB_MATRIX_LED_COUNT 52
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
|
|
|
#define RGB_MATRIX_HUE_STEP 8
|
|
#define RGB_MATRIX_SAT_STEP 8
|
|
#define RGB_MATRIX_VAL_STEP 8
|
|
#define RGB_MATRIX_SPD_STEP 8
|
|
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
|
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
|
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
|
|
#else
|
|
#define RGBLIGHT_LED_MAP { 0,1,2,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,3,4,5,6, \
|
|
26,27,28,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,29,30,31,32 }
|
|
#define RGBLIGHT_HUE_STEP 8
|
|
#define RGBLIGHT_SAT_STEP 8
|
|
#define RGBLIGHT_VAL_STEP 8
|
|
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
|
|
//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
|
#define RGBLIGHT_EFFECT_BREATHING
|
|
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
#define RGBLIGHT_EFFECT_SNAKE
|
|
// #define RGBLIGHT_EFFECT_KNIGHT
|
|
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
|
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
// #define RGBLIGHT_EFFECT_RGB_TEST
|
|
// #define RGBLIGHT_EFFECT_ALTERNATING
|
|
/*== customize breathing effect ==*/
|
|
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
|
#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
|
/*==== use exp() and sin() ====*/
|
|
#define RGBLIGHT_EFFECT_BREATHE_CENTER 2 // 1 to 2.7
|
|
#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
|
/*== customize snake effect ==*/
|
|
#define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLED_NUM
|
|
/*== customize knight effect ==*/
|
|
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6
|
|
#endif
|
|
#endif
|
|
|
|
/* Audio */
|
|
#ifdef AUDIO_ENABLE
|
|
#define AUDIO_PIN B6
|
|
#define STARTUP_SONG SONG(STARTUP_SOUND)
|
|
#define AUDIO_CLICKY
|
|
#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f
|
|
#endif
|
|
|
|
//#define RETRO_TAPPING
|
|
|
|
#ifdef MOUSEKEY_ENABLE
|
|
#define MOUSEKEY_INTERVAL 20
|
|
#define MOUSEKEY_MAX_SPEED 5
|
|
#define MOUSEKEY_TIME_TO_MAX 60
|
|
#endif
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|